League of Legends Patch 26.13 Notes

Absolutely no demons allowed. - Locke

Our newest demon-huntin' baddie Locke is hitting the Rift this patch! You can check him out in between MSI matches—but you won't see him on that big stage yet. We've also got balance changes to a swathe of champions, from everyone's favorite “always chasin' charms, never savin' ADCs” support, to the Darkin who just won't die in my games.

Ranked 5s will also be returning for a limited run starting on June 26. We decided to bump down start times to 8pm, to accommodate all us eepy lil guys who need to go night night by 10pm. So time to text the squad and get into queue. We also have last hit indicators coming to Ranked and Normal Draft queues! So now there's no excuse to miss those canons, pal. (You can also turn them off if you like a challenge.)

Looking for more information on all things League of Legends? Check out our community-run wiki here!

Wrong patch notes? You can find the TFT patch notes here!

Erika “Riot Cashmiir” Haas
Steven “Riot sternest” Earnest
Yina “Riot Yina” Wen

Patch Highlights

Broken Covenant Jhin, Broken Covenant Aurora, Broken Covenant Shen, High Noon Akshan, and High Noon Locke will be available June 24, 2026.

Locke

Guilt's a sickness, and I've got the cure.

Locke, the Ashen Exorcist, is slayin' demons and disappointing his mother June 24th.


Passive - Silver Stake

  • Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.

Q - Ritual Nails

  • Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.

W - Soul Ignition

  • Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.

E - Ashen Pursuit

  • Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.

R - Purgatory

  • Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.
  • Locke Champion Spotlight here!

Champions

Aphelios

Since his nerfs earlier this year, Aphelios has fallen in priority and win rate. With some power budget freed up, we're pulling back on some of those earlier nerfs to highlight each gun's unique strengths.


Calibrum

  • Passive Mark Damage: 15 (10% bonus AD) ⇒ 15 (15% bonus AD)

Severum

  • Q - Onslaught Damage: 19 / 24.25 / 29.5 / 34.75 / 40% Total AD Dmg per attack ⇒ 20 / 25.25 / 30.5 / 35.75 / 41% Total AD Dmg per attack

Infernum

  • Q - Duskwave Damage: 20 - 110 (Level 1 - 18) (10 - 16% bonus AD) ⇒ 20 - 110 (Level 1 - 18) (15 - 21% bonus AD)

Crescendum

  • Q - Sentry Damage: 35 - 125 (Level 1 - 18) (30 - 48% bonus AD) ⇒ 35 - 125 (Level 1 - 18) (34 - 52% bonus AD)

Bard

Bard has been a tanky roaming meta staple for much of the season, so we're trimming his damage so tank Bard doesn't get to hit nearly as hard without investing in AP.


Passive - Traveler's Call

  • Damage Per Meep: 35 (+10 per 5 Chimes) (+40% AP) ⇒ 30 (+6 per 5 Chimes) (+40% AP)

Brand

Brand continues to dominate bot lane for most players, so we're nerfing his early passive detonation damage while offsetting some of that hit for more skilled players and supports through mana tuning.


Base Stats

  • Base Mana Regeneration: 9 ⇒ 11

Passive - Blaze

Passive

  • Detonation Damage: 8 - 12% (Levels 1 - 17) (+2% per 100 AP) ⇒ 6 - 12% (Levels 1 - 18, scaling above 18) (+2% per 100 AP)

E - Conflagration

  • Mana Cost: 70 / 75 / 80 / 85 / 90 ⇒ 90

Cassiopeia

Cassiopeia has risen to the top of pro play presence, even before our 26.12 nerfs to her major competition. We would like to preserve some of her unique strengths, like her rewarding laning and slippery speed, but she should have a less gigantic health bar for when opponents actually lock her down!


Base Stats

  • Health per level: 104 ⇒ 98

Draven

As the marksman meta has evolved around crit, on-hit, and caster builds, Draven has fallen behind. We're buffing his heavy-AD pattern instead of trying to redirect his itemization.


E - Stand Aside

  • Cooldown: 18 / 17 / 16 / 15 / 14s ⇒ 16 / 15 / 14 / 13 / 12s

R - Whirling Death

  • Damage Reduction on Enemy Hit: -8% multiplicatively, down to 40% (at 11 hits) ⇒ -5%, down to a minimum of 50% (at 14 hits)

Kai'Sa

Kai'Sa has struggled to get through lane and find her big Killer Instinct moments, so we're buffing her fallback W pattern early and her later-game backline dive threat.


W - Void Seeker

  • Cooldown: 22 / 20 / 18 / 16 / 14 ⇒ 20 / 18.5 / 17 / 15.5 / 14

R - Killer Instinct

  • Shield: 70 / 90 / 110 (+90 / 135 / 180% AD) (+120% AP) ⇒ 100 / 150 / 200 (+90 / 135 / 180% AD) (+120% AP)

K'Sante

K'Sante has been a major beneficiary with Doran's Helm entering the mix in Season 2, so we're lightly tapping down his early reliability while still rewarding successful all-ins.


E - Footwork

  • Shield: (80 / 120 / 160 / 200 / 240) (+15% bonus health) ⇒ (70 / 112.5 / 155 / 197.5 / 240) (+13.5% bonus health)

LeBlanc

We want to better reward LeBlanc players for landing some of her less guaranteed damage, rather than giving her more gank or lane support—both of which she does really well already.


R - Mimic

  • RQ1 / RE1 Damage: 70 / 140 / 210 ⇒ 70 / 150 / 230
  • Mark / Root Damage: 140 / 280 / 420 ⇒ 140 / 300 / 460
  • RW Damage: 150 / 300 / 450 ⇒ 150 / 315 / 480

Olaf

Olaf used to be a staple in the jungle but has been out of favor for a while now, despite our earlier attempts this season to help him out. We are looking to give him a bit more power to entice him back into the wilderness.


Q - Undertow

  • Monster Bonus Physical Damage: 20 / 35 / 50 / 65 / 80 ⇒ 20 / 45 / 70 / 95 / 120

Poppy

Jungle class diversity has been dominated almost exclusively by fighters for a while now, and we think Poppy is a good pick for a tankier counter option into many of the fighter junglers at the top of the meta. This buff is aimed at her jungle clear and gank windows while minimizing top and support impact.


Q - Hammer Shock

  • Monster Damage Cap: 50 / 80 / 110 / 140 / 170 ⇒ 75 / 105 / 135 / 165 / 195

Qiyana

Another class that's underrepresented in the jungle is assassins. We feel Qiyana is a great choice for a buff as she's recently been on the lower end of balanced in the jungle, so we're giving her a jungle-focused buff to help bring her back without meaningfully juicing mid lane.


Q - Edge of Ixtal

  • Monster Damage: 155% ⇒ 175%

Rek'Sai

Rek'Sai's combination of dueling power and mobility has made her too successful at high ranks, so we're shaving down her early-to-mid burst windows while preserving her unique map movement and longer fight pattern.


E - Furious Bite / Tunnel

  • Physical Damage: 80 / 108 / 136 / 164 / 192 (64% bonus AD) ⇒ 70 / 95 / 120 / 145 / 170 (60% bonus AD)
  • Bonus True Damage: 125% ⇒ 120%

Rumble

Rumble has been an extremely reliable blind-pick top laner for a long time, so we're lowering some of his early staying power and base damage while keeping his scaling pattern intact.


Q - Flamespitter

  • Damage: 60 / 85 / 110 / 135 / 160 (100% AP) ⇒ 50 / 75 / 100 / 125 / 150 (105% AP)

Senna

Senna players have moved over to a much stronger Bot lane farming pattern, so we're softening her farming and Shiv synergy while also tuning her DPS around having access to more souls. The Doran's Helm nerf should do the rest of the work necessary to get her to the right power level between roles.


Passive - Absolution

  • Soul Drop Chance (Senna Kill): 10% ⇒ 5%
  • Soul Drop Chance (Ally Kill): 28% ⇒ 32%
  • Crit Damage: -10% (180% / 27% with IE) ⇒ -15% (170% / 25.5% with IE)

Q - Piercing Darkness

  • Cooldown Refund: On Hit ⇒ On Attack

Sion

Sion has been resilient in both solo queue and pro play for a long time, so we're weakening some of his reliable early lane power and resource access without decimating his core tank fantasy.


Q - Decimating Smash

  • Min Damage: 40 / 60 / 80 / 100 / 120 ⇒ 30 / 45 / 60 / 75 / 90

W - Soul Furnace

  • Mana: 65 / 70 / 75 / 80 / 85 ⇒ 75 / 80 / 85 / 90 / 95

Vex

We feel Vex has had less of an impact in her games than we think she should, so we're giving her a quality of life buff that should make her reset pattern feel smoother so she can have more pop off giga plays.


E - Looming Darkness

  • Cooldown: 13s ⇒ 12s

R - Shadow Surge

  • Reset Time Window: 6s ⇒ 8s

Zaahen

Zaahen is already seeing more play across audiences, so we're giving him more room to fish for his early trade patterns and engage in mid game skirmishes without raising his scaling ceiling.


W - Dreaded Return

  • Cooldown: 16 / 15 / 14 / 13 / 12 ⇒ 14 / 13.5 / 13 / 12.5 / 12

Items

Doran's Helm

We overshot a bit with the 26.11 Doran's Helm buff, so we're tapping it back down while keeping the base health high and targeting the users it's overperforming on.

  • Armor and Magic Resistance: 10 ⇒ 8
  • Health: 140 ⇒ 150

Imperial Mandate

Imperial Mandate has landed softly, and the build path has been too awkward for many of its likely users, especially supports. We're smoothing out the path and shifting some of its power accordingly.

  • Build Path: Blasting Wand (850g) + Bandleglass Mirror (900g) + 650g ⇒ Amp Tome (400g) + Bandleglass Mirror (900g) + Amp Tome (400g) + 700g
  • Ability Power: 65 ⇒ 60
  • Unique - Control: 15 AH For Immobilizing Abilities ⇒ 20 AH For Immobilizing Abilities
  • Unique - Command: 6% Vulnerable ⇒ 7% Vulnerable

Last Hit Indicators in Normals & Ranked

We're going to be enabling Last Hit Indicators for Normal Draft & Ranked SR games. This feature has been live in Swiftplay & Co-op vs. AI for a while, and we've seen it result in new players being more successful at last-hitting than before. These players are now graduating into Normals & Ranked and are interested in continuing to use them.

We think it's better to focus on skill expression in other parts of the game—rather than understanding exactly when you can last-hit a minion—and are also pretty confident that these don't degrade skill expression in lane. You still need to be mindful of positioning, harassing your opponent, considering where both junglers are, understanding power spikes, and more.

We've seen that experienced players are disabling it, as they find it more distracting than helpful, but we believe it should be available for those who want it. Let us know what you think!

ARAM: Mayhem

Hello ARAMers!

In this patch, along with several recent hotfixes, we're continuing our work to create a healthier balance between new and existing Augments.

In our recent hotfixes, we have meaningfully improved how Ability Augments are offered to champions. These augments are now offered on spells that champions benefit from. We also fixed issues where certain spells could incorrectly receive augments that didn't work on them.

We also fixed an issue that prevented several critical strike-related Augments, such as Jeweled Gauntlet and It's Critical, from appearing as often as intended. Additionally, we resolved a bug that significantly reduced the chance of Ability Augments appearing in the third and fourth Augment slots.

Over the past week, we've continued tuning our new Augments. Some overperforming options, such as Tooth Fairy and Archmage, have received adjustments to bring them more in line with other choices. Meanwhile, weaker Augments like Glass Cannon and Pin Cushion have received buffs and usability improvements to help them better deliver on their intended fantasies.

We'll continue monitoring Augment performance and player sentiment as we work to keep Mayhem feeling fresh, balanced, and exciting.

See you on the Bridge!


Augments

Archmage

  • Tier: Gold ⇒ Prismatic

Combusting Interest

  • Percent Gold from Damage: 1% ⇒ 0.75%

From Down Town

  • Added restrictions to the largest Area of Effect size.

Glass Cannon

  • True Damage Percent: 15% ⇒ 25% / 15% melee / ranged

Pin Cushion

  • Damage per Nail: 20 - 30 ⇒ 20 - 60

Pressure Cooker

  • Total Burn Damage: 2% max Health ⇒ 1.5% max Health

Quickstep

  • Tier: Prismatic ⇒ Gold

Spirit Bomb

  • Shield Duration: 4s ⇒ 2s

Tooth Fairy

  • Burst Threshold: 20% ⇒ 25%
  • Lethality and Magic Penetration: 5 ⇒ 4

Twinfire

  • Critical Chance: 15% ⇒ 25%

Void Immolation

  • Added Passive Desolate: Killing an enemy deals magic damage around them.

Youch My Coins

  • Coin Drops: 16 ⇒ 9

Bugfixes

  • Fixed a bug where The Biggest Snowball Ever was dealing double damage to the target.
  • Fixed a bug where missing Health damage was calculated incorrectly.
  • Fixed a bug where two players having Pat on the back can result in infinite shields

Arena

This patch brings our newest Guest of Honor, Locke, and new toys for Stat anvils, along with a new augment. We are buffing a wide set of underperforming augments, adding the burn tag to some augments the community helped us catch, and are tuning several champion outliers.

We're also adding Locke as a new Guest of Honor and turning Round 15 into an augment round.

And finally, for patches 26.13 and 26.14, each weekend Arena will be shifting to Bravery and Crowd Favorite only matches. The weekday Arena games will remain as they currently are, but every Saturday and Sunday, Arena is embracing the Bravest and those willing to adapt to any situation.


Augments

Buff Buddies

  • Now counts as a burn source when gaining Red Buff from an ally leveling this augment.

Calculated Risk

  • Disabled.

Chain Lightning

  • Disabled.

Chroma Flux

  • Autocast Cooldown: 15s ⇒ 10s

Despoil

  • Curse Move Speed Ratio: 10% ⇒ 20%

Dust To Diamonds (Silver)

  •   NEW   When removed, gain 2 Prismatic Stat Anvils.

Final Form

  • Max Health Shield: 30% / 45% ⇒ 30% / 60%
  • Omnivamp: 15% / 20% ⇒ 15% / 25%
  • Buff Duration: 5s ⇒ 7.5s

Hivemind

  • Base Damage: 40 - 100 ⇒ 60 - 120

Hone Shardblade (Gold)

  • Can now only appear if you have Shardblade.
  • Instantly grants a Stat Anvil and now grants another Stat Anvil every round.

Juiced

  • Max Level Mana Threshold: 400 ⇒ 300

Nesting Doll

  • Tier: Gold ⇒ Prismatic

Overflow

  • Max Level Mana Threshold: 400 ⇒ 300

Quest: Rite Of The Forge God

  • Stat Amp: 35% ⇒ 40%

Quest: Void Immolation

  • Area of Effect Damage: True damage ⇒ Magic damage
  • Health Scaling: 1.5% total Health ⇒ 3.5% bonus Health
  • Added Hollow Radiance-style on-kill burst.

Spellcraft

  • Base Damage: 50 ⇒ 100
  • Slow per Blue Sticker: 40% ⇒ 45%

Upgrade Collector

  • Level 2 Gold Gained: 500 ⇒ 300
  • Level 2 Execution Threshold per stack: 1.5% ⇒ 1.25%
  • Max Execute: 27.5% ⇒ 23.75%

Champions

Elise

  • Passive Damage: 12 - 42 ⇒ 15 - 45
  • Passive Health on Hit: 6 - 12 ⇒ 10 - 25
  • Human E Stun Duration: 1.6 - 2.4 ⇒ 1.9 - 2.5
  • Spider E Damage and Healing Amp: 40% - 100% ⇒ 60% - 120%

Gnar

  • W Base Damage: 0 - 40 ⇒ 20 - 60
  • E Cooldown: 18 - 8 ⇒ 12 - 8

Kayn (Shadow Assassin)

  • Combat Empowered Duration: 3s ⇒ 4s
  • Bonus Magic Damage: 20 - 40% ⇒ 35 - 55%
  • Out of Combat Requirement: 8s ⇒ 4s

Renata Glasc

  • W Cooldown: 22 - 18 ⇒ 28 - 24

Samira

  • R Base Damage: 5 / 10 / 15 ⇒ 10 / 15 / 20

Swain

  • R Healing: 15 / 30 / 45 ⇒ 10 / 15 / 20

Zeri

  • Q Attack Speed to Attack Damage over cap: 60% ⇒ 80%
  • W Ability Power Ratio: 50% ⇒ 100%
  • E Cooldown Reduction on Passive or Q hit: 0.5 ⇒ 0.75
  • E Ability Power Ratio: 20% ⇒ 30%
  • R Base Bonus Move Speed: 15% ⇒ 20%
  • R Move Speed per stack: 1.5% ⇒ 2%

Zilean

  • Removed Arena-specific Q overrides.
  • Q Base Damage: 100 - 360 ⇒ 75 - 300
  • Q Ability Power Ratio: 100% ⇒ 90%

Items

2 Random Stat Shards (Gold)

  • Grants 2 random Gold Stat Shards.
  • Only offered to those dedicated to their craft.

2 Random Stat Shards (Silver)

  • Grants 2 random Silver Stat Shards.
  • Only offered to those dedicated to their craft.

Eclipse

  • Attack Damage: 50 ⇒ 60
  • Ability Haste: 10 ⇒ 15
  • Max Health Damage: 8% / 5.3% ⇒ 10% / 6.6%

Hellfire Hatchet

  • Attack Damage: 35 ⇒ 40
  • Per Target Cooldown: 10s ⇒ 8s

Opportunity

  • Lethality while out of combat: 15 ⇒ 20

Perplexity

  • Maximum Damage Amp Threshold: 2500 ⇒ 3000

Wordless Promise

  • Now counts as a burn for pyromancer's cloak and burn augments
  • Cooldown: 60s ⇒ 15s

Dragon Heart

  • Shared Ability Power and Ability Haste: 15% ⇒ 10%
  • Cooldown: 60s ⇒ 15s

Guests of Honor

Kindred

  • Lamb Revives: 2 ⇒ 1

Locke

  • New Guest of Honor.
  • During each Augment offering, one Augment is offered at a higher tier but is Fractured.
  • Fractured augments break into a Stat Anvil after 2 losses.
  • Winning 3 rounds with a Fractured augment removes the Fractured keyword.

Lux

  • Out of Combat Timer: 5 ⇒ 3
  • Shield per level value: 20 ⇒ 25
  • Shield per round loss: 75 ⇒ 100

Nocturne

  • Now grants wall walking while inside the darkness zones.
  • Number of zones: 1 - 3 ⇒ 3

Systems

Round 15

  • Round Type: Gold round ⇒ Augment round

Reporting Direct Messages

Player DMs have long been a gap in our reporting coverage, which has allowed bad actors to use direct messages as a place for chat toxicity with impunity. We are closing that loophole in this patch by adding a report menu directly into your chat interface. You can report and/or block a player at the same time by selecting the report button on the chat header, right-clicking the chat dialogue to summon the context menu, or from the block menu. Blocking a player means that DMs can no longer be exchanged. However, message history will persist during the same session after blocking or being blocked, so that players can no longer abuse the block function as a way to avoid being reported.

Once reported, we'll be able to view both sides of the conversation and take action where appropriate. All reported direct message data is handled securely and used strictly for moderation purposes. While we hope you don't have to use this feature often, this tool ensures accountability extends to all player communications in League.

Ranked 5s

Ranked 5s are back! Time to call the squad (or find some friends if you're like us.) On June 26, Ranked 5s will be live at 8 pm! Tournament Draft, double the stakes, no restrictions on who can play with each other, and unique rewards.

To learn more about Ranked 5s, check out the dev blog.

Discord Integration

As a reminder, in Discord supported regions, you can now connect your Riot and Discord accounts to jump into game with your Discord friends faster. Linking your accounts lets you invite Discord friends straight into your party, copy a lobby link to share with your server, or see which of your friends are playing so you can get into a lobby with them.

You can connect your Riot and Discord accounts in the League client, through Discord, from your account page, or you can check out this link to do it and learn more about it.

Bugfixes & QoL Changes

  • Fixed a bug where Baron Nashor's max stacks of Void Corruption was higher than intended.
  • Fixed a bug where Serpent's Fang's Shield Reaver damage applied Omnivamp.
  • Fixed a bug where Diana's R VFX may not play properly around different areas of the map.

Skins

This patch we have a few special skins coming out, returning, and bundles we want to highlight ahead of time. First off, Sahn-Uzal Mordekaiser is returning to The Sanctum until Patch 26.17.

Additionally, Broken Covenant Jhin is our MSI revenue share skin. A share of the proceeds from this skin and the bundle will go towards esports teams.

Finally, keep an eye out for the skins used at MSI Finals! We'll be running a 33% off discount on all direct purchase skins used by the winner of MSI Finals for one week after the series is over. Prestige and other Mythic Shop skins will appear in the Featured section.

Upcoming Skins & Chromas