The Lavender Sea continues to grow, and with it, Bel'Veth descends upon the Rift to claim it as her own. Join Bel'Veth, the Void Empress, this patch!
The numbers are in and… champions are now more durable! After the sweeping changes we introduced in the last patch, this week we're on cleanup duty to restore balance to the Rift. Two big things to keep in mind here. First of all, we don’t want to over nerf/buff any champions as an immediate response to the Durability Update. We’re avoiding this by considering each champs’ individual strengths and weaknesses relative to their overall class/role balance and preferred itemization choices. Second, since the 12.10 healing and shielding nerfs were done across the board, they ended up affecting some champs more than others. This round, we’re going through champs individually and returning heal and shielding power where needed, or reinvesting that lost power into other aspects of their kit.
In other news, we also have the brand new Ocean Song skin line releasing this patch and with it Prestige Ocean Song Seraphine for a limited time. (Before you ask, no, the Ocean they're in isn't the same as Bel'Veth's Lavender one.)
TFT: Dragonlands takes flight this patch, sending Pengu and friends to a new set in a world of islands diverse in ecology and combat strategy. Check out the new set mechanics, traits, champions, and more, in the TFT patch notes here!
Bel'Veth, the Void Empress, will be hitting the Rift on June 9, 2022.
Battle Boss Bel'Veth, Ocean Song Ashe, Ocean Song Nidalee, Ocean Song Seraphine, Ocean Song Yone, and Ocean Song Zeri will be available June 9, 2022.
Prestige Ocean Song Seraphine will be available from June 9 until July 14, 2022.
The Void Empress
Join the Lavender Sea on June 9!
Passive attack speed and Lethality with rank up increased.
Aphelios has been very weak this patch, and he didn’t get much help from the Durability Update. We're buffing up his passive to help add a little more
firemoon power to his guns.
Passive percent health burn damage decreased.
Brand has been on fire since the Durability Update given that everyone having more HP increases the value of his abilities. We're partially extinguishing his ability to burn his enemies with percent max health damage.
Q AD scaling decreased early and increased late, mana cost increased early and decreased late. E base damage increased and cooldown decreased.
Cait wasn't in a great place pre-12.10, and her lane bully reputation has only continued to suffer with the update. We're putting more power in her Piltover Peacemaker to help her procure her proper place pressuring preposterous people (lane opponents).
Health growth decreased. Mana growth increased.
The Tidal Trickster has been keeping his head above water, but his big mana costs feel pretty bad in extended combat. We're giving him more to work with later in the game, but also bringing down his tankiness so he doesn't get too playful out there.
Q AP scaling increased, cooldown decreased. E cooldown decreased.
Gragas hasn't been keeping up with the extended fights that came with the Durability Update, so we're topping off his Graggy Ice by giving him some more drinking power and agility to help his rotations in longer skirmishes.
W cooldown increased, bonus armor/MR decreased early and now scales with ability rank. E cooldown refund from first basic attack decreased.
Gwen's been the most dominant top laner in Pro thanks to her high resilience, mobility, and damage. In particular, with longer fight durations, she's more often able to cast Hallowed Mist twice, so we're increasing the cooldown of her incredibly powerful teamfight tool. We're also reverting the E change from 12.7 which was giving her dash more uptime in fights than intended.
Q healing increased. E cooldown decreased early.
The Durability Update didn't do our Blade Dancer any favors, greatly reducing her potential to get kills in the early game. While this was intended, she is a bit weaker than we’d like so we're giving her a small sustain boost and more opportunities to stun opponents to help her out in ways that aren’t burst damage. Better
Q damage decreased in Darkin form.
Darkin Kayn has been reaping quite a lot of benefits from the Durability Update, with all these champions walking around with more health and whatnot. Pulling some power from his Q to help him find balance post-12.10.
Q armor and MR shred decreased, passive attack speed decreased. W percent max health damage on-hit decreased.
Our little Void puppy has started baring his fangs (oddly enough, they look a lot like Guinsoo's Rageblade). Given his knack for gnawing through his chew toys and enemies in longer team fights, we're
headpatting down his percent health damage and attack speed.
Base AD increased. Q damage increased.
Lee Sin has been struggling to consistently snowball his early leads since the Durability Update, so we're rolling back some nerfs implemented in 12.7 to help him find his footing again.
Base health decreased. Passive damage decreased.
Much like Brand and Kayn, Lillia's abilities that deal percent max health damage were indirectly buffed by the Durability Update. We're toning down the areas that benefited most to make her a little less of a nightmare this patch.
HP growth decreased. E base true damage on-hit decreased.
It turns out that when a tanky champion can deal true damage, it's a little strong. We're taking down Yi's durability and true damage, which both greatly benefited from the Durability Update.
Q healing against non-champions increased. E cooldown now decreases with ability rank.
Nunu has been a burst reliant tank, and his nerfs in patch 12.10 negatively affected both his burstiness and his tankiness. We like him being slightly less lethal, but in exchange we’re giving him some additional durability to offset the reduced damage. Also you can now throw more snowballs per game. Like a LOT more snowballs. Snowball fight anyone?
Passive maximum Life Steal value threshold increased. Q damage increased, minimum recast time decreased. W cooldown increased late. R passive armor and MR decreased.
With the combination of the Durability Update and his mid-scope, Olaf was living up to his berserker fantasy a little too much, especially up in top lane. We're pulling back on some of his bonus stats and making him less tanky late game in exchange for more jungle clear efficiency to give jungle Olafs some needed help.
Q healing increased. W cooldown decreased. E mana cost decreased, shield strength increased.
Rakan was hit pretty hard by the Durability Update given his heavy use of shields and his reliance on getting takedowns with his CC (something much harder with more durable champs). We're giving him back what he lost plus a little more in hopes he can make a Grand Entrance back onto the Rift.
Base health decreased. R cooldown increased late.
Rengar has been finding a lot of success with his lethality and fighter builds recently, especially in Elite tiers of play. We’re giving him some more generalized nerfs for now while we keep an eye on how his builds and itemization choices land this patch.
E AP ratio increased, mana cost decreased.
We're loosening up some of Ryze's mana restrictions so his spellcasting is a little more forgiving while he's scaling up. We understand that this isn’t going to resolve all of the issues he’s currently facing, but this should help make him a little less blue while we look into new ways to make Ryze feel good in solo queue without dominating pro play.
AD growth increased. Q AD scaling increased.
Since the Durability Update, Samira has been struggling to find those explosive leads and snowball opportunities. We're increasing her scaling a bit so she's got more potential to style on her enemies in later stages of the game.
Passive Mist Wraith drop rate for Senna's minion kills increased. Q slow strength decreased; slow duration decreased early and now scales with rank.
Senna has been a bit too strong with the Durability Update, consistently winning lane and oppressing her opponents. We're taking down her power as a support and, in exchange, giving ADC Senna more chances to collect Mist Wraiths.
Passive healing decreased. W magic damage and AP scaling decreased. R healing per tick decreased.
Turns out Swain's new empire was Patch 12.10, quickly rising to power in every lane. We're nerfing him across the board with particular attention to Top and Mid, making his healing and damage lower at later stages of the game.
W mana cost decreased, AP ratio for healing increased, cooldown decreased early. E cooldown decreased early.
With the Durability Update, Sylas has found himself unable to burst down opponents like he used to. While his burst has been nerfed, we actually aren’t planning on buffing it back to what it once was. Instead we want to give him back power in other meaningful ways. For now, we're buffing his versatility so he can find more ways to fight the system.
Passive magic damage on-hit increased. Q heal increased. R shield strength increased.
UNBENCHED. UNLOADED. UNCLOGGED. The Durability Update wasn't particularly nice to Tahm in any of his roles, so we're granting this fish's wishes by giving him some compensatory buffs to his heals and shields which should help him stick around longer in extended fights.
Base health decreased. Passive updated. Q damage decreased. E damage to monsters increased. R updated.
Taliyah's mid-scope update in Patch 12.9 was great for Taliyah players, especially those in Elite tiers of play. We're introducing some Elite-skewed nerfs that should erode some of her power as well as some QoL changes and bug fixes to help her out.
Q healing increased, mana cost decreased and no longer increases with rank. E cooldown decreased, stun duration increased.
Taric hasn’t been the radiant gem he once was, so we’re giving him some large buffs that should help him thrive in extended combat situations to help him shine in the new meta.
Q healing increased. R cooldown decreased.
Tryndamere took a big tumble in patch 12.10. His healing from Fury comes at a high cost so we're reverting the pre-emptive healing nerfs we gave him in patch 12.10 while giving his ultimate more up time in games.
Base armor decreased and armor growth increased. E cooldown increased.
We're targeting Veigar's level scaling by limiting access on his E. This should bring his team fight control back to reasonable heights, especially in late game after he gets some Ability Haste.
W cooldown increased early. E bonus damage to monsters decreased.
Wukong was already quite powerful before, and the durability update pushed him over the edge. We're looking to nerf his jungle role through clear speed and tap down top a bit as well through early mobility.
Passive healing AD ratio increased. W damage increased, mana cost now decreases with rank.
Xin Zhao doesn't pose as much of a threat to backline carries as he used to, so we're giving him a bit more damage on his fairest spell and returning some of his extended combat power.
Q active damage increased, charged basic attack AP ratio and damage based on target's missing health increased, slow on charged basic attacks removed. W AD scaling increased, slow strength decreased, cooldown decreased. E cooldown decreased, cooldown reduction per basic attack and crit decreased. R cooldown decreased, move speed per stack decreased, stacks per champion hit with initial cast increased.
Zeri, Zeri, we've nerfed you so much you haven't been remotely scary. So this time around, we're giving you more damage to make you merry. That said, buffs come at a cost, and we're being wary, so we're lowering your utility and mobility, you electric carry.
Despite the systemic nerf last patch, Grievous Wounds is still too impactful in the game, forcing us to push healing to unreasonable levels. We think GW itself should be a conscious choice that really shines against enemies with overwhelming amounts of healing, not just moderate amounts, since that detracts from more exciting items you can buy. So, we're nerfing GW itself a little bit more, but also compensating the items that apply it to keep them at roughly the same power level.
These changes apply to all Grievous Wounds items below, as well as Grievous Wounds applied by abilities (Katarina, Kled, Singed, Varus, and Ignite).
We're tuning AP Mythics with a holistic approach to bring their power levels closer together. In particular, Liandry's and Riftmaker both went up with the Durability Update thanks to longer combat times, while Everfrost has been strong for quite some time. Crown has been underwhelming even before and has become even less desirable with lower burst in 12.10. Lastly, Night Harvester has been underpicked by AP assassins and needed a little love.
Tanks as a whole have been struggling after the Durability Update. Since everyone's gotten tankier, the tank class's main advantage has been nerfed (relatively speaking) whereas their already low damage is even less threatening than before. We're increasing the health on their Mythics to form the foundation for higher resists on their primary Legendaries, and buffing a few Legendaries as well.
Death's Dance and Maw of Malmortius have been hot topics even before the Durability Update. We wanted to see where they would land post-update before touching them and, seeing that they're still too powerful, we're tapping down on them a bit. On the other hand, BoRK fell off a bit, though not quite as much as Sterak's, so they're receiving buffs accordingly. Lastly, Goredrinker needed a bit of a boost, so we're increasing its Ability Haste scaling to give it more power in extended combat.
Kraken Slayer has naturally gone up with extended combat times, so we're tapping down on its third-stack bonus, too.
Unrelated to the Durability Update, Umbral Glaive's been giving a bit too much vision control, so we're reverting half of the cooldown buff from 12.7.
First towers kinda SLAP right now. We overshot some of the early game damage buffs to towers in the update by a little bit, which has deterred some proactive and aggressive plays in early lane phase. We're toning them down so they aren't such super-safe havens for the scaling champs who have been thriving on 12.10.
Team formation for the Clash Demacia Cup began on June 6, and the tournament begins on June 11 and 12! Team formation for week 2 of the Cup will start on June 20 with the tournament days being June 25 and 26.
End of Game chat is now opt-in! You'll only see messages from other players in the post-game lobby if you click on the chat icon or enter a chat message. Clicking on the chat icon will turn on/off player messages.
The following skins will be released in this patch:
The following chromas will be released this patch: