Champion Insights: Vex
Editorâs note: Hi. Just as a heads up, we talk about depression in this article.
Picture this: Itâs 2006. You slam your bedroom door and flop onto your bed, the most recent argument with your parents replaying in your head. Reaching for your journal, you start to document their latest torture.
âthey just donât get me... NO ONE gets me. i swear they donât even try,â you scrawl furiously. âthey say they want me to be happy. donât they know how miserable i am here? iâm not their little ray of sunshine. my clothes are black to match the pit of my despairâthe darkness in my soul.â
Does this bring back memories of regret ringed with far too much black eyeliner? Yes? Good, this champ is for you. If not... Whatever. We donât care, and neither does Vex.
Sheâs Not Okay (We Promise)
When Vexâs development began, the team knew sheâd be a mage and a yordle. And while we make mages often, itâs been a while since a new yordle has plagued graced the Riftâseriously, Kled was released in 2016 (congrats youâre old).
Bandle City has a pretty diverse cast of champs who call it home. Thereâs a shark-summoning psychopath who plays painful practical jokes, a pilot who sounds like he should be talking over a HAM radio, and a sorceress who has definitely never licked a psychedelic toad, to name a few.
But what do they have in common? What makes a yordle, a yordle?
Yordles are spirit creatures who are deeply fascinated by Runeterra. So fascinated that they often leave Bandle City to learn more about the mortals who live there. Some yordles become so invested in their âstudiesâ that it affects their own personalities, leading to some interesting results. In other words: Some yordles glom onto a specific aspect of mortal culture and it slowly becomes who they are. For example, Poppy is an ultra-humble hero, Kled thinks he owns Noxus, Heimerdinger saw a scientist once and is now one of the most genius inventors in Runeterra. (You know, normal mortal stuff.)
This breath of human experience meant the team had loads of options for what could define Vex. But they wanted something unique among yordles. Something darker. Something...angsty.
League champs are usually designed to be aspirational. Theyâre often brave heroes who are destined to save Runeterra, or powerful villains hellbent on world domination. So what if we had a champion thatâs just meant to be relatable? Someone you might see yourself in. Somebody who just doesnât give a damn.
âI became an adult in the â90s, and Vex isnât all that different from the surly â90s slacker. Sheâs kind of too cool for everything,â shares principal narrative writer John âJohnODyinâ OâBryan. âBeyond that, a lack of motivation is something that me, and a lot of other people, identify with. I really wanted Vex to resonate with anyone with a history of depression. Who the f&^% hasnât wanted to not get out of bed and go do what they gotta do? But with Vex, we leaned more into the teenage feel of apathy and angst more than outright depression.â
Which, letâs do something we donât normally do in these articles and break that pesky fourth wall: Weâre not asserting that teenage angst is the same thing as clinical depression. But for many of us growing up (your friendly shitposting author included), we werenât sure if we were dealing with normal teenage hormones, perpetual bad moods, or actual clinical depression. And this is something the team poured into Vex, because they wanted to create a genuinely relatable experience that isnât often done in media.
Anyway, back to Vex.
Teenage angst is practically universal, and it felt like a unique personality for a yordle champ. But a surly, unmotivated teenager ran the risk of being kinda one-dimensional, and people are far, far more complex than that. Vex is more than that. Sheâs not just moody and apathetic. Thereâs more going on in her furry little yordle head that the team wanted to express.
Shadow, Weâre Goin Down
When concept art lead Gem âLonewingyâ Lim started to think about what Vex would look like, she needed to consider more than which shade of black the yordle would wear. She wanted to give Vex an outlet for her emotions.
Of all the apathetic teens in the spread, the âbig armsâ concept stood out the most. Vex could keep her air of cool, collected goth yordle while her hands betrayed her true feelings. But there was one problem: Vex was a mage, not a fighter.
âWhen you see two big hands on a champion, youâre limited to what you can express with their animations and gameplay,â Lonewingy explains. âIt basically boils down to things like grabbing, controlling, and puppeting. That direction was really risky because it didnât communicate how a mageâs gameplay is supposed to feel. So it wasnât the right direction for her. That meant we needed to find a new way for Vex to express herself.â
Luckily there was another concept in the original spread that spoke to the team. The âgoo bunny-mancer.â But the team had some questions, like âwhere did the bunnies come from? And why would this apathetic loner have pets?â The answer was that maybe they werenât just pets. Maybe they were more than that. Maybe they were a part of her all along.
The goo bunnies werenât the thing the team really likedâit was what they represented. So when Vexâs kit shifted to a control mage (more on that later), so did her visual design. And thatâs when Shadow was born.
Long before crushing on teaming up with Viego and becoming empowered by the Black Mist, Shadow was simply a shadow (huehue) of the power it is today. It was merely a tool Vex used to grab a bag of chips from the cabinet when she was too lazy to get up from her beanbag, and not a powerful source of shadow magic that almost caused Runeterra to fall to the whims of a shirtless simp king.
But the Shadow we have today almost wasnât. And the reason why is pretty dark... literally.
âVexâs color palette is almost all black, including Shadow. And thatâs a really difficult thing to get right while maintaining readability,â Lonewingy recalls. âThe first version of Shadow was a giant puddle of black ink with eyes and ears. Itâd get disturbed and ripple out, but it was really just an amorphous blob similar to Vladimirâs pool.â

âIt was really difficult to see whether Vex was facing forward or backward because of her clothing and how dark Shadow needed to be,â continues Lonewingy. âIt caused a huge headache for us because there were so many technical hurdles. We didnât have the tech to support a living shadow, and the engineering team put in so much work to make Shadow feel like a living, active part of Vex and League.â
Vex and Shadowâs interactions in-game might raise a few eyebrows. She often speaks to it with annoyance and angerâwhich certainly says something about how she sees herself. But more importantly, it grants a glimpse behind the carefully crafted mask of indifference to the thoughtful, crazy expressive yordle underneath... and to the crushes she pretends not to have.
You Know What They Do to Champs Like Vex in League of Legends
When we first talked about Vex, we mentioned that we were making an artillery mage. A lot of players were really hyped for thatâand for the record, so were we. Before we jump into the Vex we have today, letâs talk about how she started.
Vexâs original gameplay, designed by Nathan âLutzburgâ Lutz, created portals that extended the distance allied missiles traveled. Youâd essentially have Miss Fortune ults that went double distance, Blitzcrank hooks from out of nowhere, and all these other really scary, but really cool experiences. Except there was one problem: It cost multiple years of VFX budget.
Thatâs not an exaggeration. Nearly every missile ability in League needed to be completely redone with updated VFX just to interact with Vexâs kit. And that just wasnât feasible.
Vexâs artillery mage kit was centered around the extension mechanic, so when that was scrapped her entire kit needed to be reconsidered. Taking a step back to rethink her kit, the team realized they were overlooking the thing they loved most about Vex: her personality.
Vex is annoyed by everything around her, especially if itâs hyper and, *shudder* peppy. And you know whatâs high-energy and annoying in League? Dashes. There are so. Many. Dashes. And Vex is having none of it.
âEvery so often, Vexâs next basic spell fears and interrupts dashes. And whenever an enemy dashes near Vex, theyâre marked with Gloom and then her next basic attack, Q, or W deals bonus damage and refunds cooldown on the fear. Basically, the more an enemy dashes, the more damage she deals and interrupts their dashes,â explains game design manager Bryan âRiot Axesâ Salvatore. âBecause her new kit hook is only cool if people are nearby, Lutzburg and I needed to pull back on her range and make her feel more powerful when enemies are close. That meant she needed to not be an artillery mage anymore. Because if someone with range like Xerath is good against divers, they have no weaknesses, and thatâs not good game design.â
In short, if Yasuoâs dashing around and hasagi-ing minions half a screen away, Vex doesnât care. But if he and his toilet-paper-wearing brother come at her directly, sheâs going to get real annoyed and shut them down.

But Vex is a mage and not a fighter, which means she needs to be able to sling spells from some amount of range. Luckily thatâs precisely what her Shadowâs for.
âVexâs ult is really its own thing in her kit. Itâs basically a dash that resets on killâitâs a very high mobility, high octane, exciting moment which is actually super awkward for Vex! Because sheâs more into putting down high octane and exciting moments,â Riot Axes shares. âVexâs ult is Shadow, her expressive side, taking the wheel for a moment. How it all fits together is pretty simple, enemies dashing around near her annoy her and empower her to do more damage, and then if they try to escape she can turn the tables and dash to them to continue taking out her annoyance on them until theyâre dead.â

Welcome to the Vex Parade
Before you trudge off to lock in Vex the next time you see any high mobility champs on the enemy team, we wanted to leave you with one last conversation that didnât quite fit in but we wanted to share anyways:
âA question I kept coming back to during development was, âCan you make a MOBA champ that doesnât want to be a MOBA champ?ââ JohnODyin recalls. âI found that question super compelling. We never know how a championâs going to land, but Vex is a bigger gamble than we usually take. I think some people will really love her, and some wonât.â
âExactly! And thatâs okay! Not every champion has to speak to you, and thatâs completely fine, because sometimes theyâre targeted for someone else,â Lonewingy adds. âYouâve got your Sett players, Maokai players, Bard players... Iâm not expecting everyone to like Vex, but sheâs for the people who will.â
âI remember hearing her VO for the first time and some people thought it was too over-the-top. But I swear I actually knew this person in high school,â laughs Riot Axes.
âYeah. Making champions is just like making a rainbow,â offers JohnODyin. âYou have to make a rainbow when youâre making all these champs, and Vex gets to be our dark gray.â





