Welcome to Uncharted Realms!
Tacticians from across the Convergence have recklessly wielded the power of Draconic Augments and Ancient Dragons, and through this, they have forever changed the Dragonlands! For these patch notes, I'll cover the system changes that will accompany our new mid-set, but for a detailed breakdown on the new units and traits, cosmetics, or Dragons, click on the appropriate links. Alright, let’s wade into the shallows!
We’re shipping an early balance fix to some Dark(flight) techs and other dominant strategies that have emerged during the first week of Uncharted Realms.
Running multiple copies of Aphelios in the Cannoneer/Darkflight composition is the most viable way to run the comp. There are a bunch of new Units to play, fixating on one just isn’t fun. So we’re shipping several nerfs to this comp to ensure you have to actually build a comp to find success.
The best place to read about the new personalization content coming in Uncharted Realms is from the here, but the second best place is right here.
Just like all our Passes, the Uncharted Realms Pass gives you a bunch of free content as you play and collect XP, but if you upgrade to the Pass+ for 1295 RP/TC you'll have access to ALL the level rewards throughout the pass. And just like our Dragonlands Pass+, the Uncharted Realms Pass+ has an exclusive Arena, the Grotto of the Secret Spa, at the end! Check out the below images for a peek at some of the content.
With the Pass+ you’ll also get Regal Koi Starmaw at one, two stars, and three stars without having to give them the Star Shard royal treatment! The Pass+ also includes four new aquatic booms, three lovely Spa arenas, Bungo Eggs, Prancie Eggs, and of course, Star Shards!
And this time around, both Pass and Pass+ holders can unlock our mid-set’s chilled out Sauna Sprite!
The Splash Resort Chests (390 RP) can contain our new Mythic Little Legend, Dragon Trainer Pengu (5%) or Choncc’s Splash Resort arena (guaranteed on or before the 61st box). The rest of the Chests contain Little Legends from sets prior to Uncharted Realms, excluding Little Legends that were only offered for a limited time.
As with all our cosmetic content, you can check out more details here.
Our Uncharted Realms Eggs have a (2%) chance to drop our newest Chibi, Dragonmancer Lee Sin, who is guaranteed to drop by the 37th egg. Chibi Dragonmancer Lee Sin also comes with a finisher animation that occurs when he eliminates another player from the match.. (Cool guys never look at explosions… and Lee Sin hasn’t seen one in ages, so that makes him the coolest of all). Every egg that doesn't have Dragonmancer Lee Sin will instead contain one of our two new dragon Little Legends: Bungo and Prancie!
Bungo is a goof. They’ve got the energy of a puppy, with the impact of a dragon (but definitely still think they can fit in your lap). Check out Bungo’s variants below: Bungo, Honeybuzz Bungo, Rosebloom Bungo, Jade Bungo, Astral Bungo, Dearest Bungo
Our fanciest Little Legend yet, Prancie demands your utmost attention—just don’t expect much in return. They’re part of the youthful Sonic Draconic and add their much needed vocals (and style) to the crew. Check out the variants of our one true Queen, King, or anything with showered with bling: Prancie, Koi Prancie, Ragewing Prancie, Jade Prancie, Darkflight Prancie, Everfrost Prancie
Uncharted Realms brings the iconic ward-hopping, carry-dropping Lee Sin to Chibi life. And this blind Chibi Monk is sure obsessed with vision…wards.
You can pick up Chibi Lee Sin directly from the shop for 1900 RP/TC and they’ll come with their signature boom, Resonating Strike, that you can equip to other Tacticians, too.
|Uncharted Realms Starter Bundle||
Uncharted Realms Pass+
Bungo 1 Star
Prancie 1 Star
200 Bonus Star Shards
|New Splash Resort Chest Bundle||
Uncharted Realms Pass+
27 Splash Resort Chests
Chibi Lee Sin
4 Bonus Splash Resort Chests
|Uncharted Realms Megabundle||
Uncharted Realms Pass+
17 Uncharted Realms Eggs
Chibi Lee Sin
2 Bonus Uncharted Realms Eggs
All rewards will be distributed during patch 12.17 (this patch)!
If you’ve made it to Gold or higher during your time unintentionally terraforming the Dragonlands, then there’ll be a special Dragonmancer Yasuo emote for you to flex with!
And for those of you getting nothing but top fours in Double Up, I must inform you that you'll need top twos to claim these rewards. If you obtained Gold or higher in Double Up, then you'll get the following emotes to celebrate with your partner(s)!
Finally, if you played Hyper Roll and finished Blue, Purple, or Hyper tier, you’ll get another emote to flex with—and this one’s got Poggles! POG!
While these notes are brushing through the changes to the existing systems in Dragonlands, you can explore new units, traits and more in a lot more detail thanks to our 3rd party friends. Check out a couple of their sites here:
More Dragons and more Treasure Dragon(s) to treasure! To read more about the Treasure Dragon changes you can click it here.
With Uncharted Realms, we wanted to add more Dragons while also opening up team comp diversity. To do that, we had to make the changes below. Learn more about why we made those changes here.
Existing Dragons have had their stats adjusted to compensate for their new pricing.
Many traits are moving to a 2-piece structure which will allow for more flexible play and interesting decisions.
Astral had issues. The concept of easily starring up your entire team is incredibly fun, but the optimal use of the trait has been running Astral 3 to three-star your desired mid-game carry (Varus and/or Nami). With this strategy, the core fantasy of Astral loot drops and golden armies was lost. This, in addition to some rather brutal bugs, had us rework Astral entirely.
About Guild. This is basically a small buff to Guild 1 through 3, then a progressively larger nerf to Guild 4 through 8 due to Zippy making those breakpoints easier to access.
With changes to Astral making it more econ focused, and Lagoon entering the fray as another econ-adjacent trait, Pirate (Mirage) has had significant changes to the drops later on in the trait. This is a buff that will keep Pirate feeling like a high roll (especially at later breakpoints) that also feels different from similar econ traits.
Many Tempest units didn't care about the Attack Speed buff. By changing it to a damage amplification, the trait becomes more useful for all units, and maybe, just maybe, we’ll get to see some Tempest vertical play! Also, get ready for some super-powered Ao Shin casts if you do end up running Tempest vertical.
Whispers Emblem was only exciting in extreme cases (e.g. Whispers Daeja) and not that exciting anywhere else. Removing the Emblem means we don’t have to balance around wild (and OP) uses, so we’re able to keep the trait strong.
Out with the old and in with the new. To learn more about the new units coming with Uncharted Realms, give the gameplay overview article a read. As for here, we’re going to continue covering the changes with units already inhabiting the Dragonlands.
With Astral being reworked, Astral units are considerably harder to star up. We’ve given them more star power to work with when you do star them up.
With Shapeshifters harder to play vertically, we’re hoping that Gnar reroll may finally become worth the slow roll.
Anivia's removal means a lack of Magic Resist shred, and Lee Sin was the perfect fit for comps that have trouble accessing MR shred. With damage being applied after the Unit is knocked back, Lee Sin is guaranteed to hit multiple foes with his ability, even if his initial target would have been 1-shot. With this added consistency, and beneficial changes to Tempest (above), we’ve adjusted Lee Sin’s numbers to maintain his current power level.
Soraka has performed exceedingly well during PBE with the increased tankiness. That’s just the power of potassium.
Before we get into Items and Augments, I want to highlight an important change to our item tooltips, as well as a new UI adjustment to our econ Augments.
Adding a lockout window to Armory selection screens so all you APM racers no longer misclick the wrong item while you’re speed scrolling through my Twitter feed on the other monitor.
With our support-through-handicapping item, Frozen Heart, gone, we want to give players more viable options for their support units if they wanna play into the ultimate support carry dream. Protector’s Vow allows for flexible usage as a way to protect your frontline and grant them tankiness, or you place it near your carry to save your carry from "skip the frontline" burst damage.
Runaan’s Hurricane has always been confusing. What interacts with it? What doesn't interact with it? Will it change depending on my horoscope? We’re simplifying these answers by changing its damage to item damage (think Statikk Shiv or Ionic Spark), and while it still scales with Attack Damage, it's going to be flat damage unaffected by multipliers like crit or damage amp. To compensate for the simplification, we’re giving it more bonus Attack Damage, which will also make building Deathblade not required. And just like anything in life, Runaan’s Hurricane is not affected by your horoscope.
Spear of Shojin has had a tough go of things for the first half of Dragonlands. You would think it would be amazing on Units with large Mana pools, but in reality those units typically benefited more from items that increased the damage of their cast rather than getting them to that cast. By adding Ability Power we can help the item feel less bedge by giving AP casters more edge.
Since the Order Dragon (appears in 30% of games) brings back Radiant Items, we’ve done a shallow dive on rebalancing Radiant Items to ensure each feels similarly desirable.
On a similar, but more chaotic note, Ornn (Forge) Items will be more prominent with the Chaos Dragon (appears in 30% of games), so we’ve done a quick balance pass on the Ornn items as well.
Finally, with Dragons having lower Health in the mid-set we’ve made adjustments to the threshold for items like Demon Slayer, Giant Slayer, and Bif Friends (Augment).
With the removal of Legend, we're less overloaded on positioning puzzles for the mid-set, so Augments like Battlemage and Knife's Edge can come back. Battlemage got reworked below too, so it's easier to play by making squishy Mages more durable.
Woodland Charm is back with a rework. We removed it because it had confusing rules around the clone (does it benefit from Traits, Augments, etc.?). Now it functions as any other unit except it can't be itemized! Unless you play Darkflight... then you can itemize it through the dark arts.
With many Blue Buff users in this set, Blue Battery and its younger Augment sibling have a place to stay.
When used optimally, Cluttered Mind is an incredibly strong Augment, but it’s sometimes difficult to kickstart, and its best use case isn’t always intuitive. So, alongside a needed nerf, we’re filling your bench with some Tier 1 Units as soon as you choose the Augment.
A couple Double Up Ranked changes to make the climb just that much smoother. As soon as I find the right partner, we may have to extend those winstreaks to infinite! (Note to self: stop playing Double Up with the League of Legends patch notes writer.)
Grab those Tears Hyper Roll players and let’s get La-goon-squading.