Rammus, The Armordillo View All Champions

The Armordillo The dangerous magic that dominates the Plague Lands has an effect on all life within its confines. Rammus is a living example. No one is entirely certain how an armadillo from the Shurima Desert made his way through the Kumungu Jungle - much less unharmed - but he did just that. Caught in a burst of wild magic, Rammus began to evolve. In the matter of a week, he was man-sized and a week after that he had achieved sentience. The question became, what now? There really wasn't a place in the world for a sentient armadillo - except in the League of Legends. His new form was certainly equipped to fight, and especially to defend. However, it was Rammus' newfound sense of humor that led him to craft an outrageous suit of armor to go over his natural protection ? giving birth to the fearsome Armordillo!

''Make fun of his name, make fun of his armor, and Rammus will laugh. But he will still lay you out!''

Stats

Damage 55.32 (+2.75 / per level)
Health 420 (+86 / per level)
Mana 255 (+33 / per level)
Move Speed 305
Armor 21 (+3.8 / per level)
Spell Block 30 (+0 / per level)
Health Regen 1 (+0.11 / per level)
Mana Regen 0.75 (+0.06 / per level)
Recommended Items
Doran's Shield Ninja Tabi Aegis of the Legion
Thornmail Sunfire Cape Guardian Angel

Abilities

Powerball - Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Rammus accelerates in a ball towards his enemies, dealing 100/150/200/250/300 (+1) magic damage and causing 28/36/44/52/60% reduced movement speed to nearby enemies on impact.
Cost
80/90/100/110/120 Mana
Range
300
Defensive Ball Curl - Rammus goes into a defensive formation, vastly increasing his armor and magic resistance, while returning damage to attacks.
Rammus goes into a defensive formation for 6 seconds, increasing his armor and magic resistance by 50/75/100/125/150 and returning 26/32/38/44/50 (+0.25) magic damage to attackers.
Cost
50/50/50/50/50 Mana
Range
300
Puncturing Taunt - Rammus taunts an enemy unit into a reckless assault against Rammus' hard shell, reducing armor temporarily.
Rammus taunts the unit into a reckless assault, reducing their armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).
Cost
50/65/80/95/110 Mana
Range
325
Tremors - Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.
Rammus creates tremors beneath him, dealing 65/130/195 (+0.3) magic damage per second to nearby units and structures.
Lasts 8 seconds.
Cost
120/120/120 Mana
Range
300
Spiked Shell - Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into damage.

Tips

  • Powerball can be used as an effective escape mechanism.
  • Using taunt on a champion by your tower can cause the tower to attack your enemy.
  • Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.