Boots of SwiftnessUNIQUE Passive: Enhanced Movement 3 650
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Sunfire Cape+450 Health +45 Armor Passive: Deals 40 Magic Damage a second to nearby enemies. 1,000
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Aegis of the Legion+270 Health UNIQUE Aura: +23 Armor / +24 Magic Resistance / +10 Damage to nearby allied units. 750
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Atma's Impaler+45 Armor +18% Critical Strike UNIQUE Passive: Physical attacks deal an additional 2% of your max Health in damage. 825
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Frozen Heart+99 Armor +500 Mana UNIQUE Passive: Reduces ability cooldowns by 25% and reduces the attack speed of nearby enemies by 25%. 425
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Guardian Angel+68 Armor +38 Magic Resistance UNIQUE Passive: Revives your Champion upon death, restoring 40% of their Health and Mana, this effect can only occur once every 5 minutes. 1,200
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| X | Health | 420 (+86 / per level) |
| X | Mana | 255 (+33 / per level) |
| X | Move Speed | 305 |
| X | Armor | 21 (+3.8 / per level) |
| X | Spell Block | 30 (+0 / per level) |
| X | Critical Strike | 4 (+0.2 / per level) |
| X | Health Regen | 1 (+0.11 / per level) |
| X | Mana Regen | 0.5 (+0.05 / per level) |
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Spiked Shell - Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into damage. |
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Powerball - Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Rammus accelerates in a ball towards his enemies, dealing 100/150/200/250/300 (+1) magic damage and causing 28/36/44/52/60% reduced movement speed to nearby enemies on impact.
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Defensive Ball Curl - Rammus goes into a defensive formation, vastly increasing his armor and magic resistance, while returning damage to attacks.
Rammus goes into a defensive formation for 6 seconds, increasing his armor and magic resistance by 50/75/100/125/150 and returning 26/32/38/44/50 (+0.25)magic damage to attackers.
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Puncturing Taunt - Rammus taunts an enemy unit into a reckless assault against Rammus' hard shell, reducing armor temporarily.
Rammus taunts the unit into a reckless assault, reducing their armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).
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Tremors - Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.
Rammus creates tremors beneath him, dealing 65/130/195 (+0.3) magic damage per second to nearby units and structures.
Lasts 8 seconds.
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Playing As*Powerball can be used as an effective escape mechanism. |
Playing Against(Coming Soon) |
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