/dev diary: The Music of Arcane
We sit down with Christian Linke and Toa Dunn to dive into the music of Arcane.
Ghostcrawler here from Riot Creative Development and IP. Hope everyone is staying healthy and safe during these strange times. I’m here with some not so great news to share, so I’ll get right to it.
*Sigh* due to the COVID-19 pandemic, we unfortunately have to delay the worldwide release of our first animated series, Arcane, to 2021.
Everyone here at Riot is bummed. We were really looking forward to bringing you the show this year, but we need to balance our excitement for the story with the safety and well-being of our teams and partners. Our revised plan is to release Arcane in 2021, so stay tuned to our channels for more specific updates as we get closer.
Creative development and production is hard, especially in a world where you can’t see your coworkers IRL. We have video meetings now, which help, but they are no substitute for being in a room where we can really get the creative energy flowing. Combine these issues, along with the technical difficulties of production at the international scale, and the problem becomes a lot bigger. Props to our amazing creative partner, Fortiche, who has continued to do everything they can to keep moving Arcane forward.
That being said, overall, we are pretty happy with what Riot has been able to deliver to you this year, despite the pandemic. We’ve just shipped VALORANT, our first FPS game in a new IP, alongside Legends of Runeterra, our first new multi-platform game. Hats off to the amazing teams working on these games. We really do hope you’ll give them a try.
We try to be as transparent with you as possible. I know this news is probably disappointing. We are disappointed. But Arcane is shaping up to be an amazing story and one we'll share with you as soon as we can.