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Riot, don't punish surrender.

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Nikorasu ?? Senior Member
12-15-2009, 12:11 PM

For some time now I've been enjoying a very old board game called Go. For those of you that don't know it, it's the asian, 4000 years old equivalent of chess. It's a game in which skill is, obviously, the only way to victory. There's no luck, no adventage, just willpower and skill.

One of the aspects I like from Go is that, being such a traditional game, the rules of courtesy have evolved to the point they reflect, in my opinion, how etiquette should be in every competitive game. If you read the code of conduct for Go, you'll realize how logical everything is.

It is legal to surrender in Go. Not only that, it's considered very honorable. In fact, it isn't considered polite to keep on playing when your defeat is evident, because you're wasting your time and your opponent's. This may not be directly applicable to a videogame in which fun primes over winning or losing, but I'm not willing to go that far.

What I'm trying to say is that you should not, by any means, be forced to stand the humilliating boredom of being steamrolled. 10 people play a game of LoL. Four absolutely don't want to play any more, and they happen to be on a single team. From that moment on, it makes absolutely no sense to keep on playing.

I feel sorry for those who can't stand their opponents leaving before breaking the nexus, but stop for a second and think what would happen if those four players simply refused to play. You would be playing an absurd PVE minigame. The problem is that, if you keep those players from surrendering, it's even worse, because it's not only trivial for the attackers, but horribly boring for the defenders.

I won't even go into what happens when the attacking team decides to go duck hunting and forget to push. This is humilliating, Riot. Sometimes you need to surrender because the other team is not playing to win, but to screw with you.

I just read Zileas confirming they will be introducing measures to punish surrenders. This must not happen, Riot, it goes against all logic and will bring frustration for many, in exchange of satisfaction for very few. Surrender feature is completely logical and should stay as is. If anything, make IP and XP rewards be proportional to game time, but don't step out of the linear relation.

Those are my two cents. Hope it helps.

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tenthirtytwo ?? Senior Member
12-15-2009, 12:14 PM

My 2c is, before virtually any other change happens along these lines, a blacklist needs to be implemented. Punish surrender, and they'll just AFK or feed.

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EncasedShadow EncasedShadow's Avatar ?? Emissary of the League
12-15-2009, 12:19 PM

Quote:
Originally Posted by Nikorasu View Post
I just read Zileas confirming they will be introducing measures to punish surrenders. This must not happen, Riot, it goes against all logic and will bring frustration for many, in exchange of satisfaction for very few. Surrender feature is completely logical and should stay as is. If anything, make IP and XP rewards be proportional to game time, but don't step out of the linear relation.

Those are my two cents. Hope it helps.
Its basically to stop 5 mans from surrendering at 25 min, joining a game, and doing it again so that in 50 min they can earn 140 IP, when if they had played game they might have only won 100 in that time.

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Chthulu ?? Senior Member
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12-15-2009, 12:19 PM

My issue is solely with those who surrender when the victorious team is in their base and in the process of destroying the Nexus.

"Really?" I think, "You couldn't wait those last two seconds?"

I find this sort of behaviour extremely disrespectful.

I am of the opinion that a penalty is appropriate, although it must be mitigated under certain circumstances;

If the kill to death ratio is at least 2:1 in favour of them, mitigate the surrender penalty.
Don't stick anyone who voted "No" on a surrender vote with a penalty.
Don't add a penalty to a team who's inhibitors have respawned 2 times or more - must be more than one inhibitor - (the opposing team is obviously toying with them)

However, I'm in full favour of penalizing people who just want to spare the last few seconds of watching the Nexus destroyed.

I'm in full favour of punishing people who surrender after an Ace and most of their turrets down.

I have never felt more dissatisfied with a game then when I marched my army into my opponent's base in Age of Empires and the computer surrendered. I seriously questioned the purpose of playing.

When victory is ensured, and we're doing all we can do to make sure that it is claimed, how dare you surrender?! Have you no honour? Just die on your feet. Come out and fight and defend and find enjoyment in the mayhem. Surrender? Really? In the last few seconds?

Pathetic.

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CaoMan ?? Senior Member
12-15-2009, 12:19 PM

i said the same thing about the subject on 2 different threads already, surrendering is not a bad thing, and should by no means be limited to 25 mins, it is my personal believs that a team should be able to surrender whenever they want, just make ip/xp reduction proportionate to time played b4 surrender

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Sedon ?? Senior Member
12-15-2009, 12:19 PM

Agree with the OP.

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12-15-2009, 12:23 PM

I agree with Nik. Surrender should not be something that a losing team is reluctant to use. I know when(edit spelling mistake) I'm losing really badly, I get grumpy and overall disagreeable. I know for a fact that most people are that way, and the result is an awful lot of conflict. I'm not going off on a rant about matchmaking, but often, the reason surrenders are called for is because of imbalanced matchmaking. You will probably know 5 to 10 minutes into a game if this is the case, and there will be nothing you can do about it but suck it up and let the opposition spank you some more. Having that guy on the team crying about the IP penalty for surrender just makes it worse, and the game drags on longer than it needs to. A humiliating loss is punishment enough; there doesn't need to be an additional IP penalty for it. Like the OP said, scaling rewards with game time would be an excellent idea.

Edit: Chtulu made some nice points; maybe there should be stipulations for IP penalties to deterr such behaviour.

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Iamtehbest ?? Junior Member
12-15-2009, 12:23 PM

I wish the /surrender be taken out of the game. I cannot tell you how many games where all 9 players knew that my team was going to lose, and we win. Your talking about a 4000 year old game, I'm talking about a game that just came out. The game is not balanced. Hold them off, let me finish my item build, and I will slay all 5 heros with Tryn in under 6 seconds.

I have been in solo queued games where Kill Death was 2 - 6, and *******s are trying and successfully /surrendering. And thats utter bull****. 8 total champ kills in 25+ minutes is a good game, not a OMG WTF /surrender.

I will say that I have learned one thing from your post. All leavers are azn.

Thanks

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smithz ?? Senior Member
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12-15-2009, 12:28 PM

If I wanted to play a game where surrendering was honorable and my opponent respected me for it and I could post on forums about how i play a 4k year old game so I'm better than you... I would play go.

I don't want to play that game.

I want to play a game where i can kill you... lets call it stop. and its new! If something four thousand years old is so good... why are you on a computer?

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Gandalf 007 ?? Senior Member
12-15-2009, 12:33 PM

I really don't care when the opponents surrender. I'm grateful that they didn't waste more of my time.

When you've killed one nexus, you've killed them all. Like people have said, usually the last 1/3 of this game is just a PvE mini-game of killing last turrets/inhibs/nexus. ZZZZZZZZZZZZZZZZ


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