Patch 12.12 notes

Make snow mistake—it's patch 12.12!
Make snow mistake—it's patch 12.12!

We're here with another set of balance changes, several of which are continued follow-ups to the 12.10 Durability Update. Certain heals and shields are getting further adjustments, while select burst and engage mechanics will receive the little extra oomph that they needed. Champion pets can have a little durability, too.

This patch also brings back the Essence Emporium for a limited time. The Mythic Shop is also rotating for the first time ever, introducing Ashen Knight Pantheon and more. And oh, was that a chill in the air? The Snow Moon must be rising...

Brrrr, cold nights can be rough. Good thing it's always warm and sunny in Dragonlands! Check out our first patch of the new set at the TFT patch notes here.
Jina "ahrisoo" Yoon Lilu “Riru” Cabreros Paul "RiotAether" Perscheid

Mid-Patch Updates

6/30/2022 Mid-Patch 12.12 Balances

We're doing a handful of balance adjustments in observance of the longer-than-usual patch.


AD Growth 2 1.7
Health Growth 105 99
E - Life Steal 20/21.5/23/24.5/26% 20% at all ranks
E - Cooldown 22/20/18/16/14 22/20.5/19/17.5/16 seconds
R - Bonus Health 100/150/200 (+165% bonus AD) (+90% AP) 100/150/200 (+120% bonus AD) (+90% AP)


AD Growth 3.4 3.8
Passive - Bonus Physical Damage 50/75/100% 60/85/110% total AD (levels 1/7/13)
Passive - Headshot Crit Chance Ratio 100% 120%
W - Headshot Damage Increase 60/105/150/195/240 (+40/55/70/85/100% bonus AD) 40/85/130/175/220 (+40/50/60/70/80% bonus AD)


Passive - AP Ratio 55/66/77/88% 65/75/85/95% (levels 1/6/11/16)
Q - Magic Damage 75/105/135/165/195 (+30% AP) 80/110/140/170/200 (+35% AP)
R - Physical Damage Per Dagger 16% (+16% per 70% bonus attack speed) bonus AD 18% (+18% per 60% bonus attack speed) bonus AD
R - On-Hit Effectiveness 28/33/38% 30/35/40%


Passive - Sunlight Magic Damage 25-144 32-168 (levels 1-18)


Base Health 560 530
Q - Base Damage 40/70/100/130/160 30/65/100/135/170
W - Root Duration 1.25/1.5/1.75/2/2.25 1/1.25/1.5/1.75/2 seconds


Passive - AP Ratio Per Note 6/7/8/9% (levels 1/6/11/16) 7% at all levels
E - CC Duration 1.5 1.25 seconds


Passive - Bonus AD Ratio 15% 25%
Q - Bonus AD Ratio 40% 50%
W - Cooldown 16 15 seconds
W - Box Duration 40 (+5% AP) seconds 49 (+10% AP) seconds

Tahm Kench

Health Growth 109 103
Passive - Bonus Magic Damage On-Hit 8-60 (levels 1-18) (+4% bonus health) 8-60 (levels 1-18) (+3% bonus health)


E - Damage Against Monsters 160% 120%
R - Cooldown 120/105/90 130/110/90 seconds


Passive - Basic Attack Bonus Range 50 0


R - Bonus Move Speed per Stack 1% 0.5%

Patch Highlights

Snow Moon Caitlyn, Snow Moon Illaoi, and Snow Moon Kayn will be available June 23, 2022. Ashen Knight Pantheon will be available June 23, 2022.



Q mana cost decreased, now increases with rank. R base damage increased.

Amumu support has all but disappeared after the heavy nerfs to his mana costs last season. We're reverting those and giving his ult more early power to help him find some friends in bot lane again.

Q - Bandage Toss

Mana Cost 70 30/35/40/45/50

R - Curse of the Sad Mummy

Damage 150/250/350 (+80% AP) 200/300/400 (+80% AP)


Q AP ratio increased. Tibbers base health, armor, and MR increased.

Annie's burst builds have fallen off since the Durability Update, especially at higher levels of play. We're making her combos a little more fire and giving Tibbers his own CDU (Cuddly Durability Update).

Q - Disintegrate

Damage 80/115/150/185/220 (+75% AP) 80/115/150/185/220 (+80% AP)

R - Summon: Tibbers

Tibbers - Base Health 1200/2100/3000 1300/2200/3100
Tibbers - Base Armor & Magic Resistance 30/50/70 30/60/90


Basic attack range increased; base health regen and growth decreased. Passive stack value increased early and now reaches maximum at level 13; large minions now grant 1 stack. E base damage decreased, life steal decreased late. R bonus attack range and explosion damage based on enemy's missing health no longer increase with rank; Void Remora health decreased early and now increases with rank.

The Empress of the Void is reigning with a bit too much terror in lower and average skill brackets. These nerfs should reduce her strength in lower levels of play to a more stable win rate across the board. A few visual updates have also been made to Bel'Veth's true form based on player feedback!

Base Stats

Basic Attack Range 125 175
Health Regeneration 8.5 6
Health Regeneration Growth 0.85 0.6
Health Regeneration at Level 18 22.95 16.2

Passive - Death in Lavender

Bonus Attack Speed per Lavender Stack 0.25-1.25% (levels 1-18) 0.28-1% (levels 1-13)
newTHE LAVENDER CS Bel'Veth now gains 1 Lavender stack per large minion

E - Royal Maelstrom

Minimum Damage per Hit 8/11/14/17/20 (+6% AD) 8/10/12/14/16 (+6% AD)
Life Steal 20/22/24/26/28% 20/21.5/23/24.5/26%

R - Endless Banquet

Explosion Damage Based on Target's Missing Health 25/30/35% 25% at all ranks
Bonus Attack Range 50/75/100 50 at all ranks
Void Remora Health 70% 50/60/70% of minion's maximum health

Bugfixes & Updates

  • Bel'Veth's true form E - Royal Maelstrom animation has been tweaked at higher attack speeds
  • Bel'Veth's true form basic attack animation has been adjusted to swing slightly less at slower attack speeds
  • Sheen will no longer proc if Bel'Veth attempts to cast Q - Void Surge in a direction that is on cooldown
  • Bel'Veth's Q - Void Surge no longer deals double the intended true damage from R - Endless Banquet's passive
  • Fixed a bug where, if she was already in her true form, Bel'Veth would lose her health bonus upon consuming Void Coral
  • Fixed a bug where, if Bel'Veth's Void Remora attacked an undead Sion, Void Coral would spawn when his passive expired
  • Fixed a bug where Bel'Veth's true form duration sometimes failed to properly refresh upon consuming Void Coral
  • Fixed a bug where Bel'Veth's basic attack SFX were sometimes audible to enemies through Fog of War


Q base damage increased. R active base damage increased.

Blitzcrank's engage capabilities have gathered some rust since the Durability Update. We’re making his hooks hurt more so they feel as rewarding to land as they should.

Q - Rocket Grab

Damage 90/140/190/240/290 (+120% AP) 105/155/205/255/305 (+120% AP)

R - Static Field

Detonation Damage 250/375/500 (+100% AP) 275/400/525 (+100% AP)

Dr. Mundo

Passive health regen decreased. R increased base health decreased.

Mundo's malpractice was already doing well, but now that Grievous Wound is weaker, it's time we check his medical license. We're nerfing him overall by lowering his healing, but the larger chunk of health missing should make his fantasy really come alive when he injects his maximum dosage.

Passive - Goes Where He Pleases

Health Regeneration 1-2% maximum health (levels 1-18) 0.8-1.6% maximum health (levels 1-18)

R - Maximum Dosage

Increased Base Health 10/15/20% missing health 8/11.5/15% missing health


Passive AD ratio decreased.

Since the Durability Update, Fiora has become extra punishing in Elite play where players who can consistently strike Vitals deal massive max health true damage. We're toning her passive down as a result, which will also reduce her ult's power.

Passive - Duelist's Dance

Bonus True Damage 3% (+5.5% per 100 bonus AD) 3% (+4.5% per 100 bonus AD) of target's maximum health


Q standard turret base health and damage increased. E cooldown decreased.

Heimerdinger's inventions have fallen short lately. Boosting his turrets' health and firepower to match the Durability Update is sure to be a formula for success!

Q - H-28G Evolution Turret

Standard Turret - Health 150-575 (+5-40%) (levels 1-18) 175-700 (+5-40%) (levels 1-18)
Standard Turret - Magic Damage 6/9/12/15/18 (+35% AP) 7/11/15/19/23 (+35% AP)

E - CH-2 Electron Storm Grenade

Cooldown 12 seconds 11 seconds


Passive health and mana costs reduced. E base shield increased. Daisy base health, armor, and MR increased.

The Durability Update wasn't so friendly to our friend of the forest. These buffs should return some of his early gank power by a lot. Oh, and Daisy gets a base stat gift, too!

Passive - Friend of the Forest

Base Health Cost 23.5-6.5% (levels 1-18) 20-3% (levels 1-18)
Base Mana Cost 34.5-9% (levels 1-18) 30-4.5% (levels 1-18)

E - Triggerseed

Shield 70/100/130/160/190 (+75% AP) 80/115/150/185/220 (+75% AP)

R - Daisy!

Daisy - Health 1250/2500/3750 (+50% AP) 1300/2600/3900 (+50% AP)
Daisy - Armor & Magic Resistance 15/40/90 (+5% AP) 20/50/100 (+5% AP)


W bonus move speed and slow decreased. E shield decreased.

Janna is still too strong across the board. Her biggest vulnerability should be when she gets caught, so we're nerfing her wind speed and defensive spells to make her easier to punish.

W - Zephyr

Bonus Move Speed 6/7.5/9/10.5/12% (+2% per 100 AP) 6/7/8/9/10% (+2% per 100 AP)
Slow 24/28/32/36/40% (+6% per 100 AP) 20/24/28/32/36% (+6% per 100 AP)

E - Eye Of The Storm

Shield 75/100/125/150/175 (+60% AP) 65/90/115/140/165 (+55% AP)

Jarvan IV

Mana growth increased. Passive cooldown now decreases with levels.

Jarvan IV wasn't the hardest hit by the Durability update, but his sustained damage output hasn't been left unscathed. We're letting him get a few more rotations in now that bursting enemies has gotten much harder,

Base Stats

Mana Growth 40 55
Mana at Level 18 980 1235

Passive - Martial Cadence

Cooldown 6 seconds 6/5/4/3 seconds (levels 1/6/11/16)


Passive AD ratio decreased. E base damage increased, AD ratio decreased. R attack speed ratio increased, on-hit effectiveness increased.

Bruiser and tank builds shouldn't work well on someone like Katarina, a hyper-mobile resetting assassin. We're making some slight adjustments to discourage only those itemizations.

Passive - Voracity

Magic Damage Upon Retrieving Dagger - Bonus AD Ratio 75% 60%

E - Shunpo

Damage 15/30/45/60/75 (+50% AD) (+25% AP) 20/35/50/65/80 (+40% AD) (+25% AP)

R - Death Lotus

Physical Damage per Dagger 16% (+12.8% per 1.0 total attack speed) bonus AD 16% (+16% per 0.7 total attack speed) bonus AD
On-Hit Effectiveness per Dagger 25/30/35% 28/33/38%


Base AD decreased. Q base damage decreased late.

Lucian's been shining in Pro bot lanes since before MSI and has continued to do so, even after the Durability Update. We're tapping down his strong early damage so the Sentinel of Light isn’t so blinding in lane.

Base Stats

Base AD 62 60

Q - Piercing Light

Damage 95/130/165/200/235 (+60/75/90/105/120% bonus AD) 95/125/155/185/215 (+60/75/90/105/120% bonus AD)


E cooldown reduced early and no longer decreases with rank. Slow/stun duration increased.

Seraphine hasn't been making soundwaves, so we're boosting her CC to help her captivate her enemies.

E - Beat Drop

Cooldown 11/10.5/10/9.5/9 seconds 10 seconds
Slow/Stun Duration 1 second 1.5 seconds


Base health growth and armor growth decreased. Q AD ratio increased. W AP ratio increased. E AD and AP ratios increased.

Shaco's been struggling in a world with more durable playthings, especially with his traditional burstier builds. He already has quite a bit of survivability with his tricks, so we're trading some of his durability for more burst. This should open up those high-risk, high-reward builds once again, adding to his diverse itemization options. (As a reminder, his Q and E can deal additional damage with his Passive - Backstab bonus.)

Base Stats

Health Growth 103 99
Health at Level 18 2381 2313
Armor Growth 4.7 4
Armor at Level 18 109.9 98

Q - Deceive

Physical Damage 25/35/45/55/65 (+25% bonus AD) 25/35/45/55/65 (+40% bonus AD)

W - Jack In The Box

Magic Damage 10/15/20/25/30 (+9% AP) 10/15/20/25/30 (+12% AP)

E - Two-Shiv Poison

Magic Damage 70/95/120/145/170 (+70% bonus AD) (+50% AP) ??70/95/120/145/170 (+75% bonus AD) (+60% AP)


W slow decreased early, increased late, and now increases with rank. R bonus stats decreased early and increased late.

Singed mid has always been quite strong, but the recent systemic changes have thrown him just over the edge into OP territory. We're nerfing his early run-at-you power so his squishier lane opponents have a chance to escape (or at least fight back).

W - Mega-Adhesive

Slow 60% 50/55/60/65/70%

R - Insanity Potion

Bonus Stats 30/60/90 20/60/100


R base heal increased, but no longer removes Grievous Wounds.

We buffed Soraka's ult back in 11.18, letting it remove Grievous Wounds to give her some hope against the 60% reduced healing effect. Now that GW is weaker, we're okay with letting it serve its original purpose.

R - Wish

Heal 125/200/275 (+50% AP) 150/250/350 (+50% AP)
removedDEEP WOUNDS No longer removes Grievous Wounds from targets


Passive heal decreased. W while casting E no longer instantly stealths. R damage against most wounded or closest enemy decreased.

Viego's been sitting on the jungle throne for a little too long, especially in Pro play. We're curbing the king's reset potential and giving laners more opportunity to react to his ganks.

Passive - Sovereign's Domination

Base Heal Upon Possession 2.5% 2% of target's maximum health

E - Harrowed Pass

removedSTEALTHY STUNS Casting E - Harrowed Pass while charging W - Spectral Maw no longer instantly stealths you

R - Heartbreaker

Bonus Physical Damage 15/20/25% (+3% per 100 bonus AD) 12/16/20% (+3% per 100 bonus AD) of lowest health or closest enemy's missing health


Mist Walker base health and move speed increased. Maiden of the Mist base health increased; target range based on E decreased.

Yorick's Mist Walkers and Maiden of the Mist are also getting a slight base stat package to help them keep up with the Durability Update. We're also adding a few tweaks to make Yorick's spectral army a bit more ghastly when positioned correctly. Namely, the Maiden won't wander too far when moving toward marked targets.

Passive - Shepherd of Souls

Mist Walker - Base Health 100-185 (levels 1-18) (+15% of Yorick's maximum health) 110-212 (levels 1-18) (+20% of Yorick's maximum health)
Mist Walker - Move Speed 300 325

R - Eulogy of the Isles

Maiden of the Mist - Base Health 300/1000/3000 (+70% of Yorick's maximum health) 350/1100/3300 (+75% of Yorick's maximum health)
Maiden of the Mist - Marked Target Chase Range 1600 1000


Passive shield increased. E base heal decreased, bonus move speed increased.

As this chapter of the Durability Update comes to an end, Yuumi's heals are still a bit too strong right meow. Her power level at large isn't crossing the line, so we're just shifting some of it around.

Passive - Bop 'n' Block

Shield 56-360 (varies, levels 1-18) 60-380 (varies, levels 1-18)

E - Zoomies

Heal 70/100/130/160/190 (+35% AP) 70/90/110/130/150 (+35% AP)
Bonus Move Speed 15% (+6% per 100 AP) 20% (+6% per 100 AP)


Health regen growth increased. W base damage increased, AD and AP ratios decreased.

Zeri's W damage was a bit shocking with the crit multiplier, so we're nerfing that and compensating with a little regen boost.

Base Stats

Health Regeneration Growth 0.55 0.7
Health Regeneration at Level 18 12.6 15.15

W - Ultrashock Laser

Damage 10/45/80/115/150 (+150% AD) (+70% AP) 20/55/90/125/160 (+130% AD) (+60% AP)
Critical Strike Damage 17.5/78.75/140/201.25/262.5 (+262.5% AD) (+122.5% AP) 25/96.25/157.5/218.75/280 (+227.5% AD) (+105% AP)


Night Harvester

We're adding some ability haste into Night Harvester's build path to match its buff last patch.
Build Path Hextech Alternator + Amplifying Tome + Blasting Wand + 865 gold Hextech Alternator + Amplifying Tome + Fiendish Codex + 815 gold

Serpent's Fang

Serpent's Fang was reducing shields by a lot more than intended thanks to a bug. We expect the fix will lead to a nontrivial nerf, so we're calling it out here instead.
VERY VENOMOUS Serpent's Fang no longer applies additional shield reduction beyond 50% based on enemy's bonus heal and shield power


On the contrary, Shadowflame was underperforming due to a different bug that mitigated its damage based on the very magic resistance it was supposed to ignore. This fix should actually result in a slight buff for the item.
IGNORED AGAIN Shadowflame's additional magic damage based on ignored MR is no longer mitigated by target's MR



We're nerfing Predator's early power as it tends to really hurt some lanes before enemies get a reasonable chance at counterplay, and compensating its late game to even things out.
Maximum Bonus Move Speed 45% 25-50% (levels 7-18)
Damage 40-120 (levels 1-18) (+20% bonus AD) (+10% AP) 20-180 (levels 1-18) (+25% bonus AD) (+15% AP)
Cooldown 90-60 seconds (levels 1-18) 120-60 seconds (levels 1-18)

Essence Emporium

The Essence Emporium returns from June 28 to July 12. Head to the store to use Blue Essence to nab chromas, ward skins, emotes, icons, and more, including Emporium exclusives like the URFWick skin!

IMPORTANT: After this run, the Essence Emporium is going on hiatus while we rebuild it. Right now, running the Emporium is so inefficient it causes delays and feature cuts in other projects like events and missions. Beyond making the Emporium more efficient to run, we're also exploring navigation and usability improvements for when (not if) it returns. Be sure to spend all your Blue Essence during this Emporium!

To make up for this hiatus, we're shifting the three Gemstone icon bundles into a chain of three missions (matchmade SR or ARAM). This will be free for all players, granting 10 Mythic Essence each for a total of 30.

Mythic Content

Mythic Chromas

We're adding a new type of content to the Mythic Shop: Mythic Chromas, available for 40 Mythic Essence! The first Mythic Chroma is for Final Boss Veigar, available during patches 12.12 through 12.13.

Mythic Chromas update a skin's VFX in addition to its model. They're launching for Legendary skins as well as Mythic skins like the Ashen Knights. (Ashen Knight Pyke and Ashen Knight Pantheon's Emberwoken chromas will receive updated VFX in patch 12.18.)

Mythic Shop Rotation

The Mythic Shop is rotating for the first time and we're settling into the normal rotation cadence:
OUT Ashen Knight Pyke, his Emberwoken chroma bundle, and his emote are leaving the Mythic Shop
IN Ashen Knight Pantheon, his Emberwoken chroma bundle, and his emote will be available during patches 12.12 through 12.17
OUT Prestige K/DA Kai'Sa, Prestige PROJECT: Irelia, Prestige Spirit Blossom Teemo, Prestige Arcanist Zoe, Prestige Pulsefire Thresh, and Prestige Battle Queen Diana are leaving the Mythic Shop
IN Prestige K/DA Evelynn (150 ME) and Prestige Pulsefire Lucian (125 ME) are entering the Mythic Shop and will be available during patches 12.12 and 12.13
OUT Hextech Annie and Hextech Amumu are leaving the Mythic Shop
IN Hextech Ziggs (100 ME) and Dreadnova Darius (100 ME) are entering the Mythic Shop and will be available during patches 12.12 through 12.17
IN Battle Boss Veigar's Mythic Chroma will be available during patches 12.12 through 12.13

Behavioral Systems

Muting a player during Champ Select will now carry over to in-game and End of Game. (This also means that muting someone in-game will carry over to End of Game.) Additionally, individual players' mute status can now be viewed and toggled in the End of Game screen.

Demacia Clash

Team formation for the second weekend of Demacia Clash starts on June 20, and the tournaments are on June 25 and 26.


We've updated the way certain challenges detect which lane you play on Summoner’s Rift to be more accurate! We've also added the following new challenges.
  • ARAM Legend: Go Legendary in ARAM games
  • The Jukes!: Dodge five skillshots within eight seconds
  • It was a... Near-Hit: Dodge skillshots in ARAM
  • Legendary Legend: Become Legendary
  • Who Needs 'Em: Win games despite an AFK teammate
  • Shell Collecting: Take down Rift Heralds
  • Right Under Their Noses: Recall while unseen by a nearby enemy champion
  • Get On My Level: Get takedowns shortly after gaining a level advantage
  • Nowhere is Safe: Take down enemy champions in their fountain
  • Style: Earn Challenge Points from the Style capstone

Bugfixes & Updates

  • Re-enabled the “Farm Champs Not Camps” challenge
  • Re-enabled the “Leading By Example” challenge
  • Added Qiyana to the “Where’d They Go?” and “It Has ‘Ultimate’ In the Name!” challenges
  • Added Renata Glasc to "Hold That Pose", "They Just... Don't... DIE!", "We Protec", and "It Has ‘Ultimate’ In the Name!" challenges
  • “The Disrespect” challenge description has been updated for clarity
  • Progress bars have been fixed and will properly display your progress on Challenges
  • Fixed a bug where some challenge titles did not match their actual names
  • Switching tabs in the Challenges Collection Page now scrolls you back to the top
  • Challenge Leaderboards now properly abbreviate numbers
  • Fixed a bug where the “Prodigy” challenge would sometimes fail to progress upon getting multi-kills at the same time

Bugfixes & QoL Changes

  • Sona can no longer gain an additional Passive - Power Chord-empowered basic attack by casting an ability immediately after another empowered basic attack
  • Doran's Ring's Drain passive has been restored and will properly regenerate health if you already have full mana
  • Fixed a bug where, if Olaf hit a Blast Cone while his R - Ragnarok was active, he would not get knocked back by it
  • Olaf's W - Tough It Out basic attack reset will interact with Hail of Blades properly (similar to Jax's W - Empower, allowing up to 4 basic attacks empowered by the rune) stacks
  • Fixed a bug where Olaf's E - Reckless Swing could heal towers if he casted it on the same target that the tower was last hitting
  • Fixed a bug where casting Lux's R - Final Spark as Sylas would incorrectly cost him mana
  • Fixed a bug where Wukong's Q - Crushing Blow would not grant Tear of the Goddess stacks
  • Champion-created clones can no longer apply the burn effect from Emberknife and Hailblade's Sear passive
  • Fixed a bug where Evenshroud's Coruscation passive would incorrectly also count as a slow
  • Fixed a bug where the VFX for Banshee's Veil and Edge of Night would sometimes not be visible
  • Several VFX (Everfrost) and SFX (Ornn's E - Searing Charge, Crown of the Shattered Queen, Dead Man's Plate, Turbo Chemtank, Zhonya's Hourglass, and Stopwatch) have been fixed and will no longer be visible or audible through Fog of War
  • Fixed a bug where Sion, Karthus, and Kog'Maw's corpses would have active unit collision after their passives expired (i.e. could cause minion blocking)
  • Fixed a bug where double digit KDAs would sometimes display incorrectly on the scoreboard
  • Fixed a bug where error text would sometimes appear in party lobbies upon hitting the Find Match button
  • Fixed a bug where the Season Split Start modal would incorrectly display Victorious Morgana
  • Syndra, Rell, and Nautilus' Champion Select role tags have been fixed

Upcoming Skins & Chromas

The following skins will be released in this patch: