The World Championship Final is this weekend, K’Sante is here, and Preseason 2023 is coming. There’s no time to dally, so let’s jump straight into patch 12.21!
This is going to be a relatively light patch as we get ready for all the exciting Preseason changes around the corner, so we’re doing a few smaller balance adjustments this time around. That said, big things come in small packages and this patch introduces K’Sante, the Pride of Nazumah, so make sure to try him out! Thanks for reading and see you in the next patch!
World’s hype got you wanting more? Well check out the Dragonlands championship TFT patch notes here!
Q mana cost decreased, AP ratio increased.
Ahri's Charm nerf back in patch 12.17 left her a little on the weak side, so instead of making her MORE charming again, we're opting to increase her damage output over CC potential.
E cooldown increased. Void Remora health decreased.
Bel'Veth has been the empress of the jungle recently, which last we checked wasn't canon. We’re adding more downtime to her E so it’s not always up (especially if she's been using it to farm), while also reducing her ability to snowball leads quite so effectively with all her cute lil baby remoras.
Base health decreased, base armor decreased. W attack speed decreased.
Blitzcrank's jungle buffs have continued to make him a potent threat to his opponent, only in the wrong position... We're tuning down his support strength which has been a bit overwhelming due to his jungle oriented buffs in the last two patches.
Health growth increased, AD growth increased.
Corki's been flying low for a while now so we're buffing his shorter-range builds by giving him some more durability and higher Sheen synergy.
E can now execute minions.
In the early game Malzahar relies on his Malefic Visions to help last-hit, however, due to its slow tick-rate and low damage it sometimes feels uncertain whether or not you’ll actually get the last hit. We’re adding a small assistance mechanic to help him and will monitor its success to see if other similar champions can benefit from the same changes.
E AP ratio increased, initial slow decreased, slow AP ratio increased. R AP ratio increased.
Miss Fortune is still ruling the high seas and bot lane with her Q adjustments in 12.17. We're dropping her Make It Rain slow so her early game is a bit less dominant. AP Miss Fortune was also hurt as collateral damage, so we're giving a little love tap to these
Sometimes there are bugs that end up becoming features. Ornn's ultimate has been inflicting a 60% slow for some time now and we've decided to make this feature official as of this patch. ...Woops. (Note: this will result in no change compared to the live patch.)
Passive third hit bonus damage AD ratio increased, heal AP ratio increased. E cooldown decreased.
Xin Zhao is still finding his footing in a meta where he struggles to do much after laning phase when everyone is walking around being more durable and whatnot. We're giving him a little more strength for when he's able to stick to opponents as the game progresses.
We’re shortening the remake timer so that you’re able to remake a match when someone’s absence would start affecting the match’s competitive integrity—if they’ve been gone from the start of the game. This patch isn’t significantly modifying the underlying systems and additional work is planned to make remake functionality more resilient. For a more comprehensive explanation of the feature, see this player support Remake FAQ.
A new batch of Event Missions has arrived! Continue to make progress on your Event Pass with the Empyrean narrative missions which will be available to all players. We’ve also made an adjustment to these missions and added an additional 440 XP to each mission bringing the total up to 8,300 XP (previously 3,900).
With all three mission chains released (Spirit Blossom, Tales from the Rift, and Empyrean), players can also complete the Worlds Tour 2022 mission for an additional 500 XP.