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Taric, The Gem Knight

There is an ancient form of magic, forgotten by many and discarded by some. It is the magic of the earth, of the resonance of crystals and gems. Taric's father was a healer in their city, on a world far away. Taric was always interested in his father's pursuits, even from a young age. Despite his burgeoning understanding of herbs, plants, and animal medicines, it was the power of gems that most fascinated the growing boy. It wasn't long before Taric had exhausted his father's coveted library and set out on a path of his own. He wasn't to be a healer, but a defender - one who used the power of the earth to preserve and protect. Quickly, Taric became a wandering knight, renowned across the land. That is, until the day a spell of summoning grabbed him from his home and deposited him on Runeterra. Now, Taric misses his world, though he is happy to fight in the League, protecting all who are in need.



''As Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble.''

Stats

Mana Manipulator
Mana Manipulator

Mana Manipulator

UNIQUE Aura: Restores 7.2 Mana per 5 seconds to nearby friendly Champions.

115
Berserker's Greaves
Berserker's Greaves

Berserker's Greaves

+25% Attack Speed UNIQUE Passive: Enhanced Movement 2

150
Nashor's Tooth
Nashor's Tooth

Nashor's Tooth

+30% Attack Speed +55 Ability Power +12 Mana Regeneration per 5 UNIQUE Passive: Reduces ability cooldowns by 25%

500
Soul Shroud
Soul Shroud

Soul Shroud

+520 Health UNIQUE Aura: Gives nearby Champions 12 Mana per 5 and 15% reduced Cooldowns.

700
Stark's Fervor
Stark's Fervor

Stark's Fervor

+20% Attack Speed UNIQUE Aura: Gives nearby allied Champions 20% Lifesteal, 25% Attack Speed, and 30 Health per 5 seconds regenerated. Reduces the Armor of nearby enemy champions by 25.

700
Guardian Angel
Guardian Angel

Guardian Angel

+68 Armor +38 Magic Resistance UNIQUE Passive: Revives your Champion upon death, restoring 40% of their Health and Mana, this effect can only occur once every 5 minutes.

1,200
XHealth468 (+90 / per level)
XMana255 (+56 / per level)
XMove Speed315
XArmor16.5 (+3.2 / per level)
XSpell Block30 (+0 / per level)
XCritical Strike2 (+0.25 / per level)
XHealth Regen1.42 (+0.1 / per level)
XMana Regen0.82 (+0.08 / per level)

Abilities

Gemcraft - Taric loves to socket magical gems into all of his weapons, resulting in his melee attacks replenishing his mana for 7.5% of damage dealt.
Imbue - Taric brings forth earthen energy to heal his target. As the magic flows through him he is healed for the same amount. If Taric heals only himself, the total effect will be 1.4X the base heal amount.
Taric brings forth earthen energy to heal a nearby ally and himself for 70/120/170/220/270 (+0.9). If Taric heals only himself, the heal will be 40% more effective. Melee attacks on enemies decrease this spell's cooldown by 2 seconds per hit.
Cooldown
20 seconds
Cost
70/85/100/115/130 Mana
Range
625
Shatter - Taric is protected by a hardening aura, increasing the armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the armor of nearby enemies at the cost of the aura for a short time.
Passive: Taric's gains 10/15/20/25/30 bonus armor and provides an aura that increases the armor of himself and nearby allies by 10/15/20/25/30.

Active: Taric deals 100/150/200/250/300 (+0.5) magic damage to nearby enemies and decreases their armor by 10/15/20/25/30 for 4 seconds. The aura portion of his passive is not in effect during the cooldown.
Cooldown
16 seconds
Cost
50/60/70/80/90 Mana
Range
400
Dazzle - Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning and damaging his enemies.
Taric fires a sphere of prismatic light at an enemy, dealing //// - 80/160/240/320/400 (+1) magic damage (lower damage the further the target is), and stunning them for .5 - 2 seconds (higher stun the further the target is).
Cooldown
14 seconds
Cost
95/95/95/95/95 Mana
Range
650
Radiance - Taric emits a brilliant light, healing his allies and increasing their physical damage.
Toggle: Taric emits brilliant light, healing himself and nearby allies for 30/40/50 (+0.2) a second and increasing his base physical damage by 40/60/80% (half effect for nearby allies). The cost to sustain Radiance increases by // each second.
Cooldown
20 seconds
Cost
10/10/10 Initial Mana Cost
Range
550

Tips

Playing As

*If Taric targets himself with Imbue, he'll be healed for more. As a result, he's very effective at tanking turrets.

Playing Against

(Coming Soon)

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