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We're coming down to the final stretch! 9.19 will be the patch Worlds is played on, so we're adding in some changes that shouldn't rock the boat too much, but helps get us to place that encourages champion diversity and fun times during the most hype event of the year ~
With that in mind, in this patch we're taking another look at Aatrox and Akali specifically to make sure they don't completely dominate the meta, since they've been seeing high picks and play time in pro throughout the year.
See you in another two weeks! But if you decide to die for the good of the universe, call me anytime.
Passive now heals for less against minions. Q damage to minions reduced and flattened.
Aatrox is still highly valued in pro play, so we're taking another swing at him. We're nerfing his sustain and waveclear at the late laning phase points (around level 7-11) to hit his flexibility in lane matchups and his ability to flex into multiple roles.
R cooldown increased early. R1 stun removed. R2 base maximum damage decreased early.
Similar to Aatrox, we're focusing our changes on Akali's pro presence, specifically in limiting her power before her level 11 spike. We're removing the stun on her R1 too to increase counterplay and open up the number of champions that can play against her. Ultimately, we think it's a good change for her in the long term.
E now grants decaying movement speed; damage reduction decreased; cooldown increased.
Giving Annie more pep in her step in lane with an additional benefit on her E so she can make more plays when on her own.
Base health increased.
Following up on the 9.17 changes and calibrating with a minor tweak now that his early lane phase has more counterplay.
Base attack damage increased.
Bumping Caitlyn's early laning power so she can punish those who rely more on scaling.
W cost decreased; stun duration increased.
Our previous buffs to Ekko in 9.16 didn't go as far as we wanted. Nudging him towards a more aggressive playstyle with a higher payout and lower cost.
R empowered damage amplifier and max empowered damage increased.
Evelynn isn't overly weak at the moment, but we want her to more reliably take down her targets if she manages to get them under the execute threshold.
Base attack damage increased.
We're giving Jhin a bit more oomph to better bully out greedy lanes.
E bonus attack speed decreased later.
We're reducing Kai'Sa's consistent damage so she'll be more inclined to assassinate prime targets as opposed to mowing down the enemy charge one at a time.
E base passive damage increased.
We feel good about the Kayle changes we made in 9.17, but she ended up slightly weaker than intended. We're buffing her E passive damage to make her basic attacks feel stronger throughout the game.
Base health and attack damage increased. R damage increased.
Letting Lee Sin capitalize on early game successes with more powerful ultimates so he can have more of an impact.
E slow increased early.
Miss Fortune's E is barely worth casting at its first rank when considering the trade-off in mana, so we're buffing it at the early ranks.
Base stats decreased. E slow now scales.
Who knew Nunu & Willump would be so good at snowballing? Reducing some of their early gank potential as well as their scaling defenses, so they're not completely impenetrable once they get to a certain point.
Q and W quality-of-life changes. R mushroom adjustments with more charges and infinite bounce.
These changes should round out some of Teemo’s rougher edges. We're also making his shrooms more functional as the game progresses.
W now properly grants bonus attack speed against Blood Hunted enemies.
Noting a bugfix in this section instead of the Bugfixes due to the change being a major buff to Warwick.
Base armor decreased. R cooldown increased.
At the highest levels of play, Xayah is an extremely safe and reliable choice due to her damage and safety in the early game. We're reducing the latter so that there's some tangible risk to picking her over other ADCs.
Passive damage increased.
Zoe's early lane phase is weaker than intended right now, so we're propping that up without increasing her one-shot burst.
A few new options are now available under Video in the in-game settings. For players who need them, these options can be vital in making their gaming experience more comfortable or even possible! Please let us know what you think and what else you'd like to have options for since we're definitely interested in adding more accessibility features in the future.