Welcome to the Lunar Legend Festival!
The Lunar Legend Festival is here, and with it comes a new TFT event, Gifts of the Golden Lantern, where we’ll get to help Tacticians from all over the Convergence by gathering gifts, solving riddles, and lighting lanterns. I almost forgot to add that we’ll get some great gifts ourselves from our favorite Tacticians at the event. There’s also a bunch of new ways to celebrate the Lunar Legend Festival with new Tacticians, bundles, and the extravagant Golden Tiger Market! But aside from all that (which is a lot), we’ve also got a whole patch of balance changes with continued adjustments to trait augments, a rather exciting change to Portable Forge, and more balance tuning.
With patch 12.2 we moved Portable Forge from a Prismatic Augment, where it was fun, yet underpowered, to a Gold Augment, where it’s still fun, yet continues to be overperforming despite several preemptive nerfs.
Our Imperial bug fix brought too much power alongside that didn’t completely compensate for the preemptive Swain and Talon nerfs we shipped, nor the dramatic shift in the meta.
Rapidfire Cannon’s niche intentions are being overpowered by the raw power of 60 percent Attack Speed.
By bug fixing Imperial, we ended up giving the trait more power than intended. We’re cutting back on the trait’s conquest with reductions especially at it’s Prismatic (5) breakpoint.
Each year, Tacticians from all over the Convergence come together to celebrate during the Lunar Legend Festival. From this patch to the end of patch 12.3 (Feb 15th), we’re invited to join them in a new TFT Event, Gifts of the Golden Lantern, where we’ll gather the perfect gift for each of our favorite Tacticians, help them solve riddles, and light lanterns—oh, and we’ll also get some gifts for ourselves along the way! Read more about the event here!
For a detailed breakdown of all the new Tacticians (and more), click it here—I mean here—no wait, the first one was right. Actually they both are.
The Lunar Legend Festival party-goers are here, but are you?
Catch the Lunar Legend Festival Duckbill variants below: Most Festive Duckbill, Jade Dragon Duckbill, Lunar Scholar Duckbill, Firecracker Duckbill, and Mischief Maker Duckbill.
You can directly purchase these festive Duckbill(s) from the shop (925 RP), or find them in a Festival Firecracker anytime you wanna Duckbill and chill.
Roll through the new Dango variants hitting the store below: Porcelain Dango, Lucky Lantern Dango, Firecracker Dango, Lion Dancer Dango, and Fiercest Dango!
Dango is available to roll down and around with by direct purchase (925 RP) or as a drop via a Festival Firecracker.
Check out the Dowsie’s festive variants below: Porcelain Dowsie, Fortune Dowsie, Lucky Noodle Dowsie, Extra Spicy Dowsie, and Sweet Petal Dowsie!
Hungry for hot pot? Then go get some, but if you want Dowsie you can find them in a Festival Firecracker or get your favorite via direct purchase (925 RP).
Looking to cause some trouble? Chibi Firecracker Jinx is our first Chibi Champion with a skin, hence her status as a rare drop in any Festival Firecracker (490 RP). We also have two bundles full of Festival Firecrackers and much more that you can read about below. To get her boom, the Super Mega Firecracker boom, you’ll have to opt for the Megabundle that’ll also give you loads more content, including the Golden Tiger Market! But even if you aren’t going to be buying Festival Firecrackers or bundles, you’ll have a chance at getting Chibi Firecracker Jinx just by participating in the Gifts of the Golden Lantern event, which offers a free Festival Firecracker in addition to quite a bit more content.
And now that the Festival’s trouble maker has been introduced, let’s talk about it’s protector, Year of the Tiger Protector. You can recognize Year of the Tiger Protector’s greatness only by obtaining them as a rare drop through the purchase of 2022 Year of the Tiger Eggs (390 RP), of which you can get 31 of in the Year of the Tiger Egg Bundle for the price of 25. Read more about our bundles and reach rewards here.
Finally, the Golden Tiger Market! With its own music, entry animations, custom gold mine, and friendly dragons, Golden Tiger Market is the place to be during the Lunar Legend Festival. I’d say more, but I’d rather just show you.
With the most bells and whistles (Firecrackers and festivities?) in any arena to date, the Golden Tiger Market is available only through the Lunar Legend Festival 2022 Megabundle. To explore the loads of content to be found at the market and in the Megabundle just keep scrolling.
We’ve got lots of bundles here, so give this one a read for all the details. Seriously, read that article, it will help you become an informed consumer—but if you just want to buy all our bundles because you love cute Tacticians, awesome Arenas, and you like supporting TFT (thanks btw) go for it. Anyways, here’s the Bundle’s TL;DR. All Lunar Legend Festival content will be available for a limited time during patch 12.2 and 12.3.
Bundle | Contents | RP/ TFT Coins (Mobile) |
---|---|---|
Lunar Legend Firecracker Bundle | Contains 16 Festival Firecrackers, for the price of 14. | 6860 |
Lunar Legend Festival 2022 Megabundle | Contains a total of 31 Festival Firecrackers, Tangerine Boom, Staff Drop Boom, Raging Ox Boom, Firecracker Jinx Boom, and the Golden Tiger Market Arena! | 12740 |
Year of the Tiger Egg Bundle | Contains a total of 31 Year of the Tiger Eggs for the price of 25. | 9750 |
x10 + 1 bonus Year of the Tiger Eggs | Each egg contains a random Little Legend from any set prior to Gizmos & Gadgets, excluding Pass+ Little Legends, Lunar Legend Festival Little Legends, and URF Dowsie. | 3900 |
x5 Year of the Tiger Egg | Each egg contains a random Little Legend from any set prior to Gizmos & Gadgets, excluding Pass+ Little Legends, Lunar Legend Festival Little Legends, and URF Dowsie. | 1950 |
x1 Festival Firecracker | Contains a random Lunar Legend Festival Little Legends from this year or last! Chance to contain Chibi Firecracker Jinx. | 490 |
x1 Year of the Tiger Egg | Contains a random Little Legend from any set prior to Gizmos & Gadgets, excluding Pass+ Little Legends, Lunar Legend Festival Little Legends, and URF Dowsie. | 390 |
5-costs have been strong throughout Gizmos & Gadgets, and they should be, cause they’re Legendary units. But by hitting Level 8, players are able to get a game dominating 2-star 5-cost a bit too often. We’re making it slightly less consistent to hit a 5-cost at Level 8, but adjusting Level 9 to be slightly more consistent. As a general reminder, these percentages are for each individual unit card that appears in your shop, so the total chance of seeing a 5-cost in your shop at level 8 went down from 22.7% to 19.5%, and the total chance of seeing a 5-cost at level 9 went up from 55.7% to 58.2%.
Large like my desire for the Golden Tiger Market.
We’re still working out the ends of the bell curve when it comes to balancing the recently upgraded trait-linked augments using our balance lever of additional units/income. More trait-linked rebalancing in the Small Changes section as well.
Our Ornn-inspired augment, Portable Forge has been one of our most exciting augments of the set, but much like Ornn in The Call, the augment has struggled to get the screen time it deserves. By bringing it from Prismatic to Gold, and rebalancing some of the high performing options, you should be able call upon the Forge more often to leave your foes beat and broken, lost and forsaken, and about to surrender.
Thrill of the Hunt III's (Prismatic) heal is often wasted due to how high the heal value is, making it one of our worst prismatic augments. It’s in a position where increasing the heal won’t actually help it as it just adds to the useless overhealing. We’re removing Thrill III entirely, but the lower values on Thrill I and II are in a good spot as generic augments that are especially useful in comps that like Assassins or Challengers that like their combat fast and brutal.
By moving some of Bodyguard’s power from armor into their shield, Bodyguards should be able to stand up a bit longer to magic damage comps and fall a bit quicker to physical damage comps. We are also taking this opportunity to slightly nerf Bodyguard 4, whose overperformance was also addressed with the Bodyguard Heart/Crest nerfs above.
We’ve caught a rare, yet critical bug, impacting Imperial’s lack of success. We’ve noted that bug here, as well as in the Bug Fixes section because of its direct impact on the meta.
While 3-star Cho’Gath has been performing all right in the data, Cho at 1 and 2 stars continues to result in famine without Feast. With some early base number buffs, we expect stabilizing with Cho to be slightly easier. But don’t get on the Cho’ Cho’ train just yet—you’ll still want to take advantage of his Feast stacks as early as possible to get that health pool up, otherwise your Cho’Gath might have you feeling Cho’Goth.
Despite Heimerdinger’s recent buffs in 12.1, he’s still not up to par. And while Yordle comps can be successful, especially with Tristana carry, Heimerdinger carry is struggling to be one of the premiere 3-cost carries of the Yordle comp, or any comp for that matter. Part of this is due to his reliance on Blue Buff, which requiring two tears can be hard to pull off. By increasing his Attack Speed we open up Spear of the Shojin for him as an alternative so you don’t have to stack Tears IRL if you don’t get enough of them in-game.
Braum and Sion provide so much repeat CC that they’ve become staples in comps regardless of their deep synergies. We’re fine with the timing of their first cast, but if you value that second round of CC you may have to invest more in them.
While our Urgot buffs will help itemless Urgot, Ur gotta invest more in him with items, Augments, and Traits to really access his increased AD scaling. 3-star Urgot might actually feel like a 3-star 4-cost after this one.
Rebench the Kench. Inhibit the Ribbit. Clog the pog Frog. Flat squish the catfish.
An early Tahm Kench can provide too much of a scaling threat in the late game for the price of a few Units fed mercilessly from your bench. Speaking of that, Tahm Kench has developed a finer taste for units unscathed by the woes of battle—the catfish demon king will now only dine on the more innocent-tasting benched units to avoid additional reddit clips of accidental feeding frenzies.
Can’t wait to see who figures out the new Spirit Sharpshooters (a comp from Fates that used Locket stacking instead of running a frontline) of Gizmos & Gadgets.
Small like the chance I don’t excessively ping my Golden Tiger Market arena as a big flex.
Continued trait-linked Augment balancing, a UX buff for Sniper’s Nest, and is that a Bodyguard 8 super buff!?!?
Bringing Syndicate 3 and 5 down, but ensuring Syndicate 7 isn’t hit too hard.
1-star Vex is stabilizing comps a bit too early than we’d like for a unit tied to an econ trait.
Lux will feel slightly better with Spear of Shojin after this one. While Jhin and Orianna are receiving quite small nerfs here, it’s worth pointing out that the comps they are finding their success in are reliant on other units who’ve also been nerfed this patch.
Some smaller buffs to our struggling 5-costs should be enough to level the playing field without any of them shooting through Sky.
It turns out everyone’s favorite ice cream cone (Chalice of Power) is really good for going for fast 9 with AP comps. So we’re reverting our buff to it in 12.1, especially now that Level 9 gives slightly more Legendary (5-cost) units.
As our most versatile item, Hand of Justice should never be our strongest item, but its sheer underperformance made it worthy of a helping (and just) hand.