These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The work or goals could change depending on what we discover, and projects mentioned may get delayed or even stopped. That said, I believe it’s important to share as much as we can even if plans may change.
It has already been quite a crazy week with Preseason going to PBE. We are poring through tons of feedback and assessing any changes we should be making. If you missed them, here are our PBE feedback threads for Item Systems and The Shop and Icons.
Because we want to have Preseason on PBE for an extended period of time, it leads to a slightly more complex schedule so that we can also have PBE time for each patch (10.21, 10.22). It should look something like this:
With the scope and impact of these item changes this preseason, we are dedicating extra time and resources to respond to feedback and resolve unforeseen issues. In a typical year, we begin early work on the next year’s preseason in December, shortly after the last one has shipped.
This time around we are specifically having the full team focus entirely on needed follow up for the Item System overhaul after launch. This means that the full team of Designers, QA, Engineers, and Artists will be available to make adjustments and improvements to any of the features we don’t think quite hit the mark. Without any other projects on their plate we hope for a fast follow up that gets the game into a fresh but stable state ASAP.
We want to always be reaching for big and impactful improvements to keep pushing League to be the best competitive game in the world, but we also are mindful of not undermining what is great about the game today.
Thanks again everyone for playing. Stay safe out there.