League of Legends Patch 26.7 Notes
Tons of fun and fried chicken to be had!
This patch's live balance is on the smaller side as our focus shifts increasingly toward the season two update next month. We've got some adjustments to the support pool, with Nami and Karma dominating the high-skill support space and Rell all but disappearing. Otherwise, our nerfs are mostly to strong statistical over-performers.
Wrong patch notes? You can find the TFT patch notes here!
Lilu "Riot Riru" Cabreros
Erika "Riot Cashmiir" Haas
Steven "Riot sternest" Earnest
Patch Highlights
April Fool's 2026
In celebration of one of our time-honored traditions, we've been in the kitchen cooking up some extra crispy unlocks for you this patch.
Swain's Hot Chicken Rewards Program
The world's #1 franchise has set up a loyalty program for its favorite customers! Playing games will grant progress along the milestone track and unlock the following rewards for FREE.
| Milestone | Reward |
| 1 | "You Rang?" Icon |
| 2 | 500 BXP |
| 3 | "Unseen Bite" Icon |
| 4 | "Mrrrow" Emote |
| 5 | "Chef's Kiss" Emote |
| 6 | "Definitely Not" Emote |
| 7 | 500 BXP |
| 8 | "Trois Baguettes" Emote |
The rewards will be earnable for a limited time, ending with patch 26.8. Play and redeem them before corporate finds out!
Hextech Chest Superfans Unite!
For a limited time, players can display their true feelings for Hextech Chests. By purchasing the Hextech Fan Bundle for 250 RP, you will get a Hextech Chest, Hextech Key, and the super special "I <3 Hextech Chests" Title. You love them, they love you back, and it's time to let the whole world know.
Chaos on the Rift
This patch, be sure to check out non-ranked Summoner's Rift for some special chaos, ranging from disguised minions and monsters to items with rarity tiers! You'll need to play for yourself to find out all the features, but some of them include:
- Dearest Karthus (chance on death to summon a Karthus ult onto the enemy team)
- Shiny Minions and Monsters (chance for minions and monsters to be shiny, dropping gold coins on death which either team can pick up)
- GP5 Items, and the Lucky Urf Statue that builds from them
- Shiny Items (chance for completed items to be Uncommon, Rare, Mythic, or Legendary, gaining small stat bonuses and a shiny border)
- Hats on Takedown
- Certain Minions and Monsters have a chance to be disguised
Champions
Cassiopeia
We're looking to give some mid-favored love to Cass, who hasn't found her… uh… footing in the new season. By bumping up her base mana and empowered E scaling, she should feel a bit more freedom to angle for trades as well as be more rewarded when she finds them.
Base Stats
- Base Mana: 450 ⇒ 480
E - Twin Fang
- Bonus Magic Damage: 20 / 43 / 66 / 89 / 112 ⇒ 20 / 45 / 70 / 95 / 120
Graves
Graves has seen a ton of play since his True Grit buffs, and even though he's found pretty solid success with more durable builds, players are understandably still chasing those high roll crits to great results. Rather than rolling back his E buffs or pushing him further towards one build, we figured the best thing we can do is make his early clear and skirmishing a bit less consistent by dusting off an old wrench we haven't used in half a decade, though we are keeping an eye on his 4-digit autos!
Base Stats
- Base attack damage: 68⇒ 66
Kalista
Kalista and her players have been patiently awaiting buffs, and we're also ready to see her unleash her wrath once again. This change is aimed at making her hit harder when she finds an opening to stack up her spears.
E - Rend
- Total AD scaling on bonus damage per additional stack: (+ 20 / 25 / 30 / 35 / 40% AD) ⇒ (+ 20 / 27.5 / 35 / 42.5 / 50% AD)
Karma
Karma has been a force to be reckoned with in high-skill support play for some time now. We think Karma's strong early game is healthy, but we're tuning down her midgame shields to be less inspiring, as it's the only ability actually worth empowering and her enchanter builds far outperform her mage ones. This change should bring her Mantra options closer to equilibrium!
R - Mantra
- Empowered E - Defiance Bonus Primary / Secondary Target Shield : 50 / 100 / 150 / 200 (+45% AP) ⇒ 45 / 85 / 125 / 165 (+45% AP)
Nami
We're nerfing another one of the most powerful supports to bring her in line with other options. Nami often excels in extremely aggressive early lanes, utilizing W self cast to bounce damage to enemies and getting high value out of both effects in a single cast. Now she will need to be more intentional about whether she wants the heal or the damage more.
W - Ebb and Flow
- Bounce Modifier: -10% (+10% per 100 AP) effect per bounce ⇒ -20% (+15% per 100 AP) effect per bounce
Ornn
Ornn has been a standout among top lane tanks across all player skill levels, helped by the new top lane role quest accelerating his access to Masterworks. We believe he has an appropriate amount of CC and durability, but we're lowering his personal damage threat, especially against other high health champions.
W - Bellows Breath
- Brittle Proc Damage: 10-18% (Levels 1-18) ⇒ 9-17% (Levels 1-18)
Rell
In addition to our nerfs to Karma and Nami,, we're buffing one of our tank supports. Our hope here is to provide our favorite iron steed rider with a buff that drives excitement during her high points, so we're making the horse go fast and further rewarding her clutch engages.
E - Full Tilt
- Move Speed: 3s of 10%, increased to 25% when facing the empowered ally or a visible enemy champion ⇒ 15%, increased to 30%
R - Magnet Storm
- Damage: 120 / 200 / 280 (+110% AP) ⇒ 150 / 200 / 350 (+110% AP)
Shyvana
Ultimate haste no longer provides passive 0.015 passive fury generation per second but instead amplifies all fury generation by 1% per 1 ultimate haste. This should make ultimate haste function for Shyvana more similarly to how ability haste does for normal abilities.
We also micropatched some Sylas interactions last week. He was dealing too much damage when stealing Shyvana's Q by applying her on-hit damage twice and essentially double-dipping on his total attack damage vs. his primary target.
Singed
Singed has been a big winner this season with free teleport, experience, Protoplasm, homeguards, weaker grubs…the list is almost as long as the number of ingredients in his Insanity Potion! Instead of making his early game even more vulnerable, we want to make Singed a bit more reliant on his own accumulated gold rather than his experience and free stats, especially now that he's also doing a better job tanking damage.
R - Insanity Potion
- Bonus Stats: 25 / 60 / 95 ⇒ 25 / 55/ 85
Veigar
Veigar has often been at the threshold of being considered overpowered in bot lane, and he's been maintaining enough of a play rate there that it's time to step in. One thing different between bot Veigar and mid Veigar is his scaling nature. In bot, he's actually even more of a snowball champion than in mid where his win rate steadily climbs over game time. So we're blunting that early-mid spike with a cooldown nerf that his mid players aren't as reliant upon and can more easily outscale.
R - Primordial Burst
- Cooldown: 100 / 80 / 60 ⇒ 120 / 90 / 60
Systems
Farming as Supports
After last patch where we weakened this mechanic, we're now completely disabling the reduction in gold that used to kick in when support players killed too many minions in quick succession. This was added back when it was optimal to run two or more support items in the game, but now that it's impossible to do so in competitive environments, we feel this extra restriction is unwarranted. We'll be keeping an eye on support and bot laner dynamics around who farms the waves after this lands. We don't expect much will change but supports who have to catch some farm here and there shouldn't feel bad about it now.
ARAM: Mayhem
Our Poros have evolved…ARMS? Welcome to the April Fools patch!
This patch brings a variety of easter eggs to the Bridge, including a buffed Poro and rainbow-colored health bars. Keep an eye out and things might not be quite what they seem.
Gameplay & Systems Updates
- This patch focuses on reducing frustration around Augments and champion quality of life.
- For Poro Blaster, we've adjusted its knockback behavior to be less punishing for melee champions. It will now only knock back once when you have 5 Poros, and we've reduced the respawn timer to keep the action flowing. We've also made a small adjustment to Void Rift to make its periodic damage less overwhelming.
Bugfixes & Improvements
- This patch includes fixes for several champion-specific interactions, particularly around the shop and Augment behavior. We've also continued improving overall Augment usability, including fixes for: Prom Queen's charm interaction, Shyvana with Final City Transit, Neeko with firefox issue and Azir's Minion Mancer behavior.
We'll continue improving the Mayhem experience. Cheers, and see you on the Bridge!
Augments
Poro Blaster- NEW Knocks back enemies once only when you have 5 poros.
- Poro respawn time: 5s ⇒ 3.5s
Void Rift
- Added 0.75 second cooldown per target.
Champions
Shyvana- Fury Generation: 1.25 ⇒ 2.5
April Fool's
Vengeful Poros- Poros now use their muscular arms to move and attack players who hoard poro snax, dealing 1 true damage repeatedly until one of them gets fed.
Cheerful Poros
- A Poro (or Wharf Rat) will welcome players in chat at game start.
Poro Snax
- Poro Snax now visually look like cheeseburgers.
Flash
- Flash leaves behind an emoting afterimage.
Healthbar Scaling
- Healthbars scale with champion size.
Turrets
- Turrets flash Mastery when they kill a champion and use an emote when destroyed. Dying to a turret has a chance to self-ping Missing.
Dearest Karthus
- There's a small chance for an automatic chat message addressed to Karthus when Karthus reaches level 6.
Howling Abyss
- There's a small chance for Lissandra to send a message at the end of the game.
Party Favors
- New Item, Party Favor, is in the shop. Using it starts or joins a dance party. The more the merrier!
Custom Healthbar Colors
- New Item, Custom Healthbars, is in the shop. Purchase automatically changes the color of the buyers healthbar to the corresponding color.
Autofill and Secondary Matchmaking Improvements
Following the update we gave in 26.5, we are happy to confirm that the Autofill and Secondary Matchmaking has been enabled in all regions (e.g. trying to match autofill jungle vs autofill jungle).
We've seen very positive results and significant improvements on better in-lane match-ups, and will keep monitoring the performance of it.
Quality of Life Changes
- All champion abilities that directly interact with stats (Yasuo Q Cooldown, Kai'sa Evolutions) now scale with stat anvils in Mayhem.
- Vampirism is no longer offered if you have Warmog's Armor.
- Draw Your Sword is no longer offered if you have Runaan's Hurricane.
- Kayn no longer loses the ability to shop after choosing a form.
- Yuumi no longer loses the ability to shop after attaching to an ally.
- Dropkick no longer overrides a champion's execute indicator if they have one.
- Little Legends no longer display an icon on the minimap.
Bugfixes
- Fixed a bug where Shyvana lost fury on death with Final City Transit.
- Fixed a bug where Azir's W soldier damage was not increased by Minionmancer.
- Fixed a bug where Katarina's Q and W would trigger Stuck Here With Me.
- Fixed a bug where Mel could reflect Heads Up Cupcakes with W and gain gold from the generated cupcakes.
- Fixed a bug where Neeko selecting Firefox would interrupt her form transformation.
- Fixed a bug where Gangplank's E had no cooldown after selecting certain augments.
- Fixed an issue where Shaco with Hextech Vampirism could leave a clone at 0 health indefinitely if R was cast before death.
- Fixed a bug where Viego with King Me would upgrade ALL his items after exiting possession.
- Kog'Maw W now properly applies on the missile from the Dual Wield Augment.
- Fixed an issue where Mel Q would last too long after taking Cheating and Pandora's Box.
- Fixed an issue where Ultimate Awakening did not refresh Rengar's basic ability cooldowns.
- Fixed an issue where Sion with Ultimate Revolution could refresh R duration incorrectly when casting R again in zombie form.
- Fixed an issue where Fiddlesticks' W cooldown was not properly refunded from a full cast when selecting Bread and Jam.
- Fixed an issue where Samira's Q cooldown was not properly refunded after using her EQ combo.
- Fixed an issue where Lightning Strikes attack speed did not reduce Yasuo's Q cooldown.
- Fixed a bug where Taliyah with Rabble Rousing could spam R to heal.
- Fixed a bug where using Clown College's Deceive spell with Rell's abilities could cause her model to become stuck underground.
- Fixed a bug where Graves' R cooldown was not reduced after selecting Dashing.
- Fixed a bug where Kindred's abilities did not reset after casting R with Ultimate Awakening.
- Fixed a bug where Heimerdinger could trigger It's Killing Time by simply toggling R.
- Fixed a bug where Tahm Kench with It's Killing Time would fail to cast R but still trigger the rune.
- Fixed a bug where Renekton could remain invisible after using W with Clown College's Deceive.
- Fixed a bug where Udyr could remain invisible after using R with Clown College's Deceive.
- Fixed an issue where Skilled Sniper sometimes failed to refund cooldowns when hitting enemies with multiple spells at once.
- Fixed an issue where after Viego transforms into a champion with Heartsteel and then transforms back, enemies would still see the Heartsteel icon.
- Fixed an issue where Courage of the Colossus would trigger on self-crowd control.
- Fixed an issue where purchasing multiple Anvils before selecting a Hex could cause the Hex to disappear.
- Fixed an issue where Runaan's Hurricane could be purchased after selecting Draw Your Sword.
- Fixed an issue where Little Legends were visible in the enemy base when their owner was dead.
- Fixed a bug where Quantum Computing's cooldown could activate while dead.
- Fixed a bug where Draw your Sword still counted you as Melee after being transformed into a different augment by Pandora's Box.
- Fixed a bug where Impassible's Glacial Augment could be triggered multiple times before going on cooldown.
- Fixed a bug where the actual cooldown of Ultimate Awakening was 35 seconds instead of the described 20 seconds.
- Fixed a bug where Crit 'n Cast was tagged as a damage augment.
- Fixed a bug where Empowered By The Faithful could break movement when using WASD.
- Fixed a bug where Atma's did not display its granted Ability Haste.
- Fixed a bug where Restless Restoration would restore excessive health when first selected.
- Fixed a bug where Poro Blaster could knock back untargetable champions.
- Fixed a bug where Upgrade Snowball tooltip incorrectly stated that the area around hit enemies is revealed.
- Fixed a bug where Snowball Upgrade slow was not applied when hitting an enemy with Mark while Biggest Snowball Ever was equipped.
- Fixed a bug where selecting a Snowball augment while having Snowball with Dash available could grant two Snowball summoner spells.
- Fixed a bug where upgraded Lich Bane passive tooltip had incorrect spacing.
- Fixed a bug where Prom Queen could charm nearby champions and minions on death.
- Fixed a bug where some Flash SFX was missing after casting Flash 2.
- Inferno Triggered now properly checks for unique casts.
- Fixed a bug where selecting Self-Destruct while dead would trigger an immediate cast of the augment.
- Fixed a bug where Banshee's Veil would go on cooldown and not restore health when interacting with Heads Up Cupcakes.
- Fixed a bug where Heads up Cupcakes were destroyed by windwalls.
- Fixed a bug where Tap Dancer was missing its name when displayed in chat.
- Fixed a bug where gaining Hand of Baron while dead caused VFX spam.
- Fixed a bug where Hand of Baron's VFX were not removed while dead.
Demacia Rising
26.7 brings the final update to the Demacia Rising metagame, and the conclusion to the story. You can continue to upgrade and improve your kingdom until the beginning of Patch 26.9.
- STORY & REWARDS: Chapters 7 and 8 are now available with 16 new objectives. Complete Chapter 7 to unlock the Lux's Gambit icon, and Chapter 8 to unlock the Class of 2026 Emote. Unlock all Research to earn the Demacia Rising banner.
- NEW SETTLEMENTS: 4 new Settlements have been added. The Graygate (Heartland), Brenn Tor (Mountain), Wrenwall (Mountain), and Wrimvale (Border)
- CHAMPIONS: Jarvan IV and Quinn are now available.
- Jarvan IV is a front-line commander who empowers melee units with additional attack damage.
- Quinn targets enemies' back lines. She sends Valor to strike enemy ranged attackers.
- STRUCTURES: All Towns and Resource Generators (except Petricite Mills) are upgradeable to Level 5. Additionally, several new unique structures are available in research, including:
- Raptor Aviary: The Aviary sends Raptor Knights to defend nearby settlements. Upgrades to this structure increase the frequency of Raptor Knights' attacks. Raptor Aviaries are very useful for taking new settlements and defending against dangerous threats.
- Graykeep: Building Graykeep begins a chain of 5 unique events, each with permanent changes to your kingdom or units.
- RESEARCH: 16 new Research types are available, including upgrades to Kayle and Morgana.
Ranked
When disruptive behavior like AFKing or trolling is detected in a match, full LP refunds will be given to negatively impacted players instead of partial refunds.
Bugfixes & Quality of Life Changes
- Fixed a bug that caused Shyvana to lose SFX for all Emberstrike (Q) casts in both Human and Dragon form when using certain skins.
- Fixed a bug that caused Mel's Radiant Volley (Q) to go on cooldown after using Rebuttal (W) to block Zac's Stretching Strikes (Q).
- Fixed a bug that caused Ivern's Triggerseed (E) damage to count towards Samira's Daredevil Impulse (Passive).
- Fixed a bug that caused Riven's Runic Blade (Passive) damage to not be reduced when she critically strikes from items like Sundered Sky or Fiendhunter Bolts.
- Fixed a bug that caused vision indicators to remain on champions for the remainder of the game.
- Fixed a bug that caused the additional bolts from Runaan's Hurricane to still deal damage and apply on hit effects while blinded.
- Fixed a bug where the Reset Game cheat in Practice Tool caused turrets to have higher damage reduction than intended.
- Fixed a bug that caused Twisted Fate's Pick a Card (W) to consume a stack of Fiendhunter Bolts even though the attack cannot critically strike.
- Fixed a bug where Swiftplay's scoreboard displayed Voidgrubs and Rift Herald counters even though they are not present in the game mode.
Upcoming Skins & Chromas
The following skins will be released in this patch:
The following chromas will be released this patch:



















