Welcome back Heroes!
Patch 11.16 brings a rework to Legionnaire, and power tuning for Radiant items, in addition to the smaller champion and trait balance changes. Most of what we have here are buffs to allow for a wider variety of both openers and win conditions. With all the excitement of a new mid-set it may seem like it’s been a while since we last checked in, so here’s a reminder to check out the 11.15 Mid-Patch Updates that went live with several nerfs on July 22nd and 28th. Finally, we have new Little Legends available in bundles that’ve been inspired by the Rise of the Sentinels!
While most comps are able to achieve success right now, we have to rat out one over-performer… Hellion. To keep these rodents controlled, we’re grounding Tristana’s rockets and herding Lulu’s catastrophic crowd control.
With all the excitement around the Rise of the Sentinels, it’s no wonder a group of Little Legends are scrambling to get in on the action via two new starter bundles. And while they're not fighting Viego, make no mistake—Sentinel Craggle, Flutterbug, and Hauntling have set off on an adventure to find their own noble quest! They just haven’t figured out what that quest is yet.
Sentinels Starter Bundle 1
Sentinels Starter Bundle 2
For more info about these little Sentinels check out this stellar article that also covers our ongoing Sentinel Initiative. Sentinel Initiative? Never heard of it. Well, it’s our (and your) way to give back by playing TFT and earning points via the Social Impact Fund, that’s used to combat deep systemic issues through Education, Opportunity, Citizenship, and Sustainability! Want more details? Just read the article.
We Legion-care about Social Impact, but also the Legionnaire champions that don’t significantly benefit from the trait *cough Draven, cough Kayle*. So we removed the requirement for casting a spell to trigger healing on the next auto-attack and are instead giving flat and versatile Omnivamp.
While Abomination was nerfed in the 11.15 Mid-Patch Updates, players have dug up just the right items to arm this underground bodybuilder, allowing for Abomination 3 to be too grave of a threat.
If only Tristana could jump on a rocket and escape this nerf.
With few levers to work with, and an incredible reliance on star level, Nocturne’s been a nightmare to keep balanced. By adding Ability Power damage scaling and reducing the power gap between 1-star and 2-star, Nocturne will be easier to balance now and in the future.
Is Lucian ambidextrous?
Lucian's lack of interaction with on-attack items is confusing and limiting for his build path. To counteract this, and lend the Sentinels a helping hand against the Black Mist, we’re allowing him to proc on-attack effects. But because we’re only lending one helping hand (and for balance reasons), we’re only letting him apply on-attack effects every other shot. This should make him stronger with items like Hurricane, but to compensate, he’ll be losing some power from lost Cannoneer procs. I almost left out that you’d be right in saying Lucian isn’t ambidextrous.
The “mathematically” correct Lucian comp left Galio at 1-star, which was a mismatched strategy that socked for Galio while being rather contrived for players. A health decrease should push players away from this buildpath and into one that values the Sentinel team over one influential player.
Aside from a quick Quicksilver buff, the goal with the Radiant item changes below is to bring the over and underperforming Radiant items closer together.
The biggest impact with these changes comes from the memories my lines bring back.
Adjustments to traits here primarily target the peak and trough performances. For example, Sentinel 3 has been a powerful opener, and less powerful at 6, and 9.
This oughta help Olaf with his quest to die in glorious combat. That’s a ‘Rise of the Sentinels’ reference for you “Skip All” gamers.
Thresh might not be able to complete the sentence after...
It’s Dawn of Heroes, and these heroes need to stop sleeping in. With Draconic 5 being more accessible, high-roll Heimerdingers in the early game have been slightly more attainable, resulting in power-spikes that might be too much of an Upgrade!!!
With how powerful Sunfire Cape has been in the early game, we were thinking of renaming it to Slamfire Cape, but decided to give it a slight nerf instead.