Teamfight Tactics patch 12.19 notes

AuthorRodger “Riot Prism” Caudill
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Back in my day, the Dragonlands were about a boy and his yeti, some Dragon loathing reroll comps, and a 5 Dragon chase trait.

Now Scalescorn get along with Dragons, Dragonmancer Nunu is counterable, and there’s a 6 Dragon chase trait?! What have the Dragonlands come to? All that and the long-awaited Secrets of the Shallows event are coming this patch. The Secrets of the Shallows event will be playable starting October 5th at 11 AM Pacific Time, until November 1st.
Rodger “Riot Prism" Caudill

Mid-Patch Updates


  • Fixed a bug where invading player's Jade Statues will no longer have 1 Health on arrival
  • Fixed a bug where the Shop couldn’t be refreshed if you collected a Bard Doot after selling Bard.
  • Fixed a bug where 3-star Units transformed by Recombobulator and Pandora's Bench were unable to equip items
  • Fixed the following bug for Mirage (6) and (8): Duelist now stacks to 10 stacks instead of 9 stacks
  • Fixed the following bug for Mirage (6) and (8): Electric Overload deals 9% Health damage instead of 10%
  • Finally, we fixed an issue with the Discover Sunken Treasure mission earlier this patch, but failed to include it in the patch notes the first time round. We will have a compensation mission coming next patch.


  • Terra Armor & Magic Resist from Earthquake: 150/200/4000 ⇒ 130/165/4000
  • Traits Dragon (6) Ascended Stats: 40 ⇒ 30



Large, like the power of ascended Dragons!


Astral openers are a smidgeon too good at providing early game boards that are both chock-full of stats and help kickstart your econ.

Dragon gets a more noticeable 5th breakpoint than simply attacking faster, but more importantly, there's a powerful new chase trait in town that'll be exceptionally difficult to acquire.

By allowing Scalescorn to get along with Dragons, we aren't just paving the way to Dragonlands world peace, but we're also allowing for more creative uses of the Scalescorn units, and the trait's emblem—which can now be used on Dragons (call it self-loathing?). To compensate for the powerful new comps this peace will create, we've had to pull back a bit on the trait's power.
  • Astral early star-level orbs now drop gold more often than Astral units. This means that it's slightly harder to upgrade Astral units in Stage 2
  • Dragon (5) grants 10% Attack Speed ⇒ Heal 40 Health every second
  • Dragon NEW: Added a new breakpoint: Dragon (6)
  • Dragon (6) will cause your Dragons to ascend!
  • Dragonmancer Health: 250/600/800/1000 ⇒ 275/650/850/1000
  • Dragonmancer Ability Power: 18/30/50/70 ⇒ 20/35/50/70
  • Dragonmancer: If you haven't chosen a Dragonmancer Hero, a message will now pop up to remind you to do so
  • Dragonmancer: The Dragonmancer Blessing item highlight on PC has been updated to be a different color to better differentiate it from the Lesser Rune of Allegiance item in Double Up
  • Mirage, Electric Overload, percent max Health Damage: 8% ⇒ 9%
  • Scalescorn can now be played with Dragons. The trait remains active even with Dragons in play
  • Scalescorn Damage Reduction from thick units with over 1900 Health: 20% ⇒ 15%
  • Scalescorn bonus magic Damage: 15/50/100% ⇒ 15/50/90%


New reroll Gnar guide is dropping right now: Reroll at level 6 to 3-star your Gnar, collecting copies of Jax, Olaf, and Wukong along the way. Once you 3-star Gnar, commit to leveling to add Jayce, Soraka, and Shi Oh Yu. Your Gnar items should change based upon how much fun you want to have. The coveted double Rabadon's Deathcap, Runaan's Hurricane or Guinsoo's Rageblade will capitalize on the stats Gnar gains from Ability Power during his transformation, but a higher damage build (which is likely better) would be Runaan's Hurricane, Bloodthirster, and either a Giantslayer or Infinity Edge.

As the only ranged Whispers unit, Zyra gets a lot of time to attack safely from the backline, allowing her to quietly grow her Attack Damage and Ability Power like a weed with Whispers, while getting Attack Speed from Guinsoo's Rageblade. Add that to a powerful backline spell with Crowd Control, and Zyra's quickly bloomed into an overpowered carry for more than just Whispers vertical comps.
  • Gnar Attack Speed: 0.65 ⇒ 0.7
  • Gnar Mega Gnar Transformation Bonus Armor: 40/50/75 ⇒ 40/60/90
  • Zyra Attack Speed: 0.7 ⇒ 0.65
  • Zyra Spell Damage: 325/425/550 ⇒ 325/425/550 ⇒ 225/325/550
  • Zyra Bugfix: Zyra no longer interrupts her cast animation at high Attack Speeds. Zyra will now pause to finish her cast animation before resuming attacking


By removing Nunu's true damage we open up counterplay to the Dragonmancer Nunu build that had the ability to 1-shot super tanks like Terra. Now Magic Resistance tanks will be a viable counter for Dragonmancer Nunu.
  • Nunu no longer converts his damage to true damage if he has higher Health than his target
  • Nunu Consume Damage amplification: 20% ⇒ 40%
  • Rakan max Mana nerf: 0/60 ⇒ 15/75
  • Seraphine max Mana nerf: 75/150 ⇒ 100/175
  • Seraphine Serenade of the Seas Shield Duration: 5 ⇒ 4 seconds
  • Seraphine Serenade of the Seas on-hit Damage 20/35/100 ⇒ 20/35/70
  • Zeri max Mana buff: 40/80 ⇒ 20/70
  • Zeri Watershock Laser Damage: 200/300/475 ⇒ 225/325/475


Hecarim's first cast is all but guaranteed Crowd Control, making him an easy slot for a burst of AOE CC, but he rarely gets off his second cast, making itemizing Hecarim rarely worth it. By delaying his first cast and making it easier for him to get to the second, maybe you'll think about tossing your tank items to this horse insteed.

With the Guild/Ragewing comp having too much CC, we're giving Jayce a minor rework, replacing his transformation crowd control with added durability that'll keep his hammer swinging throughout fights. It'll also make him pretty strong with Dragomancer's Blessing, so try that out if you get the chance.

Sy'Fen has been struggling to find their voice in Whispers comps with Zyra stealing all the focus for the comp. Since we're pruning back Zyra's power, we have an opportunity to put power back into vertical Whispers with a stronger bite and an earlier cast. That'll help Sy'Fen pop the opposing backline and be ready to do it again even sooner.
  • Hecarim Mana adjustment: 60/105 ⇒ 30/90
  • Jayce Armor & MR: 50 ⇒ 25
  • Jayce NEW: Mercurial Justice transformation no longer knocks up enemies in an area around his target. Instead, he gains bonus Armor and Magic Resist for the rest of combat.
  • Jayce Mercurial Justice Bonus Armor & Magic Resist: 45
  • Jayce Mercurial Justice transformation damage: 225/300/800 ⇒ 275/350/900
  • Nilah Bugfix: Nilah's stolen shields now properly stack
  • Nilah Slipstream Stolen Shield Duration: Permanent ⇒ 4 seconds
  • Shi Oh Yu Jade Form Attack Damage ratio: 250/275/1000% ⇒ 250/300/1000%
  • Swain Dragon Master's Decree Damage: 70/100/600 ⇒ 85/120/600
  • Sy'Fen Rampage bite Armor penetration: 25% ⇒ 33%
  • Sy'Fen Mana buff: 100/175 ⇒ 90/160


In a set without hooks, one hook reigns supreme. Rocket Propelled Fist continues to surprise foes who have forgotten the perils of the Blitzcrank and Thresh of yestersets past.
  • Dvarapala Stoneplate (Radiant) max Health regeneration: 1% ⇒ 2%
  • Protector's Vow shield Health: 20% ⇒ 10%
  • Rocket Propelled Fist Health: 300 ⇒ 150


Celestial Blessing and other generic, easy-to-play augments are generally intended to be weaker than the more specific and difficult-to-play Augments, but Celestial Blessing is not just universally good, it's universally VERY good. With a high pick rate and win rate, we're heavily nerfing the overheal shield since that's a strong source of power that's also less appreciated.

Spatulas are much more desirable with our mid-set, which is good, but being so common via Augments like Urf's Grab Bag, players are able to consistently chase Spatulas. We want Spatulas to remain high moments rather than feeling like half the lobby works at IHOP, so we're removing one of the most common ways to get Spatulas.

Weakspot is too desirable for a generic Augment that doesn't promote creative play. With both anti-heal utility and free armor pen, we'd rather cut this boring Augment than to continue nerfing it into a weakerspot.
  • Base Camp (Scalescorn) Damage Increase per Stack: 8% ⇒ 7%
  • Battlemage I/II/III Ability Power: 10/20/30 ⇒ 15/25/35
  • Better Together grants a Protector's Vow ⇒ Locket of the Iron Solari
  • Birthday Present now additionally grants 1 gold every time you level up
  • Celestial Blessing I/II/II Overheal Shield: 300/450/600 ⇒ 250/350/450
  • Future Sight I Tier: Gold ⇒ Silver
  • Pandora's Bench Tier: Gold ⇒ Silver
  • Pandora's Bench Gold granted: 7 ⇒ 2
  • Sunfire Board Duration: 15 ⇒ 20 seconds
  • Tiamat Splash Damage: 40% ⇒ 50%
  • Urf's Grab Bag I Removed
  • Weakspot Removed


Small, like Zippy's IQ.


  • Jade Attack Speed: 10/25/45/88% ⇒ 10/30/55/88%
  • Mage Ability Power multiplier: 80/110/140/170% ⇒ 80/105/135/170%
  • Ragewing Omnivamp: 15/30/50/75% ⇒ 15/30/45/75%
  • Swiftshot Attack Speed: 10/15/25/35% ⇒ 10/15/25/40%


With this bugfix we may have just given our favorite Chibi's unit counterpart a new LEEaSeIN life. Ooof, that one hurt to type... we all know Chibi Kai'Sa is our favorite.

If you use 'your face' as a weapon, you gotta be one of three things: Medusa, Zippy, or a beloved dev that continues to use 'your face' jokes like it's 2009.
  • Lee Sin Bugfix: Lee Sin's Ability will now properly deal damage to enemies at the end of the knockback
  • Lee Sin Dragon's Rage Damage: 230/300/385 ⇒ 215/285/385
  • Volibear Relentless Storm 3rd attack magic Damage: 110/160/225 ⇒ 115/170/240
  • Zippy Somersault Assault Attack Damage ratio: 400/425/550% ⇒ 400/425/600%


Xayah heard that Rakan was getting nerfed and didn't want to be left out—birds of a feather, am I right? Xayah's Guild/Ragewing comp continues to overperform, so we're doing a number of smaller nerfs targeted at specific points of power in this comp.
  • Xayah Feathers FLY! feather return Damage: 15/20/60 ⇒ 13/20/60


Aurelion Sol is the only unit that we make suck even more when we buff him. That was a Black Hole joke btw.
  • Ao Shin at 3-stars will now fire 100 barrages of lightning strikes instead of 20
  • Ao Shin Lightning Rain Damage: 185/300/2000 185/275/2000
  • Aurelion Sol Black Hole Damage: 350/575/4000 ⇒ 370/600/4000


It's worth noting that the Scoped Weapons Attack Speed buff only impacts Scoped Weapons I and not Scoped Weapons II, which is already strong enough considering it grants infinite Attack Range.
  • Binary Airdrop: Shyvana, Jayce, and Jax will no longer receive backliner damage items
  • Dragonmancer Conference can now only appear on 2-1
  • Scoped Weapons I Attack Speed for units in the back 2 rows: 10% ⇒ 15%


Now you can show off your match history from TFT Mobile—just make sure it’s worth showing off.
  • Mobile Match History is now available! Tap your portrait from the Home screen to view Match History.
  • Tabs have been added to the Mobile Missions panel to better track your progress.
  • Fixed an error impacting about 1% of players that would prevent completion of games due to version mismatches.


  • Dragon on too long: Age of Dragons tooltip has been shortened and will now fit better on mobile screens
  • Nilah's stolen shields now properly stack
  • Kai'Sa's name has been fixed from Kai'Sa in all instances
  • Hecarim's Rage bar now properly displays in increments of 15 (visual only)
  • Astral now properly grants Ability Power in ghost armies
  • Jade now properly grants Attack Speed and healing in ghost armies
  • Soul Siphon now properly grants the top-most trait of the sacrificed unit
  • Nunu will no longer attempt to swallow units that are invulnerable
  • Nunu will no longer occasionally fail to cast his Ability if he has +1 Attack Range
  • Cannoneer's cannon shots will now benefit from Celestial Blessing's omnivamp

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