3…2…1… we have lift-off with patch 13.10!
The Mecha Prime Zero Arena has arrived, sending your games much further than the moon. The arena comes alongside the debut of our new cosmetic content delivery system that you can and should read about here.
We’re also continuing to add Portals from across Runeterra to our Normals (With Portals!?) queue. You can read more about those Portals and a history of our For Fun patches here.
We’re happy with the balance of Glitched Out!! as a whole right now, so the rest of the patch is exceptionally light. Good luck to all the Tacticians climbing the ladder and competing in the Monsters Attack! Championship May 26th through 28th!
TL;DR - Treasure Realms are a large-scale upgrade/replacement for our current Egg system. Prices per item aren’t changing (390 RP / TFT Coins per item), but some drop rates & item categories are being adjusted to accommodate some major quality of life updates we’re making to the system. Read about the system in detail here. Treasure Realms will roll out slower than the initial patch, so expect them to be live within 24 hours after patch 13.10 (this one) goes live.
We also have a player support article in case you have further questions.
The Mecha Prime Zero Bounty is only available from patch 13.10 to 13.12. Check out its contents below.
|Star Content||Rarest rewards, usually featured on the Treasure Realm Bounty banner||Mecha Prime Zero Arena||1%|
|Highlighted Content||Rare new content & legacy rewards, including previously-rotated Pass+ items||New Overcharged Superlaser Boom, Astronaut Molediver, UFO Sprite, New Little Legend Variants||15%|
|Standard Content||Wide range of previously-released Little Legends||Sugar Crash Dango, Honeybuzz Choncc, and many more||84%|
Join us on the rooftops of Spatulopolis for a special Monster Cookoff to celebrate this set’s world championship. The Monsters Attack! Championship is live May 26-28, 16:00 PDT / 12:00 BST. Tuning in each day of the event will give you the opportunity to earn exclusive Monsters Attack! Championship drops
Expect more frequent Portals with our second For Fun patch as 2-6 is now guaranteed, and 3-3 and 4-3 Portals are now more common! You can read more about the mechanic and the history of our For Fun patches with TFT’s most handsome and brilliant writer as he is joined by three other devs here.
Always a Portal!
Infrequent but eclectic.
Common and powerful!
Large, like the battle between Mecha Sion and Mecha Malphite.
With two 4-costs and a 5-cost, Ace 4 is tough to hit. Even when you get offered our newest Augment, Ace in the Hole, granting you access to Ace incredibly early, the trait underperforms. We’re giving the execute threshold an extra nudge to push the trait into the Ace rating territory.
Anima Squad openers are typically used to stack HP early, but those stacks are pretty hard to get if you can’t kill anything. An extra 5 AD and AP should give Anima Squad the kickstart they need here.
Gadgeteen can still pop off in the early, mid, and late game when a level 7 Nunu, Tome of Traits, or Augment grants early access to the 5-trait breakpoint. We’re lowering the bonus they get from each item to keep these prepubescents from outgrowing their trait’s 5-unit scope like a middle schooler outgrows respect for their parents.
It’s important to take Time Out of your day to exercise, see the sun, and shut down AP comps. But Pantheon has far too much time on his hands.
Draven is a little nostalgic for the spotlight. With his spell needing less Mana to cast, he can threaten those pesky backliners more often—so expect to see more of those insane 1v5 Mecha Prime Draven moments.
Jax has been on time-out ever since he dominated the early Monsters Attack! patches. We’re not returning to Jaximus Patchimus with this buff, but we do want our weaponless weirdo to find success when the stars align.
Like this patch, this is a small section, so I’ve taken the liberty of combining it with the rogue Hero Augment that could use a bit more love.
Double Trouble comps are more difficult to play in Monsters Attack! due to the limitations on which champions you can activate the bonuses with. Not having access to the extra stats on powerhouses like Urgot or Bel’Veth is a bit of a bummer, but I assure you this Augment is still powerful on dual-scaling carries like Twisted Fate, Jax, and Yasuo.