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[FONT=Verdana]Alistar the minotaur
[/FONT] [/FONT][FONT=Verdana]Alistar is[/FONT][FONT=Verdana] a huge, beefy cow, a formidable tank, a great supporter and a very nasty pusher. His main strenghth is his durability - he's got tons of hitpoints, a massive heal, lots of crowd control and a great ultimate, helping you to shrug off focus fire, while pulverizing your foes. Don't get fooled by his looks - even though he wears a skirt, he's a force to be reckoned with.[/FONT][FONT=Verdana]
Beefy abilities:
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Pulverize:
Pulverize is a great ability, mainly because it's a area of effect stun. You can either lasthit several damaged creeps, stun some foolish foes so either you or your teammates can engage them, or stun enemy champions who are chasing your injured teammates. If you are a nasty cow, you can stun hostile heroes within your tower range, when there either are none of his creeps around, or the tower is already engaging them. They will love you for that!
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Headbutt:
Headbutt bounces your target several feet away in a straight line in exactly the opposite direction you are facing. Using Headbutt successfully requires a lot of skill. It's also a nice finisher, especially when maxed out. This ability either helps you escape, helps your teammates escape or throws hostile champions into your team, so they can gangbang him. You can headbutt enemies right into tower range, or somewhere behind the tower, so he has to run all the way through the firing tower just to receive a nasty Pulverize from you before he gets out of the tower's range.
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Triumphant Roar:
Personally, this is Alistar's best ability. A nice area of effect heal, which is extremely nasty at low level and keeps being awesome the entire game. But beware, it requires a kill! This ability is (besides the nice skirt and the sandals) the reason why your team loves you and why you picked Alistar. You will spam it. The entire game. And you will love it, too.
Try to heal injured teammates first, but also keep an eye on you creeps' health. Since Triumphant roar has a rather low cooldown, you can spam it (especially when you get your primary item: Tear of the Goddess), which keeps your creeps and teammates alive so you can push tower after tower. Triumphant Roar excels in group situations, where your entire team benefits from your heals.
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Unbreakable Will:
This is your ultimate. It removes all debuffs on you, reduces taken damage by a great percentage and increases your damage by a good amount. Use it to take down towers quickly (for instance if the tower killed all of your creeps and is targeting you now), or to survive focus fire/escape
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Colossal Strenghth (passive):
Increases the damage you deal to towers. This ability enhances your formidable capability of pushing and wrecking.
What's a skirt wearing, huge, beefy and blue cow good for?
Well, if you are looking for tons of kills, Alistar isn't your man (cow). You will kill foes, but your primary role is to support your teammates, to keep them alive and to prevent them from being killed. You will get plenty assists and you will be the last to die - if you die at all. You perform best when you have teammates around you, but even solo you can push fairly easy against 1 foe (unless this is a pusher, too) and escape, when the enemies gang up to take you down. But try to work with a partner, since this game isn't a solo game anyway.
Mastery trees:
Well, Alistar works fine with every mastery build, so it's up to you. However, I recommend you the defensive tree. Especially Resistance, Strenghth of Spirit, Veteran's Scars, Ardor and Tenacity. I also play Jax a lot, so I skilled Evasion and Nimbleness, which are quite cool especially when combined with evasion runes.
As summoner abilities, I prefer Ghost and either Flash or Boost, but Alistar works fine with every summoner ability except Smite. However, Ghost helps you chase foes to finish them off, or helps you reach your teammates quickly, so you can help them, so this is rather mandatory. Last but not least it's awesome when you need to run away, especially when combined with Boost. You can combine it with Heal or Teleport. Heal enhances you already great healing power and Teleport brings you back instantly when you left your lane for any reasons or brings you where your teammates/towers need you.
Runes:
I prefer Haste (the red ones), Dodge (the yellow ones, especially since I play Jax as well) and Force ( the blue ones.) You can stack all kind of health runes, if you want to get a lot of hitpoints in the late game (this works very well, too), or stack a lot of Haste so you can actually deal some damage.[/FONT][FONT=Verdana]However, Quintessences of Fortitude are mandatory. [/FONT][FONT=Verdana]DO NOT change the Quintessences. You are a tank and a melee, so you will need these extra hitpoints at early game!
I can imagine Alistar works quite fine with manareg runes, too, since mana is a problem until you build your second item with manareg. But I never tried manareg runes, since you won't need them after your second item with manareg, anymore.
Items:
Tear of the Goddess. This item is mandatory and should be your first item you build. Purchase the manareg first ( I think it's the Fairy Charm) and don't buy pots. You won't need them. Why is this item mandatory? Because Alistar isn't a caster and has a very small mana bar (under his skirt). This item will greatly enlarge his mana bar over time, until it swells to gargantuan proportions so scary, that it makes even a goddess shed tears. Every 4 seconds you will gain permanent mana, if you cast a spell. Triumphant Roar does not cost much mana and has a rather small cooldown. Perfect for spamming. And honestly, you would unleash a Triumphant Roar, too, when the mana bar you're hiding under your skirt starts growing permanently every 4 seconds.
If one of your teammates plays Alistar and does not have this item, he didn't read my guide, has a tiny mana bar and will be rather useless the entire game. Thus, I will smack him down with my gargantuan mana bar until he stops being a noob 
-Berserker's Greaves, if you want some extra attackspeed, or go for Boots of Swiftness. I'd stick with Berserker's Greaves, though.
-Mana Manipulator -> Catalyst the Protector -> Innervating Locket
-Archangel's Staff or [/FONT][FONT=Verdana]Banshee's Veil
[/FONT] [FONT=Verdana]-Banshee's Veil or [/FONT][FONT=Verdana]Archangel's Staff, it's up to you which one yo want to build first. If the enemy team is hard hitting, go for Banshee's Veil, otherwise take [/FONT][FONT=Verdana]Archangel's Staff. [/FONT][FONT=Verdana]You can go for offensive items after Archangel's Staff, too and build Banshee's Veil later. It's a great item though, which greatly enhances your survivability, so I recommend it quite early. You are a supporter, not a killer. And you can support best when staying alive.
-[/FONT][FONT=Verdana]Frozen Mallet (for hitpoints and slow)
-Nashor's Tooth. Iif you need hitpoints and a slow, go for Frozen Mallet. If you have teammates with slows, go for Nashor's Tooth.
Since Alistar is such a formidable pusher and tower-wrecker, games do not take that long. Most times they will end by the time you finished your 4th item, or earlier.
Keep in mind that this is just the way I would play and gear Alistar. There are lots of different ways to play and gear him, so it's up to you and what you prefer.
Things he benefits most from:
-Hitpoints. You are a tank.
-Manareg. You will need a lot of mana, since you spam Triumphant Roar.
-Ability Power. Pulverize and Headbutt scale very well with ability power. You will deal some serious damage with them, once you finished Archangel's Staff. Also boosts Triumphant Roar a little bit, but this ability does not scale that great with ability power. Nontheless, it's still great to boost it.
-Cooldown reduction. Having cooldowns on Pulverize and Headbutt when you need them sucks big time.
[/FONT][FONT=Verdana]-Attackspeed. Helps with razing towers and bashing all kind of things. Your haste runes are sufficient, but it's always nice to have more attackspeed, though.
Also interesting:
Atma's Impaler, but only when you go for max hitpoints.
[/FONT][FONT=Verdana]Mix it up the way you like it and suits you best. However, the tear of the Goddess is mandatory. Seriously, you will be glad in late game you purchased it.
Abilities:
Start with Pulverize.
Get Triumphant Roar and Unbreakable Will every time you can pick them.
For instance:
Pulverize
Triumphant Roar
Triumphant Roar
Headbutt
[/FONT][FONT=Verdana]Triumphant Roar
Unbreakable Will
Triumphant Roar
It's up to you whether you max out Pulverize, or go for Headbutt. I prefer maxing out Pulverize, once Triumphant Roar is maxed out.
[/FONT][FONT=Verdana]Strategy:
Play defensive. Lasthit as much as possible. Coordinate with teammates to kill enemy champions. Stun them, so you can get ahead of them and headbutt them into towers/your teammates. Flash is nice for positioning behind them, when they siege your tower. Just Flash behind them and Headbutt them behind your tower, once their creeps are killed, or allmost killed. Very badass. Requires timing and skill.
Keep healing teammates and creeps so you can push and destroy towers. Beware of ranged heroes.
Always keep an eye on the minimap to be aware of incoming ganks. Swap lane, if somebody needs your help to push, or to gank. Try not to run around alone. Be a teamplayer and support your teammates, even if they're new to the game. Communicate with your team!
Early Game:
Your first ability should be Pulverize.
Purchase Fairy Charm, so you can build your tear of the Goddess later on. Personally, I prefer a ranged hero as a teammate on the lane, but a melee works out fine, too. Unless there you're facing 2 ranged. You can solo, too. but only against 1 foe. If there are 2 on the lane vs you, call for assistance.
Lasthit, stay out of trouble. Once you reached level 2, get Triumphant Roar. Use it, when either you and/or your teammate is injured, or to heal multiple creeps. You can spam it, but you will run out of mana, if you use other abilities as well. try to use just Triumphant roar to push with your teammate and damage their tower.
When you run out of mana, you should have gathered around 800-900 gold. You can bluepill home and purchase the Tear of the Goddess. Return to your lane as fast as you can and keep pushing. Spam Triumphant Roar to enlarge your mana bar. Stay as long as you can in the lane, gather xp and gold and play defensive unless you can kill 100%. Once you get the Mana Manipulator/Innervating Locket, you will hardly be forced to bluepill home for manareg. Once you get the Mana Manipulator you gan gang up with your teammates and either go on pushing a lane, or hunting champions.
Mid Game:
Coordinate with teammates to gank squishies or keep pushing. Get gold, get xp. Don't die. As simple as that.
You are the tank, and you can shrug off a lot of damage, especially with Unbreakable Will. Rush in first, stun/Headbutt them into the direction you wanted and let your teammates finish them off. Chances are good, that you'll get focussed. If so, pop unbreakable will and go on stunning/knocking foes around, healing teammates etc. beware of crowd control, once Unbreakable Will is gone and rather retreat early, instead of risking to die.
Late Game:
Quite the same as mid game. Focus on pushing and surviving during team battles, while healing your party. Raze towers and inhibitors. You can use Unbreakable will, to do so, when your teammates back you up, even if the tower focusses you but be sure to retreat before you receive severe damage. Use your crowd control to protect teammates, or to prevent enemy champions from retreating. Lasthit with Headbutt, when your ability power is high enough you will hit like a freight train. Don't 1 vs 1. I smacked several Alistars down with my Jax, even though they popped Unbreakable Will. Stick with your team in late game. Loners tend to get ganked and in late game, the damage output and crowd control are something even mighty Alistar can't shrug off easily at this point.
How to support Alistar:
Kill creeps, even during teambattles and tower sieges. He can pop his Triumphant Roar and help the entire team stay longer in battle. Get near him, if you want to be healed. Help him to escape, when he's in danger. A good Alistar player would do the same for you. Thus, he's such a great pusher and supporter, thet you want him to be alive. Help him against ranged and stick with him. with such a beefy buddy, you can wreck towers and still escape, when the enemies approach to defend/gank you, thanks to his Pulverize and Headbutt.
Beware of:
-Ranged heroes
-Crowd control
-Tristana. Her creep explosion neutralizes your capability of pushing, since it damages creeps so hard, that even your Triumphant Roar can't keep them alive. She also has a nasty attack range. Get a ranged buddy to assist you by harassing her.
-Jax. He will beat the **** out of you in 1on1m once he got decent gear.
-Sivir. Also keeps you from pushing. Similar to Tristana.
-Teemo. He's fast and can slow/dot you. Get some Oracle's Elixir to see and kill his nasty mushrooms.
Last but not least: Have fun! I hope you enjoy playing the blue cow as much as I do and I really hope this humble guide will help you squeezing the best out of this formidable champion. Thanks for reading!
I do not claim this guide is the best. It's just the best for ME, but I bet you will like it playing the cow my way, once you'll give it a try. You will not win every battle, but your teammates and enemies will notice your skill and they will remember you. That's reward enough, if you ask me.
See ya ingame!
Regards,
-shedim-
[UPDATE]
I changed my rune build to:
-armor penetration reds (currently testing furor reds)
-dodge yellows (with mastery) or vitality
-clarity blues
And I really like the results.
Changed my item build to:
Fairy charm (Soul Shroud, hp manareg cd reduction)
Mercury or Tabi boots, depending on enemy team
Fire cape (hp and farming)
Zeal (movement speed and attackspeed, extra dodge when phantom lancer)
Stinger (manareg, cd reduction, you can upgrade it, if you like)
Atma's impaler
Alistar greatly benefits from cooldown reduction, so every item with this is a great choice. However, I tend to be unsatisfied, when I don't have enough attackspeed, movement speed and damage.
This is a rather low hp Alistar, but I can handle him quite well.
Another good idea is, to get stinger, get some boots and stack sunfire capes. Works fine, too.
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