Good to see ya!
We’re back with another patch that follows up on last week’s 13.16 mid-patch update. This time we’re bringing lighter balance adjustments in addition to two Region Portal reworks, a Loot Orb update, and a string of buffs to some of our lesser used champions!
Hitting a Duplicator or Spatula early should be a high-roll, but due to the compound nature of econ in TFT, you can fall behind the lobby’s curve if you don’t immediately utilize the Duplicator, or adjust your board power to favor econ in some way. We’re fixing all this by adding a small amount of gold to orbs, which should keep you closer to the lobby’s econ.
Immortal Bastion and Stillwater Hold are some of our least picked portals. We’re giving them a bit of love by making Immortal Bastion make you more Immortal, and adding some compensation power to our Augment-less Stillwater Hold. Of note, selecting Stillwater Hold in a lobby with me is still a spam-pingable offense.
We’re also bringing extra visibility to (and fixing) a number of Yorick’s Graveyard bugs, because they’ve been annoying.
Large, like the new TFT TikTok channel. Did I mention we have a TikTok channel now? Check out our debut video starring Mort and Pengu here! I’m not sure who I love more right now.
You may notice components of the popular Aphelios Bastion comp that we directly nerfed in our 13.16 mid-patch update. We chose to go light with our nerfs there in order to avoid killing the comp completely, even if the comp would remain slightly overtuned. In this case, it did remain overtuned, so we’re back again with more nerfs. Hopefully these keep it in check without making Targon become Tar-gone.
Rogue has suffered all set. We’ve shipped a series of quality of life buffs and power buffs to the trait through Runeterra Reforged, and we’re back again to make it even more consistent, while also focusing on one of the clumsier users of the trait: Katarina.
UNITS: TIER 1
A buff that will take Malzahar, Malza-far.
Renekton has yet to find a place in successful comps. A substantial base Health buff should do wonders for him in vertical Bruiser comps, as well as allow him to survive later in Shurima comps to benefit from the Ascension procs.
UNITS: TIER 5
Senna's a great flexible support unit but she struggles as a carry. We’re trading some of her supportive power here for more carry power so she can go out with a bang when we replace her in the mid-set (Rest in Lanterns Senna).
K’Sante has been struggling even throughout the peak Bastion meta. We’re giving his ability a new durability component so he’ll be more useful as a tank, even when he can’t knock a unit off the board.
The machines are learning. Binary Airdop is getting smarter, fitter, and more productive. Expect better itemization, but don’t expect it to autopilot your comp for you!
Garen and Kayle are both fantastic Rageblade users, making Demacia Crown give far too much power on 2-1. The Augment also doesn’t need such a powerful item anymore after we buffed the vertical trait last patch.You’re still Garen-teed a Garen so it'll still be a solid pick, but now you won't automatically get the best item in the comp.
Infinity Edge has been consistently overshadowed by Deathblade for overall DPS, especially at our highest level of play. We’re giving the item 5 % more AD, which is pretty meaningful, especially when considering this amplifies the damage of your crits by more than just 5%.
Small, like a spin-off TikTok channel about how much I love Mort and Pengu that I have not made (yet).
Noxus is getting a large lift that will have small impact at their highest echelon of chaseability. Chase away conquerors!
UNITS: TIER 1
Nom nom nom nom.
UNITS: TIER 2
A quality of life buff to be starstruck by!
UNITS: TIER 3
Let reroll Rogue pop off!
UNITS: TIER 4
Increasing Nasus’s base Attack Speed makes it easier to get more empowered bonks in when he casts Soul Eater. Try out an AD item like Giant Slayer for giggles, or more realistically this will just make Titan’s Resolve slightly better on him. Developer note: Nasus attacks should always be referred to as bonks.
UNITS: TIER 5
Heimerdinger has a very big grenade at 3-stars, but right now he can end up missing a lot of the board when he throws it, resulting in him losing to boards that a 3-star 5-cost shouldn’t lose to.
We’re making a small adjustment to reinforcements to combat completely open (playing no units to intentionally build loss streaks) open fort strategies that would allow for an instant reinforcement from the player facing the open forter’s board.