Game Updates
2022 RP & TFT Coin Price Changes

RP & TFT Coin prices increase 8/19 in most regions. Get 2x bonus RP and bonus TFT coins 7/14-7/31.

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Hey everyone,

Starting on Aug 19 Pacific Time, RP and TFT Coin prices will increase in most Riot regions to account for worldwide inflation, currency fluctuations, maintaining fair prices between and within regions, consistency across our products, and other associated cost increases. (Tencent regions will account for these factors in other ways due to price structure differences; Garena regions will not have price updates at this time.) While our annual price reviews often lead to changes in only a handful of regions, this year's analysis identified economic shifts on a global scale, hence the worldwide impact.

Before the price increase, we're giving double "bonus RP" and "bonus TFT coins" on all RP and TFT Coin purchases to every region from Jul 14 - Jul 31 Pacific Time. After the bonus promotion ends, RP bundles will go back to normal until Aug 19 as mentioned above.

For North America, the changes are:

Old Price (USD)


Old Total Currency


New Price (USD)


New Total Currency


5.00
650
4.99
575
10.00
1380
10.99
1380
20.00
2800
21.99
2800
35.00
5000
34.99
4500
50.00
7200
49.99
6500
100.00
15000
99.99
13500

Average price change: 9.8%

For Canada, the changes are:

Old Price (CAD)


Old Total Currency


New Price (CAD)


New Total Currency


5.00
490
5.49
475
10.00
1020
14.99
1380
20.00
2075
29.99
2800
35.00
3700
49.99
4800
50.00
5350
74.99
7250
100.00
11000
129.99
13000

Average price change: 9.9%

A few additional notes

We wanted to mention a few points of structural consistency we're addressing this year, causing some additional complexity beyond just adjusting the amount of RP per bundle.

  • First, we're correcting cases where some regions didn't have a single-transaction way to get 1350 RP champion skins or 1380 RP/TFTC arena skins.
  • Second, we're switching most real-world currency prices to the standard "$X.99" model seen across mobile markets for consistency across our games.

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