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The dangerous magic that dominates the Plague Lands has an effect on all life within its confines. Rammus is a living example. No one is entirely certain how an armadillo from the Shurima Desert made his way through the Kumungu Jungle - much less unharmed - but he did just that. Caught in a burst of wild magic, Rammus began to evolve. In the matter of a week, he was man-sized and a week after that he had achieved sentience. The question became, what now? There really wasn't a place in the world for a sentient armadillo - except in the League of Legends. His new form was certainly equipped to fight, and especially to defend. However, it was Rammus' newfound sense of humor that led him to craft an outrageous suit of armor to go over his natural protection ? giving birth to the fearsome Armordillo! ''Make fun of his name, make fun of his armor, and Rammus will laugh. But he will still lay you out!'' |
| Damage | 55.32 | (+2.75 / per level) |
| Health | 420 | (+86 / per level) |
| Mana | 255 | (+33 / per level) |
| Move Speed | 305 | |
| Armor | 21 | (+3.8 / per level) |
| Spell Block | 30 | (+0 / per level) |
| Health Regen | 1 | (+0.11 / per level) |
| Mana Regen | 0.75 | (+0.06 / per level) |
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Powerball - Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Rammus accelerates in a ball towards his enemies, dealing 100/150/200/250/300 (+1) magic damage and causing 28/36/44/52/60% reduced movement speed to nearby enemies on impact.
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Defensive Ball Curl - Rammus goes into a defensive formation, vastly increasing his armor and magic resistance, while returning damage to attacks.
Rammus goes into a defensive formation for 6 seconds, increasing his armor and magic resistance by 50/75/100/125/150 and returning 26/32/38/44/50 (+0.25) magic damage to attackers.
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Puncturing Taunt - Rammus taunts an enemy unit into a reckless assault against Rammus' hard shell, reducing armor temporarily.
Rammus taunts the unit into a reckless assault, reducing their armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).
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Tremors - Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.
Rammus creates tremors beneath him, dealing 65/130/195 (+0.3) magic damage per second to nearby units and structures.
Lasts 8 seconds.
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Spiked Shell - Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into damage.
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