Patch 11.5 notes

This patch might just be the bee's knees!

11.5, how time flies! Let’s spring into it.

First: the jungle, the mighty jungle. Champs like Master Yi and Sejuani have been in a bit of a jam, while others like Udyr and Rammus have been on full tilt, rampaging around the map. We’re giving the former more of a sting, and putting on the brakes for the latter.

Then: items! We're adding more rules to Guinsoo's Rageblade and providing clarification for its synergy with Senna. We're also helping Muramana out of its identity crisis with Essence Reaver by giving it more of a niche.

So sharpen your stingers, buzz onto the Rift, and make a beeline down mid. See ya next patch.

And for those of you with melissophobia (a fear of bees) you can take this portal TFT patch notes to check out the bee-free TFT scene!
Tricia "mom cat" Tan Hanna "shio shoujo" Woo

Mid-Patch Updates

3/8/2021 Graves, Kled, and Jayce Bugfixes


W - SMOKE SCREEN BUGFIX Fixed a bug where W - Smoke Screen would block abilities when cast on top of Graves


MURAMANA BUGFIX Fixed a bug where Jayce would end up with two Muramanas upon upgrading Manamune to Muramana and casting E - Acceleration Gate on an ally


SKAARL BONUS HEALTH BUGFIX Fixed a bug where Skaarl's total health was not being treated as bonus health for Kled
SKAARL GRIEVOUS WOUNDS BUGFIX Fixed a bug where remounting onto Skaarl as Kled would be affected by Grievous Wounds
SKAARL DISMOUNT BUGFIX Fixed a bug where Kled's dismounted health would not regenerate past the amount he was at when he remounted
SKAARL RESPAWN HEALTH BUGFIX Fixed a bug where Skaarl would not respawn at full health after Kled's been killed
GUARDIAN ANGEL BUGFIX Fixed a bug where Kled would gain Courage even while his Passive - Skaarl, the Cowardly Lizard is on cooldown as he's revived by Guardian Angel

3/8/2021 Ranked Ladder Update

We're disabling all Riot-created pro player accounts created after January 7th, 2021 to address unintended differences in LP gains/losses which resulted in an unfair advantage over non-pros in reaching the top of the ranked ladder. These accounts will decay out of the ladder over the next few weeks. Pro accounts created before Jan 7 are unaffected. Pros will be given replacement accounts with fixes made to the starting MMR. This update has already begun and may take a few days to complete.

3/4/2021 Viego, Azir, and Wukong Bugfixes


R - EMPEROR'S DIVIDE BUGFIX Fixed a bug where Azir's R - Emperor's Divide would fail to hit the champions behind him, even if they are visually in the ability's range


PASSIVE - SOVEREIGN'S DOMINATION BUGFIX Fixed a bug where when Viego dies during possession with Dark Seal equipped, the item will gain many stacks


PASSIVE - STONE SKIN BUGFIX Fixed a bug where Wukong would be missing the base bonus armor and health regen from his passive

3/3/2021 Serpent's Fang Bugfix, Qiyana Balance Change, Muramana Clarification


SHOCK CLARIFICATION Basic attacks deal 1.5% max mana as bonus damage against champions. Melee abilities deal 3.5% max mana as bonus damage and ranged abilities deal 2.7% max mana as bonus damage against champions; all abilities also deal +6% total AD as bonus damage against champions (on-hit attacks that trigger spell effects count as abilities for this purpose)


PASSIVE - GIFT OF THE DROWNED ONES BUGFIX Fixed a bug where Untargetable enemies would not count towards the additional health regen Pyke receives when he's near two or more enemies


Q - ELEMENTAL WRATH BONUS MOVE SPEED 5/6.25/7.5/8.75/10% 5/7/9/11/13%

Serpent's Fang

SHIELD REAVER BUGFIX Fixed a bug where Serpent's Fang's Shield Reaver passive would not be applied by ability damage

Patch Highlights

Beezahar, Yuubee, and Bee'Maw will be available on March 4th, 2021.



W Sand Soldier damage decreased.

Balancing out Azir’s steady power curve throughout the duration of a game by pecking down his early lane control.

W - Arise!

SAND SOLDIER DAMAGE 60-160 (levels 1-18) 50-150 (levels 1-18)


Q cost now flat.

Pushing back the beefed-up top lane Gragas by increasing the ticket price on his barrels.

Q - Barrel Roll

COST 60/65/70/75/80 mana 80 mana (at all ranks)


Base damage growth increased.

Jacked up Jax packs the max attacks with Trinity! (Try to say that three times fast.)

Base Stats



Q cooldown decreased.

Despite buffs in patch 11.3, support Karma is still in low spirits. We took a look at some of the more recent changes to her and are reigniting her fire by partially reverting the nerfs from 10.16.

Q - Inner Flame

COOLDOWN 9/8.5/8/7.5/7 seconds 8/7.5/7/6.5/6 seconds



W bonus damage increased later.

Once upon a time, when tanks and fighters only built armor Legendaries like Sunfire Cape and Randuin’s Omen, Kog’Maw was much more able to dissolve defenses and have lower cooldowns. To give him more of a payoff, we’re amping up the zip in his spit so that when the ability is up, he can charge! bugle noises

W - Bio-Arcane Barrage

BONUS DAMAGE 3/3.75/4.5/5.25/6% of target's maximum health 3/4/5/6/7% of target's maximum health

Master Yi

E base damage increased.

With the last set of nerfs in patch 11.1 and jungle changes, Master Yi had found himself in a tough spot. Putting the alpha in his strike to help all his builds and playstyles, especially those more reliant on attack speed.

E - Wuju Style

BASE DAMAGE 18/26/34/42/50 20/30/40/50/60


Passive grey health storage decreased; now adds lethality and increases when enemies are nearby.

Tamping down mid Pyke's sustain in order to bring support Pyke up from the undertow.

Passive - Gift of the Drowned Ones

GREY HEALTH STORAGE 25-50% of damage taken (levels 1-18) 10% of damage taken (+25% lethality), increased to 35% of damage taken (+50% lethality) when 2 or more enemies are nearby


W bonus damage increased. R damage increased later.

Qiyana’s power tends to rely on early roams. This has shaped her to be the Elite pick of choice, where players have been able to use her roaming prowess to their full advantage without running into the coordinated safety usually seen in higher-tier games. To bring her more opportunities for royal success, we’re giving her more baseline scaling and encouraging an earlier W max. You know, for crushing.

W - Terrashape

BONUS DAMAGE 8/16/24/32/40 (+30% AP) 8/22/36/50/64 (+45% AP)

R - Supreme Display of Talent

DAMAGE 100/170/240 100/200/300


Base health growth decreased.

Rammus has been more armor than arma(dillo), particularly in Average levels of play. Rolling down some of his durability so he has to be more careful before barrelling into fights.

Base Stats



Base armor decreased. W1 and W2 cooldown increased.

Rell is dominating the pro scene, so we’re giving her opponents a fighting chance by making her more vulnerable to harass.

Base Stats

ARMOR 35 32

W - Ferromancy: Crash Down

COOLDOWN 11 seconds 13 seconds

W - Ferromancy: Mount Up

COOLDOWN 11 seconds 13 seconds


Base damage growth increased. Q damage ratio increased later.

Samira is struggling to keep up after her nerfs last patch, so we’re upping this thrillseeker’s scaling so that she can continue to slay when late game rolls around.

Base Stats


Q - Flair

DAMAGE RATIO 80/87.5/95/102.5/110% 80/90/100/110/120%


W second hit damage ratio increased.

Sejuani has been bristling in the new jungle. We’re giving her and her boar an extra juicy treat for hitting both parts of her W.

W - Winter’s Wrath

SECOND HIT DAMAGE RATIO 5.25% of Sejuani’s maximum health 6% of Sejuani’s maximum health


Passive subsequent note damage decay removed; Note damage from allies reduced. R cooldown increased.

Seraphine’s still all over our radars and radios, so we’re softening the blow from the Notes coming from allies, while turning up the power on her own Notes. This way, she can continue to be impactful on her own without over-amplifying through the strength of her fans.

Passive - Stage Presence

removedSUBSEQUENT NOTE DAMAGE DECAY Seraphine's Notes no longer decay in damage to non-minions
newBACKUP VOCALS… BACK UP Notes from allies now only deal 25% damage of Seraphine’s Note damage to all targets, including minions
NOTE DAMAGE 4-16 (levels 1-18) 4/8/14/24 (levels 1/6/11/16)

R - Encore

COOLDOWN 160/140/120 seconds 180/150/120 seconds


W base damage and single target base damage decreased; now deals increased damage to monsters.

Shaco has been spooking the bejeezus out of bot lane but he’s been clowning around in the jungle, so we’re adjusting accordingly.

W - Jack In The Box

BASE DAMAGE 15/20/25/30/35 10/15/20/25/30
SINGLE TARGET BASE DAMAGE 35/50/65/80/95 25/40/55/70/85
newPOP GOES THE MONSTER Jack in the Box now deals an additional 10/20/30/40/50 damage to monsters


Q cooldown decreased.

We’re helping the troll king sink his teeth into the new season with a little extra bite in top and jungle.

Q - Chomp

COOLDOWN 4 seconds 3.5 seconds


Passive damage ratio per stack decreased. R bonus damage increased; duration increased.

AP rat is strong, AD rat feels wrong. Recalibrating.

Passive - Deadly Venom


R - Spray And Pray

BONUS DAMAGE 25/40/55 30/45/60
DURATION 5 seconds 6 seconds


Base health growth decreased. R aura total damage decreased.

With the help of new items like Turbo Chemtank, Udyr has been zooming around the jungle with nary a care with some of the fastest movement speeds we've ever seen, letting him nyoom in and out of fights. We’re dialing back his clear speeds (revert of a 10.21 buff) and making him squishier.

Base Stats


R - Phoenix Stance

AURA TOTAL DAMAGE 50/95/140/185/230/275 over 4 seconds 40/80/120/160/200/240 over 4 seconds


Fixed several bugs related to Mejai’s and Possession. Passive turret dodging removed.

After tinkering with Viego for a while, we’ve pulled together a few significant bugfixes that should add up to a slight nerf.


MEJAI’S BUGFIX Viego no longer loses stacks on Mejai’s Soulstealer and Dark Seal when possessing an enemy, and now gains the Mejai’s and Dark Seal’s stacks of enemies he possesses
TOO FAR BUGFIX Fixed a bug where Viego could sometimes possess an enemy soul from extreme ranges if cast right at the start of another possession
TOO SOON BUGFIX Fixed a bug where Viego would sometimes instantly possess souls without the 1 second cast time.

Passive - Sovereign’s Domination

removedTURRET DODGING Viego no longer dodges turret shots that are in the air when he starts the possession animation



Muramana heavily overlaps with Essence Reaver, both in stats and use cases. To better differentiate between the two, we’re changing Muramana’s proc to focus more on empowering abilities, whereas Essence Reaver empowers auto attacks through abilities.
SHOCK Basic attacks and abilities deal 2.5% max mana as bonus damage against champions Basic attacks deal 1.5% max mana as bonus damage. Melee abilities deal 3.5% max mana as bonus damage and ranged abilities deal 2.7% max mana as bonus damage; all abilities also deal +6% total AD as bonus damage against champions (on-hit attacks that trigger spell effects count as abilities for this purpose)
SHOCK BUGFIX Fixed a bug where damaging abilities would proc Shock's bonus damage once per ability, and should now only proc once per champion per ability


Stridebreaker's dash didn’t feel as powerful as its slash, so we’re balancing both while aiming for a power-neutral change.
HALTING SLASH SLOW DECAY 60% over 2 seconds 40% over 2 seconds
DAMAGE 100% AD 75% AD

Guinsoo's Rageblade

Certain champions, like Senna, benefit too much from Guinsoo’s Rageblade when you consider the fact that its crit strike chance can scale over 100% and it ignores crit damage modifiers. We’re adding some rules to it to circumvent these edge cases, allow for more item diversity with those champions, and help us better tune the item to be usable for more of the roster.

Speaking of Senna, now, her passive can no longer give her above 100% crit strike chance, and any excess crit is converted into lifesteal at the same rate.
updatedWRATH Convert every 1% critical strike chance into 2 bonus physical damage on-hit, with a maximum of 100% critical strike chance. Wrath’s on-hit damage conversion is now affected by critical strike damage modifiers.

Serpent’s Fang

Serpent’s Fang is a powerful but underwhelming and confusing item, so we're making it more broadly usable. Imagine Grievous Wounds for shields, but with extra profits!
updatedSHIELD REAVER Dealing damage to an enemy champion reduces any shields they gain by 50% for melee champions and 25% for ranged champions for the next three seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by 50% for melee champions and 25% for ranged champions.
ON-HIT ITEM BUGFIX Fixed a bug where Serpent's Fang's Shield Reaver passive would not reduce an enemy's shields if the user had any on-hit items equipped

Maw of Malmortius

Dropping Maw's price to be a more attractive and affordable defensive option.
TOTAL COST 3100 gold 2800 gold

Black Cleaver

Adjusting Black Cleaver to be better suited for longer fights while packing it with more punch for its cost.
TOTAL COST 3300 gold 3100 gold
HEALTH 300 400
removedBUTCHER Black Cleaver no longer deals bonus physical damage
newRAGE Dealing physical damage to a champion grants 5 movement speed per stack of Carve on them for 2 seconds

In-Game Shop Updates

The shop continued to assimilate knowledge at an alarming rate and has reached a new level of awareness. (It keeps asking us to nerf Ornn.)
  • Introducing Starter Bundles: The recommended view will now offer you the most popular combination of items players start with instead of just the first item. (Hint: It's usually potions.) Saved you some clicks!
  • The font rendering has been improved in the item and search detail views. It was LiTeRaLy UnPlAyAbLe, but now it's fixed.
  • Additional bug fixes and performance improvements. Added 2 HP to the shop to round the number off.
  • Shureyla's Battlesong now properly appears in the Item Shop when filtering for "Ability Power" or "Mana & Regeneration"

Bugfixes/QoL Changes

  • LEAGUE CLIENT: Discovered and fixed an issue that would cause players to be stuck at the "Waiting for Stats" screen instead of directing the player to their end-of-game lobby
  • LEAGUE CLIENT: Fixed various rendering issues around the Match History graphs and statistics
  • LEAGUE CLIENT: Fixed a bug that sometimes prevented players from trading champions in Champ Select
  • Heartseeker Quinn's recall SFX now play properly
  • Camille's W - Tactical Sweep heal now properly takes into account her outer cone bonus damage, not the inner cone damage
  • Fixed a bug where Tryndamere would be able to die through his R - Undying Rage if hit with a CC ability empowered by Horizon Focus
  • Bonus damage from Muramana and Ravenous Hydra's Cleave passive now properly triggers with every attack after Urgot's W - Purge is activated, not just the first attack
  • Ranged champions now properly benefit from Doran's Shield's Endure and Recovery passives
  • Fixed a bug where Udyr was able to trigger Tear of the Goddess' mana charge with every attack
  • Fixed a bug where Runaan's Hurricane's bolts would generate additional stacks of Conqueror
  • Certain champions now properly receive experience when a dragon is defeated during the time they are untargetable through an ability (Master Yi, Xayah, Zed, Kayn, Maokai, Yuumi)
  • Ravenous Hydra's Cleave passive now behaves more consistently across similar abilities
  • Fixed a bug where Ezreal would not trigger Runaan's Hurricane when casting Q - Mystic Shot and turning around at the same time
  • Fixed a bug where if Shyvana's W - Burnout was active, Ravenous Hydra's Cleave passive would not work after the first attack
  • Relic Shield's Spoils of War kills from a support now properly count towards Viktor's Passive - Glorious Evolution and Cull stacks
  • Samira's R - Infernal Trigger now properly applies Ravenous Hydra's Cleave passive

Upcoming Skins & Chromas

The following skins will be released in this patch.

The following chromas will be released this patch: