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It is unusual to see yordles outside of Bandle City, but the lure of science was something Heimerdinger could not resist. The great academies of Piltover called to him; daring him to make his mark in the City of Progress. Knowing he would never thrive away from his own kind, Heimerdinger gathered like-minded yordles to join him in his quest, thus forming the backbone of the now famous Yordle Academy of Science & Progress. Since then, he has become one of the most respected minds of the modern age. The state of war on Valoran, however, is unacceptable, and Heimerdinger believes that science is the key to saving the world. Much more, he is out to prove this as a member of the League of Legends. ''Science is on the march. Don't get in its way.'' |
| Damage | 49.24 | (+3 / per level) |
| Health | 350 | (+75 / per level) |
| Mana | 240 | (+65 / per level) |
| Move Speed | 300 | |
| Armor | 7 | (+3 / per level) |
| Spell Block | 30 | (+0 / per level) |
| Health Regen | 0.9 | (+0.11 / per level) |
| Mana Regen | 0.9 | (+0.09 / per level) |
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H-28G Evolution Turret - Heimerdinger lays down a machine gun turret. This turret gains experience from attacking units and can level-up, gaining boosted damage (deals half damage to turrets). Turrets gain abilities as this skill is increased.
Heimerdinger constructs a Machine Gun Turret with (260 + 21 x Lvl) health and 30/38/46/54/62 (+0.2) magic damage (half damage to turrets). Max: 1/2/2/3/3 Turrets. Additionally, turrets gain a temporary attack speed boost upon being placed.
Every 2 levels of this skill will level the turret into a new type, becoming a green armor and magic resist reducing turret at level 3 and a red area of effect attacker at level 5.
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Hextech Micro-Rockets - Heimerdinger fires long range rockets that hit the enemies closest to Heimerdinger.
Heimerdinger fires 3 enemy seeking Micro-Rocket(s), hitting targets nearest to him. Each rocket deals 85/135/185/235/285 (+0.55) magic damage.
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CH-1 Concussion Grenade - Heimerdinger lobs a grenade at a location, dealing damage to enemy units (damages turrets) as well as stunning anyone directly hit and blinding surrounding units.
Heimerdinger tosses a grenade, dealing 80/135/190/245/300 (+0.55) magic damage to enemy units (50% to turrets) and blinding them for 1/1.5/2/2.5/3 seconds. Enemies who are directly hit are stunned for 1.5 seconds.
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UPGRADE!!! - Passive / Active: Passively increases Cooldown Reduction. Activate to heal all active Evolution Turrets and cause them to fire movement slowing frost shots for a short time.
Passive: 10/15/20% Cooldown Reduction.
Active: All active Evolution Turrets are healed for 100% of their maximum health and also fire 25/30/35% movement slowing frost shots for 10 seconds.
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Techmaturgical Repair Bots - Heimerdinger gives nearby allied Turrets and Champions 6/12/16/22 health regen per 5.
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