Champion Insights: Akshan
Akshanâs got a lot going on. Heâs a Sentinel of Light who swings into battle wielding an ancient weapon of tremendous power. Heâs a man who believes in doing the right thing, no matter the cost. And heâs got a nice smile to boot.
Oh, did we mention heâs a midlane marksman with a grappling gun, stealth, and a revive? Donât worry, weâll get to that later.
A New Kind of Assassin
Before we get lost in his dreamy eyes, letâs start with his origins. Akshanâs gameplay development goal was to create a roguish assassin. Someone who fits the âletâs-make-this-Lux-playing-foolâs-life-miserableâ playstyle. Someone sneaky.
One of the things that make assassins effective is their ability to attack you before you can strike back. In League, that looks like untargetability in the form of Akaliâs shroud, crowd control like Pykeâs stun, and invisibility like Talonâs ult. Theyâre all slippery, and they all promote guerrilla-style attacks where you burst down an enemy before disappearing into nothingness. Since the team was making a roguish assassin kit, stealth seemed like the obvious choice. But stealth isnât exactly a new concept for a League assassin, so our next question was, âHow do we make him feel different?â
The answer came not from thinking about game design, but from watching players define the meta.
âWeâve been watching marksmen go mid in pro and regular play for a while, but none of them feel like they belong there,â recalls game design lead Jeevun âJagâ Sidhu. âThey donât provide the things that champs designed for mid should, like crowd control or target access. So we wanted to craft an experience that would feel like a distinct assassin style, but also clearly feel like a marksman... and put those two worlds together in mid lane.â
Positioning is an incredibly important part of playing both assassins and marksmen. As an assassin, you want to flank and annihilate squishy carries, not awkwardly poke beefcake frontliners with an inflatable dagger. And as a marksman, you are the squishy carry with a big target on your back, so one wrong misstep can mean insta-death. Akshan is both of these things, so the team wanted to give him more control over his positioning in fights. That line of thinking led the team to some high-flying, super cool, suave gameplay.
âI wanted to represent some part of South Asian culture in Akshan, as thatâs something I grew up withâmy mom would watch a ton of Bollywood movies when we were young. And one signature element of Bollywood movies is that theyâre dramatic, with over-the-top action style thatâs all about spectacle and fun,â Jag says. âLeagueâs signature movement spells are often the coolest part of the game, and I have a light design goal to try to make a unique movement style for each champ I work on. Akshanâs original narrative writer David âInterlocutionerâ Slagle and I talked about ropes as a power source for a long time at the start of the processâwe talked about things like tripwires and traps. Those didnât work but a grappling hook sure did.â
And while all this was happening, the team also needed to think about the man behind the moves. What kind of person is Akshan? Why would he use stealth and a grappling hook to fight enemies head-on? And how did he get this way?
Rules Are Meant to Be Broken
When you think about assassins, the champs who come to mind are a lot of xXshad0wslayrXx 2edgy4me assassins, a very friendly succubus, a demonic clown, and a stupid fish thing. But none of that really felt right for Akshan. He swings into combat on a grappling hook, for peteâs sake. Certainly he should be more... cool.
âAs we started to really flesh out Akshanâs gameplay, it became clear that he was very much a charming rogue,â says game designer Glenn âRiot Twin Ensoâ Anderson. âAnd what do charming rogues do? They break through a glass window on a grappling hook, do a parkour move, and then shoot the bad guys in the face. That personality just fits his gameplay so well! But heâs not cocky like Ezreal. He wonât boast about all of his good deeds for attention, heâll quietly do them and maybe just throw a wink at you.â
Beyond being the kind of guy whoâd make you weak in the knees, Akshan doesnât play by the rules. Heâs firmly a âf$%^ the establishmentâ kind of guy. Even if that establishment is the revered ancient order, the Sentinels of Light.
âWeâd always intended for Akshan to become a member of the Sentinels,â shares senior concept artist Justin âRiot Earpâ Albers. âBut it was important that we capture his rule-breaking personality even when it came to the Sentinels. He has his own style of clothingâheâs not defined by anything other than who he is. Even his weapon, which is an ancient and extremely powerful Sentinel weapon, is something he has modified to fit the combat style he wants. It doesnât matter that itâs revered and feared by other SentinelsâAkshan has MacGyvered it by slapping a grappling hook on.â
Illustration exploration by Esben Rasmussen
But no oneâs as simple as that, and thereâs pain behind that smolder. A lifetime of hardship. A loss so great it nearly broke the man heâd worked so hard to become.
Akshan grew up a street urchin in a Shuriman village. Even at a young age he struggled to turn a blind eye to the injustices around him, and would stand up to even the most frightening warlord if he viewed their actions as wrong. Until one day he pissed off the wrong man.
He was beaten and left to die in the street, and even succumbed to deathâs sweet embrace. He was saved by a kind woman Shadya, who used a weapon both terrifying and powerful to resurrect the boy. She eventually became his mentor, training him to join the Sentinels and to put his convictions to good use.
Together the two traveled across Shurima to stockpile ancient Sentinel weapons. You know, to help against Viegoâs eventual return and the final battle between good and evil, light and dark. The usual stuff. And then everything came to a crashing halt when Shadya was murdered. Akshan took the weapon that once saved him and forgot all of Shadyaâs talk of stopping the oncoming Ruination. He wanted one thing and one thing only: vengeance.
âWe had a hard time finding the right balance between revenge and hero,â says principal narrative writer John âJohnODyinâ OâBryan. âThere were points during development where we made a slight adjustment to who he was, and he swayed too far into evil, and lost the good part about him. There was a span of time where he wasnât the type of man youâd want to root for. I think heâs landed in a place thatâs morally grey. He has strong morals and a good motivation, and thatâs what keeps him from being the type of man he hunts.â
Finding a balance between spite and justice was key to finding Akshanâs personality, which is especially important when you consider who he couldâve easily become...
Two Men, Not a Shirt Between Them
Akshan and Viego are two sides to the same coin. Theyâre two men whoâve lost people they loved. Two men who are driven by the need to get them back. The thing that separates them is the choices they made throughout their lives.
Viego was a spoiled prince who viewed a woman as his. Akshan was a street kid beaten to deathâliterallyâfor standing up for what was right. Viego murdered thousands when he refused to put his grief and selfishness aside. Akshan trained as a Sentinel of Light to defend those who canât defend themselves. Viego wants to destroy the world, and Akshan must save it.
This is all well and good, but Leagueâs a MOBA, not a visual novel. So no matter how much goes into the differences and similarities between these two men, none of it matters unless itâs captured in game.
âWhen thinking about Akshan as a midlane marksman, I couldnât help but think about how much I hate playing with them,â admits Jag. âTop lane, too! Either they kill their opponent at level two, snowball, and just carry the game and get all the credit... Or they fall behind and are totally nonfunctional. They donât provide the CC a mage can, and they take longer to scale. Basically, solo lane marksmen can be terrible game experiences for teammates. I didnât want that to be the case with Akshan. I love creating champions that remind players that working together is fun and has rewards... And it makes sense for who Akshan is as a person.â
Akshan has unparalleled target accessâand that became an answer to a question that the team hadnât asked yet: Who does he target?
The answer seems easy. Akshan goes after bad guys. Killers. Scoundrels. But there has to be a reward for hunting down individual people. A reward that expresses that he cares about his allies. What if he... brought them back to life?
âA lot of Akshanâs power comes from his weapon... and the modifications he has made to it,â explains Riot Earp. âI kept his grappling hook and boomerang as part of his gun to simplify his read and prevent him from coming across as âgadget guy,â but it also serves to show the importance of his weapon.â
Resurrection is a pretty difficult mechanic to get right in League. Especially when considering a champion needs to forfeit power elsewhere in their kit to have such a game-changing mechanic. When a champion has crowd control, mobility, or some other tool, they need to relinquish power in other ways. So the tradeoff for Akshanâs ability to revive his fallen teammates was to give up some of his actual combat power.
What this means in-game is that Akshanâs power is truly limited to burstânot the sustained front-to-back teamfight style of a traditional marksmanâand unlike many assassins, he has no forms of slow or crowd control. But what he brings to a teamfight is equally powerful. And besides, who doesnât love getting bailed out of a bad situation by a charming lad with a nice smile?
Akshanâs ally resurrection VFX by senior VFX artist Kelvin âRiot Faybaoâ Huynh
Akshanâs at his strongest when his allies are dying around him to an incredibly dominating opponentâlike an enemy Viego whoâs just gotten a quadra. Itâs in those moments that the rest fades away, and Akshan gets to be who he was destined to become: a hero.
âAkshanâs resurrection mechanic doesnât just speak to who he is, but his personal growth as well,â says JohnODyin. âHe took his weaponâthe thing he uses to revive his teammatesâagainst Shadyaâs wishes. Because he didnât care about Sentinel rules. But when heâs confronted with the reality of his decisions, he realizes that he should be honoring her life instead of avenging her death. He knows he has to move on from his vengeance.â







