Attention all ghouls, ghosts, and spooky scary skeletons!
The magic dust from the last two patches may have settled, but we have a few more tricks and treats in store for the rest of this season. This patch has a handful of champion tweaks to keep things brewing smoothly, plus a set of bewitching new skins to
Hope you caught the first day of Worlds 2021—it's off to a wicked start.
With TFT’s Worlds patch behind us as well, this next one is sure to cast (on you) a spell. Check out the full TFT patch notes here!
Q damage decreased late; mana cost increased and no longer scales.
Amumu's gotten a little too strong in both jungle and support. He's uncharacteristically made lots of friends in bot lane, so we're nerfing him a little more there.
W cooldown decreased and no longer scales.
Darius hasn't been all that commanding lately. We're buffing his sidelane pushing and dueling powers while making his W more of a one-point wonder.
Base health and armor growth increased.
Elise keeps getting trampled underfoot by monsters and foes in the jungle, so we're boosting her carapace to help her survivability. (That's spider-speak for defense, by the way.)
W cooldown reduced and no longer scales; healing against minions and monsters increased.
Hecarim used to stampede over Pro play with his full tank builds but has since become more of a fighter. We're helping him continue in this new direction with a chance to get a second W cast in fights, plus a buff to his sustain and clear.
Passive bonus AD ratio at max stacks reduced.
Playing Irelia late game shouldn't be a total waltz in the park. She's succeeding too easily—especially when she stacks heavy AD items like Sterak's and Goredrinker—so we're cutting down on the bladedancer's passive boost late.
Passive bonus damage reduced.
Jarvan IV's been dominating the jungle meta with his exemplary ganks and super fast clear. We're partially reverting his 11.16 buffs—more specifically, the part that helped his dueling and clearing capabilities.
Passive shield decreased.
Shen's tipping the top lane tank meta out of equilibrium. We're reverting the 10.15 buff to his shield to restore some of the balance.
E base damage and AP ratio decreased.
The mad chemist has gotten a little out of hand ever since we added a couple tricks to his name, like Grievous Wounds on his R+Q. Reducing the output on one of his less signature moves should keep him in smog check.
Q damage to monsters hit by subsequent stones reduced.
Taliyah is doing a bit too well in the jungle after her latest set of buffs. We're helping her stay grounded without eroding her rediscovered powers in mid.
R cone damage increased.
Tank phoenix Udyr was a menace in Pro earlier this season thanks to items like Turbo Chemtank. The meta's changed quite a bit since then, and it's left him in a pretty sad state. We're reverting the 11.12 nerf on his R to let him spread his wings once again.
Imperial Mandate hasn't been a strong choice for most enchanter supports and bot lane mages. We're giving it the royal treatment with a damage boost to make it more viable as a Mythic.
Smite healing based on max health reduced. Gromp and Ancient Krug base AD decreased.
Smite has always been a powerful spell to heal your way out of death in the jungle, but it's doing this a little too well. We're partially reverting the 11.10 Smite changes to reign it in. To compensate, we’re reducing a couple of the stronger camps' base damage to help early game clear.
Team formation for the first weekend of Worlds Clash opens on October 11, with matches taking place on October 16 and 17. In addition to the standard trophy, banner, and logo rewards, Worlds Clash grants an additional Loot Capsule containing:
Unbound Thresh, originally released as an Event Token exclusive during Sentinels of Light, will be added to the store as a regularly-purchasable 750 RP skin. We're also making splash and in-game adjustments to better match Thresh's face with his appearance in the Thresh Unbound: A Night at the Inn video!