As you may already know, the League of Legends development team includes Steve “Guinsoo” Feak, the original creator of DotA Allstars, and Steve “Pendragon” Mescon who started DotA-Allstars.com, and has worked closely with the DotA community for the past five years.
What you may not know, is that the League of Legends team also includes many game industry veterans, who collectively have shipped dozens of successful titles.
Riot is a company of gamers who have fallen in love with DotA and want to take the experience to the next level. We believe that League of Legends is helping to pioneer a new genre of games that we’re calling MOBA or “Multiplayer Online Battle Arena” that we’re excited to help bring to a global audience.
In addition to a dedicated team of developers for North American, we have partners in Europe and Asia who will help us establish League of Legends as a truly international title.
Our goal when building League of Legends was to evolve DotA beyond the limitations of the Warcraft III Engine and give players a new experience with entirely new content while capturing the familiar feel in an entirely new and expanded game. New features include:
Since the development of League of Legends began, we wanted to focus on capturing the elements of DotA that made it fun and competitive while removing the elements that hindered the game or were unintuitive. Some of the biggest differences between League of Legends and DotA include:
It’s true, even though League of Legends is based on DotA we’ve intentionally decided to remove denying from the game. We know this is a huge change for some people, but we have some really good reasons for removing it!
League of Legends has been designed and built from the ground up to be a competitive game. The League of Legends pre-season, which begins on October 27th 2009 is an opportunity for competitive players to begin putting together their teams, building their strategies, and polishing their skills for Season One which will begin in early 2010. During pre-season, many competitive features will be added to the PVP.net multiplayer platform including:
In addition to having a design team full of competitive gamers, we are currently putting together a council of thought-leaders from competitive DotA community and other professional gaming organizations to help advise us during our development process to ensure that players like you take part in shaping the competitive experience. We've already engaged with many members of the competitive DotA community during our Competitive DotA Roundtable and the $15,000 cash prize DotA tournament at GamesCom in Cologne, Germany and these are just small examples of the type of events we have planned.
With these large-scale, international, cash-prize tournaments already in the works, some top DotA players are already putting their teams together for future competitive play. The competition is fierce, start training now to participate in these awesome upcoming events.
We view the pre-season of League of Legends as the beginning of a long journey. Our plan is to keep our full development team allocated to League of Legends for a long time to come, regularly releasing new Champions, Maps, platform features, and more. We are currently releasing updates weekly, and have no plans to slow down.
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