Teamfight Tactics patch 10.9 notes

AuthorRiot Beernana
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Welcome back from the future Chrono players,

This week it's patch 10.9 and that means new Galaxies, Trait and Champion adjustments, item system changes, and last but not least new Odyssey themed Arenas! In Champion Balance, we're making 3-Star Tier 1 Champions a little easier to get, and a little more worth the chase. We hope this will open up even more interesting team options. We're also lowering the power of the larger vertical traits, and buffing some of the smaller supplemental traits again with the goal of opening up more interesting build paths. Perhaps the most interesting change is a reimagining of Chrono. The trait will now always give 15% bonus attack speed every few seconds with the first first tick coming at the start of combat. Now, adding more Chrono Champions will increase how often your champions get bonus attack speed, rather than how much.

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Let's get into it!
Blake "Riot Beernana" Edwards


New Odyssey Arenas

Odyssey Jinx Arena

Odyssey Yasuo Arena

Odyssey Malphite Arena


Champion Shop Drop Rates

  • Level 3: 70/30/0/0/0%⇒75/25/0/0/0%
  • Level 4: 50/35/15/0/0%⇒60/30/10/0/0%
  • Level 5: 35/40/20/5/0%⇒40/35/20/5/0%
  • Level 6: 20/35/35/10/0%⇒25/35/30/10/0%
  • Level 7: 14/30/40/15/1%⇒19/30/35/15/1%

Item and Drop changes

  • Players can no longer sell units if doing so would cause an item to be deleted.
  • Players can no longer open loot orbs if their item bench is full.
  • Now all players drop at least 1 small orb in the first 3 PVE rounds.

New Galaxies

  • Treasure Trove: Every minion and monster in the game drops a loot orb.
  • Star Cluster: All Tier 1/2/3 champions on carousels have 2 stars.

Galaxy Odds

  • Treasure Trove - 12.5% of games
  • Star Cluster - 12.5% of games
  • The Neekoverse - 7.5% of games
  • Lilac Nebula - 7.5% of games
  • Medium Legends - 7.5% of games
  • Superdense Galaxy - 7.5% of games
  • Trade Sector - 10% of games
  • Normal - 35% of games


Focused balance changes

We're lowering the power of the larger vertical traits, and buffing some of the smaller supplemental traits to open up some more interesting build paths.
  • Blademaster proc chance: 30/60/100%⇒30/55/100%
  • Blaster bonus attacks: 3/6⇒3/5
  • Brawler bonus Health: 300/700⇒350/650
  • Celestial: 15/40/65⇒15/35/60
  • Cybernetic: 350&35/750&75⇒350&35/700&70
  • Darkstar Attack Damage and Spell Power: 25/30/35⇒20/25/35
  • Infiltrator Attack Speed Bonus: 50/80/125⇒50/75/120
  • Infiltrator: Now refreshes on takedown at all levels
  • Protector Shield: 20/30/45⇒25/30/40%
  • Rebel Shield: 150/225/350⇒150/210/330
  • Sorcerer Spell Power: 20/45/80/125⇒20/40/75/120
  • Star Guardian Mana: 30/60⇒30/50
  • Vanguard Armor: 60/250⇒125/250
  • Starship: 20 mana per second⇒40 mana per second
  • Valkyrie Critical Strike threshold: 50%⇒40% or below

General balance and other adjustments

  • Blademaster: Increased the speed of the bonus attacks
  • Chrono Attack Speed: 15/35/75% every 4 seconds⇒15% every 8/4/2 seconds
  • Chrono: First tick now happens immediately on start of combat.
  • Mech Pilot Mana granted to Pilots on Mech death: 25⇒0
  • Mech Pilot Base Health: 1800⇒1500
  • Mech Pilot Share of Pilot Health: 50%⇒45%


Tier 1 Champions

  • Fiora Riposte Stun: 1.5/1.5/1.5⇒1.5/1.5/3 seconds
  • Graves Smoke Grenade Blind Duration: 4/4/4⇒3/4/5 seconds
  • Kha'zix Taste their Fear Damage: 175/250/400⇒200/275/500
  • Leona Eclipse Damage Reduction: 40/80/120⇒40/80/200
  • Malphite Energy Shield: 40%/45%/50%⇒40%/45%/60%
  • Twisted Fate Wild Cards Damage: 200/300/500⇒200/300/550
  • Ziggs Bomb! Damage: 250/325/550⇒300/400/700

Tier 2 Champions

  • Annie Health: 600⇒700
  • Lucian: Will now target the nearest enemy with his Double Tap after dashing if his current target is dead
  • Sona Aria of Perseverance Cleanse: All Debuffs⇒Only Stuns
  • Sona Aria of Perseverance Heal amount: 100/150/200⇒150/200/300
  • Rakan Grand Entrance Targeting: Farthest unit within 3 Hexes⇒Farthest unit within Attack Range + 1 Hex
  • Yasuo Last Breath Targeting: Highest Item unit⇒Farthest unit within Attack Range + 2 Hexes

Tier 3 Champions

  • Master Yi Chosen One Healing: 8%/10%/15%⇒12% at all levels
  • Rumble Flame Spitter Damage: 250/400/800⇒350/500/1000

Tier 4 Champions

  • Jinx Rocket Magic Damage: 100/175/750⇒125/200/750

Tier 5 Champions

  • Aurelion Sol Mana: 30/80⇒40/120
  • Gangplank Mana: 75/175⇒100/175
  • Gangplank Faster Impact Upgrade: 1 sec⇒0.3 sec delay
  • Xerath Abyssal Bombardment Damage: 350/450/2500⇒300/400/2500
  • Xerath Abyssal Bombardment Splash Damage (% of base damage): 50%⇒25%


  • Quicksilver shield duration: 15sec⇒10sec


  • Star Guardian 3 is now a Bronze Trait.
  • Fixed a bug where Xerath could continue firing meteors while reviving from Guardian Angel if he started casting right before he died.
  • Fixed a bug where Xerath would lose his transformed state when activating Guardian Angel.
  • Fixed a bug where Xerath would get stuck in his idle animation if stunned while transformed.
  • Ahri now waits until her first orb returns to cast another one

Mobile Corner

  • Equipping Items in out of game loadouts screen will now be much faster.
  • Took out the tuning fork and made sure the “Login Successful” SFX now plays correctly.
  • Your loadout will no longer get messed up when you log out of the app.
  • Arena Skins Icons are no longer uncomfortably zoomed in and will show what the skin is (entirely).
  • You can now remove a friend from your friends list, we've all been there.
  • If you don't select the "stay signed in" option, you will no longer stay signed in. Crazy.
  • The Stage indicator panel will no longer be wonky (it's a technical term) if you surrendered in previous games.
  • Little Legends rarity is now shown on the loadouts panel.
  • The Ready Check indicator and Social Panel got a bunch of small visual fixes. They should be generally cleaner now.
  • Begone! Expired missions do not show up in the missions panel anymore.
  • Social Auth accounts can now access their inventory when they first login and play the game.
  • Game no longer crashes when opening a trait panel in Team Planner, woops.

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