Patch 12.5 notes

It’s patch 12.5, beelieve it!

It’s patch 12.5, beelieve it!

This time around, we’ll bee doing a relatively light patch! There will bee some nerfs to stronger champs like Ahri and Gwen, while some champs like Samira and Seraphine support will bee getting some buffs. We’re also taking some of the sting out of Hullbreaker’s power for ranged champions and, most importantbee, we also have some additions to the Bee skinline this patch!

As a heads up, patch 12.5 will bee live for one month, with 12.6 going out on March 30. Don’t worry though, we’ll still beekeeping an eye out for any urgent issues that may pop up. Read more about why in this article here!. And, if you need a refresher on the patch release dates, check out our Patch Schedule for 2022 here!

Have a bad case of apiphobia? Then come check out the first patch of Neon Nights at the TFT patch notes here, where the only things buzzing in the night are Silco's schemes and robotic dreams!
Lilu “Riru” Cabreros Jina "ahrisoo" Yoon Paul "RiotAether" Perscheid

Mid-Patch Updates

3/10/2022 Elise & Vex Bugfixes


WORLD WIDE WEB Elise's Spider Form E - Rappel has been fixed so that she only descends if the second cast is on a target within the ability's range


SPOOPY CIRCLE Fixed a bug where enemies marked by Gloom from Vex's Passive - Doom 'n Gloom would sometimes fail to get feared by her Doom-empowered E - Looming Darkness

3/9/2022 Mid-Patch Balances

We're taking care of some urgent mid-patch balances before we go AFK for a week.



Base Armor 28 26
Base Health 530 510


W - Mana Cost 70 at all ranks 75/70/65/60/55
R - Cooldown 100/80/60 seconds 80/70/60 seconds


Base AD 60 62


Q - Fishbones Mana Cost 16/17/18/19/20 20 at all ranks
Q - Fishbones Range 100/125/150/175/200 80/110/140/170/200


AD Growth 2.3 (101.1 at level 18) 2.9 (111.3 at level 18)
Passive - Vigilance Bonus Magic Damage On-Hit 14 (+10% AD) 14 (+20% AD)

Master Yi

Base Health 550 599
E - True Damage 30/37/44/51/58 (+30% bonus AD) 30/38/46/54/62 (+30% bonus AD) (base damage reverted only)
R - Cooldown 100/90/80 seconds 85 seconds at all ranks (reverted)


Passive - Maximum Mana Increased 5% per 100 AP 10% per 100 AP
Q - Damage 75/100/125/150/175 (+40% AP) (+3% bonus mana) 70/90/110/130/150 (+45% AP) (+3% bonus mana)


W - Passive Bonus Magic Damage On-Hit 7/9/11/13/15 (+30% AP) 7/10.5/14/17.5/21 (+30% AP)
R - Base Magic Damage 150/200/250 150/250/350


Base AD 58 53
Health Growth 85 (1945 at level 18) 90 (2030 at level 18)
Base Armor 23 (+3.5 per level), 82.5 at level 18 22 (+3 per level), 73 at level 18
Basic Attack - Charged Magic Damage Ratio Based on Target's Max Health 3-15% (levels 1-18) 1-10% (+0.5% levels 1-7, +1% levels 8-13)
Q - Total Physical Damage 9/13/17/21/25 (+110% AD) 10/15/20/25/30 (+ 110% AD)
E - Cooldown 23/22/21/20/19 seconds 23 seconds at all ranks
E - Pierce Damage 80/85/90/95/100% 60/70/80/90/100%
R - Stacks per Champion Hit by Initial Lightning Crash 3 4
R - Bonus Move Speed per Stack 2% 1.5%


Locket of the Iron Solari

Consecrate (Passive) - Bonus Armor & Magic Resist 5 3
Devotion (Active) - Shield Amount 230-385 (target's levels 1-18) 200-365 (target's levels 1-18)

3/4/2022 Master Yi Nerfs

Master Yi

While the changes in 12.5 succeeded in making Yi’s on-hit builds more optimal than his lethality builds, they actually resulted in a large buff to on-hit with roughly no change to lethality-overpowering Yi as a result. We’re tuning Yi down with some stronger nerfs this time, but ensuring that we’re pulling power from across his kit so as to not dramatically impact his gameplay.

Base Stats

Base Health 599 550

Q - Alpha Strike

Damage 30/60/90/120/150 (+60% AD) 30/60/90/120/150 (+50% AD)
Bonus Damage from Critical Strikes +50% Damage +35% Damage
On-Hit Damage 100%, reduced to 25% for subsequent hits 75%, reduced to 18.75% for subsequent hits

E - Wuju Style

True Damage 30/38/46/54/62 (+35% bonus AD) 30/37/44/51/58 (+30% bonus AD)

R - Highlander

Cooldown 85 seconds 100/90/80 seconds

Patch Highlights

BZZZiggs, Heimerstinger, Nunu & Beelump, and Orbeeanna will bee available March 3, 2022.



W base damage decreased; mana cost increased. E mana cost increased.

While we’re happy that players are charmed by Ahri’s refresh in 12.3, she’s been a little too strong since. We’re pulling some power out of her early game to reduce her overall strength.

W - Fox-Fire

Damage 60/85/110/135/160 (+30% AP) 50/75/100/125/150 (+30% AP)
Mana Cost 25 30

E - Charm

Mana Cost 50 60


Passive damage against monsters decreased. E bonus attack range decreased.

Gwen has been shredding up top and jungle in Pro play for some time now. So we’re snipping off some of her power so her weaknesses are more apparent and her strength as a flex pick is reduced.

Passive - Thousand Cuts

Maximum Damage Against Monsters 10 (+25% AP) 10 (+15% AP)

E - Skip ‘n Slash

Bonus Attack Range 100 50


W full stack bonus damage on basic attacks increased.

Kennen hasn’t had much presence in top lane, so we’re giving him some small buffs to shock the current meta.

W - Electrical Surge

Basic Attack Bonus Magic Damage at Full Stacks 20/30/40/50/60 (+60/70/80/90/100% bonus AD) (+25% AP) 35/45/55/65/75 (+80/90/100/110/120% bonus AD) (+35% AP)

Master Yi

Q damage and bonus crit damage decreased; each mark now applies on-hit effects; on-hit cooldown reduction now scales with Ability Haste. E and R now pause during his Q and both can now be activated during Q. E base damage decreased late.

Master Yi’s Duskblade builds have been a bit strong recently, but more importantly are both frustrating to play against and unhealthy for gameplay. We’re decreasing his Q's synergy with lethality and Ability Haste and instead adding on-hit scaling so the Wuju Bladesman is forced to show himself while fighting.

Q - Alpha Strike

Damage 25/60/95/130/165 (+90% AD), reduced by 75% for subsequent hits on the same target 30/60/90/120/150 (+60% AD), reduced by 75% for subsequent hits on the same target
Bonus Damage from Critical Strikes 60% (+ bonus critical strike damage %) 50% (+ bonus critical strike damage %)
newMANY FOES, MANY STRIKES Each mark of Q - Alpha Strike now applies on-hit effects including his E - Wuju Style (on-hit effects from subsequent hits are also reduced by 75%)
updatedSLOWER BUT STILL STEADY Q - Alpha Strike's cooldown reduction upon attacks now scales down with Ability Haste. For example, if Master Yi has 100 Ability Haste, each on-hit now reduces its cooldown by 0.5 seconds (instead of 1).
updatedTAKE YOUR TIME Q - Alpha Strike's cast time no longer counts against his E - Wuju Style and R - Highlander active durations (similar to W - Meditate)
updatedWUJU BELIEVE THAT Master Yi can now activate E - Wuju Style and R - Highlander during his Q - Alpha Strike

E - Wuju Style

True Damage 30/40/50/60/70 (+35% bonus AD) 30/38/46/54/62 (+35% bonus AD)

Miss Fortune

W passive movespeed on respawn increased.

We're giving Miss Fortune a quality of life update for struttier spawns.

W - Strut

updatedI AM SPEED Miss Fortune now spawns with the maximum amount of movespeed granted by Strut's passive


Health growth and armor growth increased. R cooldown decreased.

For a thrillseeker, the Desert Rose hasn’t been very daring recently. We’re ramping up her durability over time so she can more comfortably stack her Style in big late-game teamfights before getting focused down.

Base Stats

Health Growth 88 94
Health at Level 18 2026 2128
Armor Growth 3 3.5
Armor at Level 18 77 85.5

R - Inferno Trigger

Cooldown 8 seconds 5 seconds


W mana cost decreased late; cooldown increased early and decreased late; shield decreased and now scales with rank; ally shields now equal Seraphine's; heal scaling adjusted. E cooldown decreased early.

Seraphine's been enjoying the mid lane limelight, but it's clear that players want to share her stage in bot lane, too. We're introducing some buffs to her support kit without turning the volume up too high on her solo performances in mid.

W - Surround Sound

Mana Cost 50/70/90/110/130 50/60/70/80/90
Cooldown 26/25/24/23/22 seconds 28/26/24/22/20 seconds
Shield 75-225 (levels 1-18) (+45% AP) 60/80/100/120/140 (+40% AP)
Ally Shields 50-150 (levels 1-18) (+30% AP) 60/80/100/120/140 (+40% AP) (Note: Allies now receive the same shield amount as Seraphine)
Healing (If Already Shielded) 5% (+1.125% per 100 AP) of missing health per ally in range 5/5.5/6/6.5/7% (+0.75% per 100 AP) of missing health per ally in range

E - Beat Drop

Cooldown 13/12/11/10/9 seconds 11/10.5/10/9.5/9 seconds

Xin Zhao

E cooldown increased. R invulnerability duration decreased.

Xin’s a staple in Pro play right now, in part due to the consistent and reliable engage of his E combined with the safety of his R. We're targeting some of that engage power while also ensuring his ultimate doesn’t provide him with too much of a safety net.

E - Audacious Charge

Cooldown 11 seconds 12 seconds

R - Crescent Guard

Invulnerability Duration 5 seconds 4 seconds



Ranged Hullbreaker users have been taking over top lane, so we’re decreasing its benefits for them. Hullbreaker should still feel like an option for ranged champs, but without overshadowing melee users.

Passive - Boarding Party

Bonus Armor and Magic Resist 20-60 (levels 1-18) [20-60 (levels 1-18) for melee/10-30 (levels 1-18) for ranged]
Siege and Super Minion Bonus Armor and Magic Resist 60-180 (levels 1-18) [60-180 (levels 1-18) for melee/30-90 (levels 1-18) for ranged]

VFX Updates


Base Elise Complete overhaul
Death Blossom Elise Same as new base
Victorious Elise Same as new base
Blood Moon Elise Same as new base
SKT T1 Elise Same as new base
Super Galaxy Elise Minor changes; new VFX for Spider Form E - Rappel
Bewitching Elise Minor changes
Withered Rose Elise Minimal tweaks

Mythic Content Overhaul Preparation

The Mythic Content Overhaul begins next patch! 12.5 is your last chance to spend your 2020 Prestige Points! Unlike Gemstones, Prestige Points won't convert to Mythic Essence. USE 'EM NOW IF YOU'VE GOT 'EM!

Also, as mentioned last patch, once patch 12.5 releases, you'll no longer be able to claim OG ownership of 2018 and 2019 Prestige skins by obtaining them from loot drops or rerolls. The skins will still appear in drops and rerolls during 12.5, but only those who earned them pre-12.5 will receive a special version of these skins. Prestige and Gemstone skins will be removed from loot drops and rerolls when the Mythic Content Overhaul begins.

Freljord Clash

Team formation for the first weekend of the Freljord Cup starts on March 14, and the tournaments are on March 19 and 20! Team formation for the second weekend starts on March 28, and the tournaments will be on April 2 and 3 during patch 12.6.


Ranked Borders and Divisions

Based on your feedback, an updated look for ranked borders will be hitting the loading screen in patch 12.5. In addition, Ranked divisions will be visible in game lobbies, hovercards, loading screens, and profiles.

Bugfixes & QoL Changes

  • Fixed a bug where the Magical Footwear rune would grant Viego duplicate Slightly Magical Boots
  • Fixed a bug where Viego would permanently gain move speed from Taliyah’s Passive - Rock Surfing after possessing her
  • Fixed a bug where Caitlyn’s Q - Piltover Peacemaker would not deal damage if she had a spell shield created by Edge of Night or Banshee’s Veil
  • Fixed a bug where Predator and Commencing Stopwatch’s cooldowns were not showing correctly in the scoreboard
  • Fixed a bug where Yorick’s Maiden of the Mist would not display an icon on the minimap
  • Fixed a bug where Sona’s Passive - Power Chord empowered basic attacks were not being consumed or applied when attacking allies while Berserk
  • Fixed a bug where Rumble’s Overheated state would visually disappear faster than it should if triggered by his E - Electro Harpoon
  • Fixed a bug where the Maiden of the Mist and Ghouls summoned by Yorick's R - Eulogy of the Isles would not disappear when he died
  • Fixed a bug where Ornn could not use Passive - Living Forge to upgrade items for an allied Viego that had possessed an enemy champion earlier that game
  • Fixed a bug where Karthus could leave spawn before the barrier dropped at 15 seconds
  • Fixed a bug where casting Vel’Koz’s R - Lifeform Disintegration Ray would cause game replays to crash
  • Fixed a bug where champions who go Berserk from Renata’s R - Hostile Takeover would not deal bonus true damage with their Cheap Shot rune
  • Fixed a bug where Sett was unable to cast basic abilities if Renata died during his R - Showstopper while he was Berserk
  • Fixed several bugs where champions with certain items and runes would incorrectly receive kill credit and gold for killing their allies while Berserk
  • Fixed a bug where active item cooldown timers were not correctly displaying for teammates
  • Fixed a bug where Rek’Sai’s Q - Queen’s Wrath cast bar did not appear correctly
  • Fixed a bug where the "Thanks for Playing in the Cup!" notification did not appear in the last completed match of Clash tournaments
  • Fixed a bug where Clash leaders could not see the tier and lanes on requests from free agents
  • Fixed a bug where players would not see the honors they received in the post-game lobby while they were still being processed
  • Fixed a bug where accounts above level 500 were defaulting to the Level 1 border. They can now be customized by selecting any prestige border instead.

Upcoming Skins & Chromas

The following skins will be released this patch:

The following chromas will be released this patch: