Patch 25.24 Notes

The last patch of the year, 25.24 is here!

Welcome to the last patch of the year, 25.24!

While this may be the last patch of the year, there's still a lot to look forward to! As a quick heads up, this won't be our last balance pass of the year either, expect a sizable micropatch in mid-December, all of which will be updated and noted here.

On the gameplay side of things, we have a relatively lighter patch of buffing and nerfing various outliers. The real shakeup comes in January with the new season start, so get ready for a lot more follow-up coming soon! We've also got quite a few changes for Arena and ARAM Mayhem (including a few new augments for ARAM), so be sure to check em out!

Outside of direct gameplay changes we've got WASD coming to live (in limited queues), the last patch of the 2025 Season 3 ranked split, some wonderful winter skins, improvements to champ select, the return of your shop, and more, so make sure to read more down below for all the details!

Looking for the newest TFT set, Lore & Legends? Well you can jump over to the TFT patch notes here!
Lilu "Riot Riru" Cabreros

Patch Highlights

Reindeer Smolder, Winter Wonder Milio, Winter Wonder Zeri, Sunken Shadows Lucian, Sunken Shadows Nami, and Prestige Winterblessed Mel will be available December 3, 2025.

Season 3 Ranked Ending Soon

The Summoner's Rift Ranked Season for Season 3, 2025 will end 2026-01-07 23:59:59, according to your local server time, which is the last day of 15.24 patch cycle.

Similar to previous years, Summoner's Rift ranked queues will be disabled for 12 hours for preparation of Season 1, 2026 start, which will begin on 2026-01-08 12:00:00 (noon) local server time at which point LP and ranks will reset for the new year.

The end of season 3 2025 also means the 2025 ranked season is coming to an end. The end of season year rewards will include not only Victorious Draven Skin and Chromas, but also accessories that celebrate your highest rank achieved during the year! Rewards will be as follows and will be distributed in patch 26.1 next year:
  • Victorious Skin Border that is compatible with all 3 Victorious Skins of 2025 (requires owning all 3 Victorious skins of the year)
  • Season 2025 Ranked Emote
  • Season 2025 Ranked Icon
We'll have more details about the 2026 ranked season in the 26.1 patch notes, but for now good luck on your end of year climbs!

WASD Launches in Limited Queues

WASD will go live in most unranked queues across all regions this patch. Draft and Ranked queues will not support WASD at this time. We will roll out on OCE, and slowly scale to all regions. Given WASD is still in a beta state and that we are in active iteration, we might disable certain queues or champions in case of a degraded player experience. In cases where we disable WASD for specific modes or champions, your keybindings will return back to Point and Click while playing those champions/playing in those queues. For 25.24, both Briar and Taliyah will have WASD disabled. When enabled again, your control scheme will default to the player selected choice.

Please make sure to report to Player Support any issues found, and to learn more about WASD, read here!

WASD will be enabled in the following queues:
  • Normals: Customs, Swiftplay, ARAM
  • Game Modes: Arena, ARAM: Mayhem, ARURF
WASD New Features:
  • Dynamic Camera - New Camera that follows your mouse, with speed settings!
  • Scout Ahead Button - Middle mouse click to freely move your camera while in Dynamic Camera, release to snap back.
  • WASD Remapping - Remap your keybinds as you wish
We will be using balance data from live to further iterate on the WASD experience, prior to considering enabling it within Ranked queues, so please let us know what you think and report any bugs! We will be continuing to release additional promised features in the next year.

Champion Select

After a successful pilot and positive player feedback following the introduction of disallowing champions allies hover from being banned as well as faster champion select timings, we're fully releasing both updates. On a similar note, the QoL improvements to speed up champ select have also been well received and, as a result, we've decided to roll them out to all regions globally.
  • You are no longer able to ban champions hovered by your teammates.
  • In patch 25.23, we introduced improvements to speed up champ select for Summoner's Rift (Solo/Duo, Flex, and Normal Draft) to 2 pilot regions in NA/OC. These improvements are now being rolled out to all regions.

Sanctum

We'll be running two Mythic Variants in the Sanctum this time around. Sunken Shadows Lucian and Nami will be joining the roster terrorizing bot lanes everywhere and will be available until patch 26.02, so if you'd like to wreck havoc in style you and your duo should check these out!

Your Shop

Your Shop is back this patch so make sure to check it out! That is all.

Arcane Anniversary

By popular player request we've made a new icon featuring Mel and Ambessa that will be releasing this patch. Drop by the shop where you'll be able to pick it up for direct purchase for 250 RP.

Champions

Braum

Our resident mustachioed muscle man is a little weak right now, so in this patch we're looking to put a bit more pep in his… punch. To do that, we're playing up his active brawling with some durability early on and increased damage in extended fights so he can punch his opponents into submission.

Base Stats

  • Base Health: 610 ⇒ 630

Passive - Concussive Blows

  • Damage On Follow-up Attacks: 20% ⇒ 40%

Dr. Mundo

We overestimated the impact of last patch's Dr. Mundo bugfix, which means our compensation buff overshot as well. That said, we're still happy with where Top Mundo ended up, but Jungle Mundo is now a little over the line, so we're here to deliver a jungle-specific nerf to bring his two primary roles closer to parity.

Q - Infected Bonesaw

  • Monster Damage Cap: 350 / 425 / 500 / 575 / 650 ⇒ 300 / 375 / 450 / 525 / 600

Kayn

Shadow Assassin Kayn is a bit too good at taking down his targets at the moment so we're here this patch to give them a fighting chance. We don't want Rhaast to be caught in the crossfire of these nerfs so we're taking aim at some of Blue Kayn's assassin-specific damage that often comes in the form of W poke from the fog of war.

Passive - The Darkin Scythe

  • Bonus Post-Mitigation Magic Damage: 25-45% ⇒ 20-40%

Kha'Zix

Kha'Zix is one of the strongest junglers at the moment and is in need of a nerf. We don't want to hurt his ability to assassinate targets, so instead we're going to slow down his jungle clear a touch by reducing his early AoE.

W - Void Spike

  • Base Damage: 85 / 115 / 145 / 175 / 205 ⇒ 75 / 105 / 135 / 165 / 195

Master Yi

Master Yi is another powerful champion who's been dominating the jungle as of late. To level the playing field we're bringing down his durability and damage a bit split between the early and late game as we're currently happy with his overall combat and game pacing.

Base Stats

  • Base Health: 655 ⇒ 640
  • Attack Damage Growth: 2.8 ⇒ 2.5

Mel

While not mathematically overpowered, Mel has solidified herself as the most frustrating champion to face in League, which is a deeper problem than just numbers. In the short term we're delivering a direct nerf that will still allow dedicated mains to win an appropriate number of games, but will make her suboptimal for inexperienced players. As for our changes themselves, we're going after how inescapable her E can feel to play against.

In the longer term, we have some larger work planned for early next year with more significant changes aimed at returning her to a more appropriate power level while also making her feel more fair to play against for her opponents.

E - Solar Snare

  • Orb Magic Damage: 60 / 105 / 150 / 195 / 240 ⇒ 60 / 100 / 140 / 180 / 220
  • Magic Damage per Second: 16 / 32 / 48 / 64 / 80 ⇒ 16 / 26 / 36 / 46 / 56
  • Lingering Debuff Duration: 0.75 ⇒ 0.5 seconds
  • Mana Cost: 50 / 55 / 60 / 65 / 70 ⇒ 50 / 60 / 70 / 80 / 90 mana

Nasus

Nasus has been an underdog for some time now so we're looking to throw him a bone with some changes that will make him a bit more durable in lane and powering up his Q for more effective stacking (because who hasn't missed a cannon minion by 5 health before).

Base Stats

  • Base Health: 631 ⇒ 650

Q - Siphoning Strike

  • Base Damage: 35 / 55 / 75 / 95 / 115 ⇒ 40 / 60 / 80 / 100 / 120

Nidalee

Nidalee has risen up the ranks as an extremely high-powered jungler, largely due to a bug where her Q deals more damage than it should at most ranges. We’ve fixed this bug and will keep an eye on her to see how she lands.

Q - Javelin Toss

  • Bonus Damage Beyond 525 Range: 30-125% ⇒ 0-125% (Note: Damage at ranges below 525 are unaffected.)

Sejuani

Much like her fellow Freljordian tank, Sejuani is one of the weaker champions in the game right now, so we're here to deliver a shot in the arm with some cooldown buffs. While we're here, we're also taking a pass on making Top Sejuani and AP Sejuani more viable as well because who doesn't love a good AP Sejuani?

Q - Arctic Assault

  • Cooldown: 19 / 17.5 / 16 / 14.5 / 13 ⇒ 18 / 16.5 / 15 / 13.5 / 12 seconds
  • Mana Cost: 70 / 75 / 80 / 85 / 90 ⇒ 60 / 65 / 70 / 75 /80
  • AP Ratio: 60% ⇒ 75%

W - Winter's Wrath

  • Mana Cost: 65 ⇒ 60
  • First Hit AP Ratio: 20% ⇒ 30%

E - Permafrost

  • AP Ratio: 60% ⇒ 70%

R - Glacial Prison

  • Cooldown: 130 / 110 / 90 ⇒ 120 / 105 / 90 seconds

Swain

Swain's buff last patch didn't help him out as much as we had wanted to so we're following up to put more wind in his sails (wings? Demon wing?) We're keeping things relatively straightforward with increased healing from his passive which should be generally appreciable.

Passive - Ravenous Flock

  • Heal per Fragment: 3-6% (based on level) ⇒ 6%

Viktor

Viktor's in need of a little more power right now, and we'd like to do that by leaning into his strengths as a mid-range battlemage. To do this we're increasing the shield on his Q so that he can stick it out better when going in to look for trades against opponents.

Q - Siphon Power

  • Shield: 40-115 (based on level) (+18% AP) ⇒ 40-140 (based on level) (+25% AP)
  • Bugfix: Fixed a bug that caused Viktor bot's shield to calculate incorrectly.
  • Bugfix: Fixed a bug that caused Q's tooltip AP ratio to be inaccurate.

Zaahen

These changes went out as a micropatch during 25.23, but we wanted to capture them here for posterity and offer some thoughts on how we think Zaahen's release went.

For 25.23, overall Zaahen released a bit too strong. His damage was a bit high and had room to go down while still feeling satisfying, so we decided to target that over other parts of his kit. We're being cautious here, so we're taking a little more time to see how he settles before we make additional changes, but we'll be keeping our eyes peeled and will make additional changes as needed.

Now we’re at 25.24 and Zaahen is still a bit strong, particularly in higher ranks, so we’ve got some skill skewed changes here which should bring him down a bit. We also want to compensate his jungle a bit as we expect it to lose some power as a result of these changes, so we’re upping his Q’s monster damage mod.

Passive - Cultivation of War

  • Bonus AD per Stack (25.23): 1.5-3.3 (based on level) ⇒ 1.5-2.8 (based on level)

Q - The Darkin Glaive

  • AD Ratio (25.23): 30 / 40 / 50 / 60 / 70% bonus AD ⇒ 20 / 30 / 40 / 50 / 60% bonus AD
  • Second Cast Base Damage (25.23): 30 / 60 / 90 / 120 / 150 ⇒ 25 / 50 / 75 / 100 / 125
  • Cooldown (25.24): 9 / 8 / 7 / 6 / 5 ⇒ 10 / 9 / 8 / 7 / 6
  • Monster Damage Modifier (25.24): 50% ⇒ 75%

E - Aureate Rush

  • Sweet Spot Damage (25.24): 4 / 5 / 6 / 7 / 8% ⇒ 4 / 4.5 / 5 /5.5 / 6%

Zed

One bar we want to hold for high-quality jungle gameplay is around exactly how quickly a champion can clear their own jungle and then reasonably invade their opponents. In Zed's case, he can clear his jungle to hit level 4 and invade you, or instead, Recall, buy two Long Swords, and then fight you for Rift Scuttler. Of course someone has to have the fastest clear in the game (that crown will move to Ivern most likely), but what they do with that speed is important, and the way Zed manifests his jungle strengths crosses the line. So this patch, we're slowing his early jungle clear speed by a few seconds, which we expect will make him too weak for many players. While we like the variety he brings to the game and jungle, we don't believe it can come at the cost of overall game health.

Passive - Contempt for the Weak

  • Damage to Monsters: 2x ⇒ 1.8x

Runes

Bloodline

Our recent buff to Legend: Bloodline didn't land it quite as strong as we had hoped, so we're back to deliver another buff to make it competitive.
  • Life Steal per Stack: 0.4% ⇒ 0.45%
  • Maximum Life Steal: 6% ⇒ 6.75%

Arena

With the end of the year around the corner we wanted to use this holiday season to gift some champions and prismatic items in need of a little love with buffs. Along with a buff to the Demon King's Crown, it seems like the Demon King himself just keeps on winning.

Champions

Azir

  • W Recharge Time: 12-6 ⇒ 10-6 seconds

Milio

  • P Burn Damage: 10-50 ⇒ 20-100
  • Q Cooldown: 10 ⇒ 8 seconds
  • R Base Healing: 150-350 ⇒ 200-500

Trundle

  • Q Removed Arena mods
  • R Removed Arena mods for Resistance Shred

Ambessa

  • Q Cooldown: 14-10 ⇒ 16-12 seconds

Zyra

  • Plant Damage AP Ratio: 0.2 ⇒ 0.15

Bel'Veth

  • R removed Arena on-hit mod: 8/11/14 ⇒ 6 / 8 / 10

Items

Shardholder

We've discovered an anomaly that many of you have willed into existence though repeatedly purchasing stat anvils. We've seen that this can become a bit too dominant and are reducing its power.
  • Max Stat shard Amp: 80% ⇒ 50%

Crown of the shattered Queen

  • Health: 300 ⇒ 350
  • Shield: 40% ⇒ 50%

Everfrost

  • Base Damage: 250 ⇒ 300

Fulmination

  • Current Health Damage: 10% ⇒ 13%

Hemomancer's Helm

  • Attack Damage: 60 ⇒ 70

Hexbolt

  • Bolt Damage: 20-60 ⇒ 50-100

Kinkou Jitte

  • Adaptive Force: 70 ⇒ 85
  • Minimum Move Speed Granted: 30% ⇒ 50%

Radiant Virtue

  • Health per Tick: 2.5 ⇒ 3%

Twilight's Edge

  • Bonus Attack Damage and Ability Power: 20% ⇒ 25%

Twin Mask

  • Solo Stats: 15% ⇒ 20%
  • Double Stats: 30% ⇒ 35%

Reality Fracture

  • Cooldown: 15 ⇒ 12 seconds

Decapitator

  • Move Speed: 6% ⇒ 8%

Demon King's Crown

  • Percentage Amp Gained on Round Win: 1% ⇒ 1.2%

Stattikk Shiv

  • Bounce AP Ratio: 45% ⇒ 25%

ARAM Mayhem

Hello Mayhem players, and welcome to the final patch of the year!

First of all thank you for all of the enthusiasm we've been seeing around ARAM Mayhem, we've loved seeing your wacky augment combinations and clips! In this update, we're bringing in some exciting Prismatic Augments from Arena. Don't worry, they've been tuned for Mayhem's pacing to keep things fun. Some of these Augments will also be limited to one player per game to prevent stacking visual chaos, because there is a thing as too much mayhem (apparently).

We've also reworked Ultimate Awakening, keeping its core “ultimate-to-basic ability” fantasy while pushing its functionality and impact a little further. Finally, we've added two more items from Arena to support some unique playstyles and give you even more ways to express your champion's power.

See you on the Bridge, and thanks for making this year of Mayhem unforgettable!

New Augments

Earthwake
  • Dashing or blinking causes you to leave behind a trail that detonates after a short delay, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit. Enemies can only be affected once every 0.5 seconds from all cast instances.
  • Deal 70% damage to minion
  • Limit to 2 players per game

Orbital Laser
  • Replace your Non-flash summoner with Orbital Laser
  • On Active, Call upon an orbital laser to fire down on the target location after 2.5 seconds, immediately dealing true damage equal to the 25% of the target's maximum health then up to a total of 360 - 600 (based on level) magic damage over 3 seconds
  • Deal 70% damage to minion
  • Limit to 1 player per game

Trueshot Prodigy
  • Damaging enemies over 700 units away casts an Ezreal R in their direction. The barrage deals 100 – 350(+ 80% bonus AD) (+ 60% AP) magic damage to enemies it passes through
  • Cooldown: 15s overall, not per target cooldown
  • Limit to 1 player per game

Cerberus
  • Gain the Hail of Blades and Press the Attack Keystone Runes.
  • Hail of Blades - Your first 3 Attacks have massively increased Attack Speed (140% for melee, 80% for ranged).
  • Press the Attack - Hitting 3 Attacks against the same enemy deals a burst of damage (120-360 based on level) and increases your damage until you leave combat (15%).

Pandora's Box
  • Transmute all of your augments into random Prismatic augments.

Stackosaurus Rex
  • When you gain permanent stacks of an ability, gain 75% more.

Ultimate Awakening (reworked)
  • Gain 30 ability hast on your ultimate. After casting your ultimate, reset all your basic ability cooldown and gain 300 ability hast on basic abilities for 15s. (20s cooldown)

New Items

Hextech Gunblade
  • Total Cost: 3000 gold
  • 80 Ability Power
  • 40 Attack Damage
  • 10% Life Steal
  • Passive – Spell Vamp: Gain 10% Spell Vamp.
  • Active – Lightning Bolt (60s Cooldown): Shock a target enemy champion, dealing 175-253 (+30%AP) magic damage and slowing them by 25% for 1.5 seconds.

Sword of Blossoming Dawn
  • Total Cost: 2350 gold
  • 45 Ability Power
  • 200 Health
  • 12% Heal & Shield Power
  • 15 Ability Haste
  • Passive – Effervescence: Gain 1.2% Attack Speed for every 1% Heal & Shield Power you have.
  • Passive – Peppermint: On-hit: Heal the lowest-health nearby ally champion for 15-40 (+10%bAD) (+7%AP) (Prioritizes allies with lower current health.)

Augment Buffs

Empyrean Promise
  • Cast Range: 1600 ⇒ 2000

Feel the Burn
  • Cast Range: 600 ⇒ 800
  • Changed the cast from target cast to self cast so you no longer need to select a target to cast the spell.

Upgrade Zhonya
  • Zhonya's Cooldown: 90 ⇒ 45 seconds

Snowball Upgrade
  • Base Slow Amount: 40% ⇒ 50%
  • Base Damage: 100 ⇒ 200

Slow and Steady
  • 1% Attack Speed Conversion: 0.75 AD ⇒ 1 AD

Systems

  • Bonus crit chance above 100% grants 75% of that crit chance as Adaptive force if you don't already have a crit conversion.
  • Bloom hexgate selection radius reduced to match size of object to reduce accidental clicks

Bugfixes

  • Fixed a bug where Self Destruct did not make enemies Airborne.
  • Fixed Self Destruct's tooltip syntax.
  • Fixed a bug where Spiritual Purification was not clear on the damage dealt to nearby enemies.
  • Fixed a bug where Snowball Roulette's tooltip was not stating its intended function.
  • Fixed a bug where Snowball Roulette did not function while having the Biggest Snowball Ever Augment equipped.

Clash - Summoner's Rift Clash

The Summoner's Rift Cup will be happening this patch! Grab your 5 stacks and get ready to rumble!
  • Registration Begins: December 8 @ 11:00 AM (Local Time)
  • Tournament Dates: December 13 and 14 (~4-7 PM Local Time, varies by region)
If you have any questions or you're just looking for the full 2025 Clash schedule, make sure to check out our Clash FAQ support page.

Bugfixes & QoL Changes

  • Fixed a bug that caused basic attack hit VFX to be visible without dealing damage if the attack was canceled by basic attack empowering abilities.
  • Fixed multiple bugs that occurred during the resurrection portion of Zaahen's passive upon taking fatal damage.
  • Fixed a bug that caused Yunara's VO line when killing Varus to not play correctly.
  • Fixed a bug that caused jungle pet heals passing through spell shields to briefly dispel the shields VFX.
  • Fixed a bug where if Bel'Veth has a coral available somewhere, she could R her own Herald to kill it instantly and transform.
  • Fixed a bug that caused Ashe's R to create brief ping spikes for enemies when appearing from the Fog of War.
  • Fixed a bug that caused Gwen's recall animation to not always play correctly.
  • Fixed a bug that caused Karma's disk to stop spinning after reviving from Guardian Angel.
  • Fixed a bug that sometimes caused Nocturne's R dash to not always follow the enemy champion until colliding with them.
  • Fixed a bug that sometimes caused Garen's Q animation to override his E animation.

Upcoming Skins & Chromas

The following chromas will be released this patch: