Mana ManipulatorUNIQUE Aura: Restores 7.2 Mana per 5 seconds to nearby friendly Champions. 115
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Berserker's Greaves+25% Attack Speed UNIQUE Passive: Enhanced Movement 2 150
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Nashor's Tooth+30% Attack Speed +55 Ability Power +12 Mana Regeneration per 5 UNIQUE Passive: Reduces ability cooldowns by 25% 500
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Soul Shroud+520 Health UNIQUE Aura: Gives nearby Champions 12 Mana per 5 and 15% reduced Cooldowns. 700
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Stark's Fervor+20% Attack Speed UNIQUE Aura: Gives nearby allied Champions 20% Lifesteal, 25% Attack Speed, and 30 Health per 5 seconds regenerated. Reduces the Armor of nearby enemy champions by 25. 700
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Guardian Angel+68 Armor +38 Magic Resistance UNIQUE Passive: Revives your Champion upon death, restoring 40% of their Health and Mana, this effect can only occur once every 5 minutes. 1,200
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| X | Health | 468 (+90 / per level) |
| X | Mana | 255 (+56 / per level) |
| X | Move Speed | 315 |
| X | Armor | 16.5 (+3.2 / per level) |
| X | Spell Block | 30 (+0 / per level) |
| X | Critical Strike | 2 (+0.25 / per level) |
| X | Health Regen | 1.42 (+0.1 / per level) |
| X | Mana Regen | 0.82 (+0.08 / per level) |
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Gemcraft - Taric loves to socket magical gems into all of his weapons, resulting in his melee attacks replenishing his mana for 7.5% of damage dealt. |
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Imbue - Taric brings forth earthen energy to heal his target. As the magic flows through him he is healed for the same amount. If Taric heals only himself, the total effect will be 1.4X the base heal amount.
Taric brings forth earthen energy to heal a nearby ally and himself for 70/120/170/220/270 (+0.9). If Taric heals only himself, the heal will be 40% more effective. Melee attacks on enemies decrease this spell's cooldown by 2 seconds per hit.
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Shatter - Taric is protected by a hardening aura, increasing the armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the armor of nearby enemies at the cost of the aura for a short time.
Passive: Taric's gains 10/15/20/25/30 bonus armor and provides an aura that increases the armor of himself and nearby allies by 10/15/20/25/30.
Active: Taric deals 100/150/200/250/300 (+0.5) magic damage to nearby enemies and decreases their armor by 10/15/20/25/30 for 4 seconds. The aura portion of his passive is not in effect during the cooldown.
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Dazzle - Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning and damaging his enemies.
Taric fires a sphere of prismatic light at an enemy, dealing //// - 80/160/240/320/400 (+1) magic damage (lower damage the further the target is), and stunning them for .5 - 2 seconds (higher stun the further the target is).
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Radiance - Taric emits a brilliant light, healing his allies and increasing their physical damage.
Toggle: Taric emits brilliant light, healing himself and nearby allies for 30/40/50 (+0.2) a second and increasing his base physical damage by 40/60/80% (half effect for nearby allies). The cost to sustain Radiance increases by // each second.
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Playing As*If Taric targets himself with Imbue, he'll be healed for more. As a result, he's very effective at tanking turrets. |
Playing Against(Coming Soon) |
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