Back in my day, the Dragonlands were about a boy and his yeti, some Dragon loathing reroll comps, and a 5 Dragon chase trait.
Now Scalescorn get along with Dragons, Dragonmancer Nunu is counterable, and there’s a 6 Dragon chase trait?! What have the Dragonlands come to? All that and the long-awaited Secrets of the Shallows event are coming this patch. The Secrets of the Shallows event will be playable starting October 5th at 11 AM Pacific Time, until November 1st.
Large, like the power of ascended Dragons!
Astral openers are a smidgeon too good at providing early game boards that are both chock-full of stats and help kickstart your econ.
Dragon gets a more noticeable 5th breakpoint than simply attacking faster, but more importantly, there's a powerful new chase trait in town that'll be exceptionally difficult to acquire.
By allowing Scalescorn to get along with Dragons, we aren't just paving the way to Dragonlands world peace, but we're also allowing for more creative uses of the Scalescorn units, and the trait's emblem—which can now be used on Dragons (call it self-loathing?). To compensate for the powerful new comps this peace will create, we've had to pull back a bit on the trait's power.
New reroll Gnar guide is dropping right now: Reroll at level 6 to 3-star your Gnar, collecting copies of Jax, Olaf, and Wukong along the way. Once you 3-star Gnar, commit to leveling to add Jayce, Soraka, and Shi Oh Yu. Your Gnar items should change based upon how much fun you want to have. The coveted double Rabadon's Deathcap, Runaan's Hurricane or Guinsoo's Rageblade will capitalize on the stats Gnar gains from Ability Power during his transformation, but a higher damage build (which is likely better) would be Runaan's Hurricane, Bloodthirster, and either a Giantslayer or Infinity Edge.
As the only ranged Whispers unit, Zyra gets a lot of time to attack safely from the backline, allowing her to quietly grow her Attack Damage and Ability Power like a weed with Whispers, while getting Attack Speed from Guinsoo's Rageblade. Add that to a powerful backline spell with Crowd Control, and Zyra's quickly bloomed into an overpowered carry for more than just Whispers vertical comps.
By removing Nunu's true damage we open up counterplay to the Dragonmancer Nunu build that had the ability to 1-shot super tanks like Terra. Now Magic Resistance tanks will be a viable counter for Dragonmancer Nunu.
Hecarim's first cast is all but guaranteed Crowd Control, making him an easy slot for a burst of AOE CC, but he rarely gets off his second cast, making itemizing Hecarim rarely worth it. By delaying his first cast and making it easier for him to get to the second, maybe you'll think about tossing your tank items to this horse insteed.
With the Guild/Ragewing comp having too much CC, we're giving Jayce a minor rework, replacing his transformation crowd control with added durability that'll keep his hammer swinging throughout fights. It'll also make him pretty strong with Dragomancer's Blessing, so try that out if you get the chance.
Sy'Fen has been struggling to find their voice in Whispers comps with Zyra stealing all the focus for the comp. Since we're pruning back Zyra's power, we have an opportunity to put power back into vertical Whispers with a stronger bite and an earlier cast. That'll help Sy'Fen pop the opposing backline and be ready to do it again even sooner.
In a set without hooks, one hook reigns supreme. Rocket Propelled Fist continues to surprise foes who have forgotten the perils of the Blitzcrank and Thresh of yestersets past.
Celestial Blessing and other generic, easy-to-play augments are generally intended to be weaker than the more specific and difficult-to-play Augments, but Celestial Blessing is not just universally good, it's universally VERY good. With a high pick rate and win rate, we're heavily nerfing the overheal shield since that's a strong source of power that's also less appreciated.
Spatulas are much more desirable with our mid-set, which is good, but being so common via Augments like Urf's Grab Bag, players are able to consistently chase Spatulas. We want Spatulas to remain high moments rather than feeling like half the lobby works at IHOP, so we're removing one of the most common ways to get Spatulas.
Weakspot is too desirable for a generic Augment that doesn't promote creative play. With both anti-heal utility and free armor pen, we'd rather cut this boring Augment than to continue nerfing it into a weakerspot.
Small, like Zippy's IQ.
With this bugfix we may have just given our favorite Chibi's unit counterpart a new LEEaSeIN life. Ooof, that one hurt to type... we all know Chibi Kai'Sa is our favorite.
If you use 'your face' as a weapon, you gotta be one of three things: Medusa, Zippy, or a beloved dev that continues to use 'your face' jokes like it's 2009.
Xayah heard that Rakan was getting nerfed and didn't want to be left out—birds of a feather, am I right? Xayah's Guild/Ragewing comp continues to overperform, so we're doing a number of smaller nerfs targeted at specific points of power in this comp.
Aurelion Sol is the only unit that we make suck even more when we buff him. That was a Black Hole joke btw.
It's worth noting that the Scoped Weapons Attack Speed buff only impacts Scoped Weapons I and not Scoped Weapons II, which is already strong enough considering it grants infinite Attack Range.
Now you can show off your match history from TFT Mobile—just make sure it’s worth showing off.