Patch 25.22 Notes
We’re going to Chengdu with Patch 25.22!
We’re going to Chengdu and here comes Patch 25.22!
In this week’s patch we’ve got Machine Herald Viktor and Panda Pal Lux hitting the Rift, not to mention another round of Arena changes, plus our very first batch of ARAM Mayhem changes!
Our live balance patch mostly focuses on runes this time around, nerfing a few overused ones and buffing a large swath of the underappreciated ones. Take a look at the newly-buffed options and see if there’s something new for your favorite champion!
Looking for more information on all things League of Legends? Check out our community-run wiki here!
Wrong patch notes? You can find the TFT patch notes here!
Lilu "Riot Riru" Cabreros
Caden “Riot Sakaar” House
Patch Highlights
Panda Pal Lux
What better way to celebrate Worlds in China than with Lux and her Panda pals! Panda Pal Lux will have several chromas, each with unique textures designed to celebrate different aspects of Chinese culture, from Mount Qingcheng to Sichuan Hot Pot!
From November 5, 2025 - December 3, 2025, Riot will donate 100% of all Panda Pal Lux proceeds, plus a 2x match, to the Riot Games Social Impact Fund, a donor advised fund account sponsored by ImpactAssets.
Machine Herald Viktor
Calling all Viktor mains! Machine Herald Viktor will be coming out this patch after some adjustments to bring him more in line with what many of you have requested, and we'll be giving it to all of you Viktor lovers for free if you had Mastery 5 or above as of August 4th, 2025. If you aren’t a Viktor main it’s never too late to join the glorious evolution, you can pick up Machine Herald Viktor in the shop starting tomorrow.
Champions
Akshan
Akshan was one of the clear winners from the recent changes to early game sustain, so this patch we’re back to balance things out by tapping down his early game threat and vulnerability.
Base Stats
- Base Health: 630 ⇒ 610
Q - Avengerang
- Cooldown: 8 / 7.25 / 6.5 / 5.75 / 5 ⇒ 9 / 8 / 7 / 6 / 5 seconds
Aurelion Sol
While Aurelion Sol can still be a menace in the late game (deliberately so), we don’t think his early game needs to be quite as painful as it currently is so we’re giving him better early trades and generally improving his ability to dodge skill shots and navigate fights. His W is based on his underlying move speed, so this move speed buff helps his flying, too.
Base Stats
- Movement Speed: 335 ⇒ 340
Q - Breath of Light
- Burst Damage: 55 / 65 / 75 / 85 / 95 (+30% AP) ⇒ 60 / 70 / 80 / 90 / 100 (+30% AP)
Blitzcrank
Blitzcrank has been underperforming so we want to add some more pep to this steam golem’s step with some better sustained disruption and damage to get him rolling again.
E -Power Fist
- Cooldown: 9 / 8 / 7 / 6 / 5 ⇒ 7 / 6.5 / 6 / 5.5 / 5
LeBlanc
LeBlanc’s last set of changes made her more viable in the highest levels of play, but have also led to her being a bit overwhelming for the rest of us at home. We’re delivering some base stat nerfs that should make her weaker for most players without impacting her viability in high level play too much.
Base Stats
- Health Growth: 111 ⇒ 108
- Armor Growth: 4.7 ⇒ 4.2
Skarner
Skarner is one of a few champions who’s a little weak but has a deceptively low win rate due to being quite hard to play. Still, he’s a champion who has room for buffs, so we’d like to do just that. We’re aware of his recent history with pro play, so we’re pairing these buffs with some nerfs that we hope will disproportionately affect low-ping, pro players. Our overall goal is a stronger Skarner who can sustain this new level of power for months to come.
We’re nerfing Impale’s cast time to increase his counter-play for skilled opponents. As Skarner is meant to occasionally be a juggernaut, we’re increasing the viability of AD juggernaut items, specifically Sterak’s Gage, by increasing his total base AD and his overall AD scaling. And finally, to make him more approachable, we’re removing an awkward optimization around Q’s uptime with compensation that should feel similar for most players.
Base Stats
- AD Growth: 3 ⇒ 4
Q - Shattered Earth / Upheaval
- Bonus AD Ratio: 80% ⇒ 90%
- Cooldown Timer: Starts on first cast ⇒ Starts on last offensive Q action
- Cooldown: 13 / 11.5 / 10 / 8.5 / 7 ⇒ 8 / 7 / 6 / 5 / 4 seconds
E - Ixtal’s Impact
- Damage: Added a 120% bonus AD ratio
R - Impale
- Cast Time: 0.65 ⇒ 0.75 seconds
Talon
Talon is running (front-flipping) the jungle right now, especially with the newly-buffed Axiom Arc. By comparison, he’s pretty fair in mid, so we’re just looking to give him some jungle-specific nerfs without hurting his viability mid.
Passive - Noxian Diplomacy
- Damage to Monsters: 110% ⇒ 100%
Volibear
As the dust has settled from Volibear’s recent changes, his AD and AP builds are much closer in power and we believe jungle Volibear to be appropriately strong. That said, top lane Volibear is currently quite weak. To help him out we’re delivering some changes that’re intended to keep jungle Voli at about the same power level but substantially buff up top lane.
Base Stats
- Base Armor: 31 ⇒ 35
- Base Attack Damage: 60 ⇒ 62
Q - Thundering Smash
- Minimum Movement Speed: 12 / 16 / 20 / 24 / 28% ⇒ 12 / 15.5 / 19 / 22.5 / 26%
- Maximum Movement Speed: 24 / 32 / 40 / 48 / 56% ⇒ 24 / 31 / 38 / 45 / 52%
E - Sky Splitter
- Damage Cap Against Non-Champions: 650 ⇒ 190 / 305 / 420 / 535 / 650 (+ 70% AP)
Yone
We buffed Yone last patch but due to his tendency to build Doran’s Shield and Second Wind, he didn’t end up as powerful as we would have liked. Since we are happy with the results of reducing his sustain in the last patch, we’re re-adding more early agency through his ability to hit back at his opposition.
Q - Mortal Steel
- Base Damage: 20 / 45 / 70 / 95 / 120 ⇒ 25 / 50 / 75 / 100 / 125
Runes
Biscuit Delivery
As we’re sweeping through several runes in order to promote more choice in the system this patch, we want to nerf a few of the top performers, and biscuits are among them. We’re keeping to our goals from the last patch to reduce some early lane sustain, so we’re lightly tapping the regen per biscuit.
- Minimum Health Regeneration: 20 (+ 2% Maximum Health) ⇒ 20 (+ 1.5% Maximum Health)
Cash Back
Cash Back stonks are low despite the fact that virtually every champion buys items and wants more of them. We’re looking to empower this rune to make it a more competitive choice in its row.
- Rebate on Legendary Item Purchases: 6% ⇒ 8%
Guardian
We recently adjusted Guardian to make it more attractive to enchanters and now we’d like to revisit the rune to push up its desirability across all classes, both tanks and otherwise. We don’t want an early surge of health to make it impossible to all-in squishy champions in lane, so we’re mostly backloading this buff by increasing its level and AP scaling.
- Shield: 45-150 (+ 15% AP) (+ 5% bonus HP) ⇒ 45-180 (+ 25% AP) (+ 5% bonus HP)
Hail of Blades
Hail of Blades has its share of hard-bound users who we tune against the rune, but it would also be nice if it had a set of champions who wanted to occasionally run it. The combat pattern of melee Hail of Blades is pretty compelling, so we’d like to buff it for melee champions in order to give it more of a fighting chance.
- Bonus Attack Speed (Melee Champions): 140% ⇒ 160% (Note: Ranged champion attack speed unchanged at 80%.)
Legend: Bloodline
Bloodline's current tuning has left it in a pretty underwhelming state. Given that life steal is so highly sought-after, its pick rate has remained quite steady regardless. Still, we're looking to return some power and satisfaction to the rune when it's picked up.
- Life Steal per Stack: 0.35% (5.25% maximum) ⇒ 0.4% (6% maximum)
Movement Speed Shard
While we don’t want the move speed stat shard to dominate alternative options, we do want it to be a viable option. We’re cautiously buffing this rune so that players will consider it more often, trading off against early game damage or late game durability in its stead.
- Movement Speed: 2% ⇒ 2,5%
Nimbus Cloak
As part of our goal to open up more choices in minor rune slots we're tuning up Nimbus Cloak this patch to be more appealing, especially when using longer cooldowns.
- Bonus Movement Speed: 14 / 32 / 40% ⇒ 15 / 35 / 45%
Phase Rush
It’s important that Phase Rush has some slow resist on it in order to feel like it actually does something when faced with slows. However, it's sometimes so strong that it can feel like there’s nothing you can do to pin them down. We’re softening the slow resist on Phase Rush a little bit in order to make it not quite so good at letting its users get away.
- Slow Resistance: 75% ⇒ 50%
Tenacity Shard
Like with the movement speed shard, we’d like if the tenacity shard were viable but want to be careful to not invalidate champions who rely on crowd control to do their job. We’re shipping a buff here and keeping an eye on how this impacts matchups and champion potency going forward.
- Tenacity and Slow Resistance: 10% ⇒ 15%
Triple Tonic
Triple Tonic has been dwarfed by the ever-popular Biscuit Delivery for some time now, and while we’re shipping a small nerf to Biscuits this patch, we’re also looking to give this rune a stronger identity through its short windows of power, giving potentially a better early-game Recall and then an all-in opportunity at level 6.
- Elixir of Avarice Bonus Gold: 40 ⇒ 60
- Elixir of Force Adaptive Force: 20 ⇒ 30
ARAM Mayhem
Hello Mayhem enjoyers! We’re here to squash some bugs and keep the chaos rolling. Thank you all for the love and the hilarious clips you’ve shared!
In this patch, we’re focusing on a few overperforming Augments, tuning down their damage output a bit to keep fights fair. On the flip side, we’re giving some underperforming new Augments a bit more love. We added extra power or functionality to help them shine.
Thank you again for your patience and for helping us by reporting bugs. See you on the Bridge!
Also, by popular demand, we’re adding the ability to create custom ARAM Mayhem games this patch so grab all your friends and get ready for some of the craziest in-houses you’ve ever played!
Augments
Draw Your Sword- Bonus AD: 35% ⇒ 30%
- Bonus HP: 35% ⇒ 30%
- Bonus Lifesteal: 25% ⇒ 20%
Dual Wield
- Total Attack Speed: 25% ⇒ 20%
Empyrean Promise
- Heal Shield Power: 10% ⇒ 15%
- Cooldown: 40 ⇒ 30
Glass Cannon
- Extra Damage Dealt: 12% ⇒ 15%
Laser Heal
- Beam Width: 175 ⇒ 215
- Heal: 100 - 380 (based on level) ⇒ 150 - 430 (based on level) (ratios unchanged)
- Damage: 50 - 300 (based on level) ⇒ 100 - 350 (based on level) (ratios unchanged)
Master of Duality
- Buff Duration: 4 ⇒ 5
Ocean Soul
- Base Heal: 150 ⇒ 100
Restless Restoration
- Heal: 0.2 - 1.2 (based on level) (+ 0.02% Maximum Health) ⇒ 0.2-1.2 (based on level) (+ 0.01% Maximum Health)
Slow and Steady
- AD gained: 0.75 AD per 1% Attack Speed ⇒ 25 (+ 0.75 AD per 1% Attack Speed)
Snowball Roulette
- NEW Gain 100 ability haste on snowball.
Tap Dancer
- Buff can now stack on hitting minions and monsters.
Swift and Safe
- Shield Duration: 3 ⇒ 2
- Shield Amount: 100 - 450 (based on level) (+ 100% Bonus AD) (+ 40% AP) ⇒ 65 - 290 (based on level) (+ 65% AD) (+ 26% AP)
Ultimate Awakening
- NEW Gain 30 ability haste on your ultimate ability.
Upgrade Collector
- Execution Threshold increase: 0.25% per Collector Execution ⇒ 0.5% per Collector Execution
Upgrade Cutlass
- Damage Amp: 15% ⇒ 25%
Upgrade Mikael’s Blessing
- Cooldown: 60 ⇒ 45
- Instead of giving you 1000g it will now give you Mikael’s Blessing.
- If you already own Mikael’s Blessing, you’ll receive 2300 gold instead.
- If your inventory is full, we will have a text callout, and then selling 1 inventory item will give you the item.
Veil of Warding
- Cooldown: 15 ⇒ 30
ARAM Quality of Life
While these changes are coming in with the ARAM Mayhem changes, they’ll be applying to regular ARAM as well, so enjoy some off patch ARAM quality of life changes if you’re an ARAM purist!
- Bilgewater Power Flowers will now heal you equal to 6% of your maximum health.
- Bilgewater Cannon: Players will gain a shield for 5 seconds when landing. The shield will be equal to 70-350 (based on level) (+ 0.05% Maximum Health).
- Bilgewater Cannon: Decreased knock up time for user and target by 0.25s.
- Koeshin’s Crossing: We’ve removed some water elements on the map around the river area to reduce some confusion for Qiyana players. This should cut down on being unable to grab the earth element or those odd situations where you were expecting your Ult to deal earth element damage.
Bug Fixes
- Fixed a bug where shapeshifting champions like Jayce or Nidalee would gain extra health when transforming.
- Fixed a bug where Kled, Vi, Master Yi, Yuumi and Sion would be interrupted when casting Laser Heal.
- Fixed a bug where With Haste resulted in negative movement speed.
- Fixed a bug where Nightstalk displayed a blank tooltip.
- Fixed a bug where Slow Cooker displayed incorrect tooltip damage.
- Fixed a bug where Viego could refresh Goldrend's cooldown when he possessed other champions.
- Fixed a bug where Goldrend VFX appeared on Neeko when she transformed into other units.
- Fixed a bug where Edge of Night had incorrect cooldown when the shield is broken by Rell's Q.
- Fixed a bug where players were offered Flash 2 after having snowball augments.
- Fixed a bug where Snowball Upgrade was missing the AOE effect if the snowball killed the target.
- Fixed a bug where Firebrand could stack on turrets.
- Fixed a bug where Spiritual Purification did not trigger on assists.
- Fixed a bug where Symphony of War could be extended by attacking minions.
- Fixed a bug where Biggest Snowball Ever's Knock up was not tagged as a Knock Up effect ( Yes, Yasuo can use his R following a big snowball now).
- Fixed a bug where Mountain Soul and Protein Shake were missing their name in text call-out.
- Fixed a bug where Kayle remained range after having Draw Your Sword.
- Fixed a bug where Fey Magic was triggered by It’s Killing Time’s mark expiration.
- Fixed a bug where players were polymorphed by non-Ultimate spells if the attacker had both It’s Killing Time and Fey Magic.
- Fixed a bug where Sneaker Head did not track Berserk status for Mercury’s Treads.
- Fixed a bug where Viego could obtain multiple Jarvan One boots.
- Fixed a bug where Sneaker Head’s quest could be completed without owning boots.
- Fixed a bug where Steel Your Heart did not grant extra health after completing the quest.
- Fixed a bug where Infernal Conduit caused Rumble to have no cooldown on E.
- Fixed a bug where Fizz with Ethereal Weapon would infinitely trigger his W passive burn.
- Fixed a bug where Marksmage damage ignored invulnerability effects such as Kayle R, Zilean R, and Anivia Passive.
- Fixed a bug where OK Boomerang’s damage ignored invulnerability.
- Fixed a bug where Dual Wield duplicated On-Hit descriptions in the augment summary.
- Fixed a bug where Dawnbringer’s Resolve could trigger multiple times in a row.
- Fixed a bug where Azir’s Soldiers could trigger Typhoon from a much greater range than intended. (Thanks Reddit)
- Yuumi can now cast Laser Heal when attached to allies.
- It's Killing time: The detonation now deals true damage instead of physical damage.
Arena
Hey, augment aficionados and daring duelists, between Arena and ARAM Mayham, the world of augments is doing great, so we thought we would use this opportunity to buff up some exciting Arena augments and underperforming champions!
Champions
Janna
- Passive Ally Movement Speed Bonus: 6% ⇒ 8%
- Passive Movement Speed bBonus: 30% ⇒ 40%
- Q Bonus Damage per second Charged: 10-30 ⇒ 20-40
- Q Bonus Damage per second Charged AP Ratio: 10% ⇒ 20%
LeBlanc
- Passive Cooldown: 60 ⇒ 10 seconds
- Q Cooldown Refund on Kill: 30% ⇒ 60%
- Q Base Damage: 75-175 ⇒ 85-185
- E Delayed Damage: 80-240 ⇒ 100-260
Irelia
- Passive On-hit Damage per Level: 10-61 ⇒ 15-100
- W Magic damage reduction increased from 50% ⇒ 75% of the physical damage it blocks.
Shaco
- W Now capped at 6 traps out at a time.
- W Cooldown reduced from: 17 ⇒ 15 seconds
- W Single target damage increased from: 10% ⇒ 12% (now matches SR)
- W AoE AP Ratio: 14% ⇒ 18% (match SR)
Varus
- Passive Attack Speed cap after getting a kill: 3.33 ⇒ 10
- Passive After minion kill bonus AD and AP equal to 10 ⇒ 15% of bonus AS
- Passive After champion kill bonus AD and AP equal to 25 ⇒ 30% of bonus AS
Augments
Earthwake- Damage: 140-200 (+1.0 bonus AD+0.3 AP) ⇒ 140-300 (+1.25 bonus AD + 0.4 AP)
Spellwake
- Damage: 100-250 (+1.65 bonus AD + 0.3 AP) ⇒ 100-325 (+1.65 bonus AD + 0.4 AP)
Gamba Anvil
- Stat Shard Price Reduction: 100 ⇒ 150
Quest: Mad Hatter
- Armor and Magic Resist: 4 ⇒ 6
- Movement Speed: 2 ⇒ 3
Augmented Power
- Base Damage: 20% ⇒ 25%
Nesting Doll
- Revive Health: 60% ⇒ 80% of previous live
Dashing
- Ability Haste: 250 ⇒ 300
It’s Killing Time
It’s Killing Time looks at how much damage the target took after it has been mitigated, then deals its damage as physical damage. We’re changing this from physical damage to true damage, so that it is no longer double dinged by armor, and is also a bit more generalized for magic damage dealers.
- Damage type: Physical ⇒ True damage
Jeweled Gauntlet
- Crit Damage: 155% ⇒ 165%
Quest: Urf's Champion
- Life Steal ⇒ Omnivamp
Raid Boss
- Stat and Size Increase: 40% ⇒ 50% at max duration
Vulnerability
- Crit Damage: 145% ⇒ 155%
Divine Intervention
- First Cast: 15 ⇒ 12 seconds
Chauffeur
- Ability Haste: 130 ⇒ 175
Dark Blessing
- 33% ⇒ 40% of your curse power is converted into Ability Haste
Critical Healing
- Heals/Shields Crit Amount: 40% ⇒ 50%
Frozen Foundations
- Cooldown: 17 ⇒ 15 seconds
Lightning Strikes
- On-Hit Threshold: 4 ⇒ 3 Attacks per Second
Sonic Boom
- Damage 30-150 ⇒ 50-200
Guest of Honor
Mordekaiser- Death Realm duration reduced from 28 ⇒ 15 seconds
Arena Bugfixes
- Fixed a bug where Ethereal Weapons was being triggered more than expected
- Fixed a bug where Raidboss will not work as expected when Turbo Chemtank is activated near the end of the planning Phase
- Fixed a bug where Fey Magic was being triggered on enemies when combo’d with It’s Killing Time
- Fixed a bug where sneaky players would be able to keep their boots after Cassiopeia is selected as the Guest of Honor
Bugfixes & QoL Changes
Kai’Sa Audio Update
- Kai’Sa has received an audio update.
- Base, Bullet Angel, Arcade, K/DA ALL OUT, Lagoon Dragon, Star Guardian, Inkshadow, Heavenscale, Dark Star, Risen and Immortal Legend Kai'Sa
- Passive - Fixed Evolve sound playing double for the Kai'Sa player. Also, others around Kai'Sa will hear the Evolve SFX fade out more naturally.
- Q - Fixed the SFX to correctly play for hitting single or multiple targets
- For Risen and Immortal Legend Kai’Sa the Passive now correctly plays a Stereo SFX for Kai'Sa when evolving. Additionally, an issue with the taunt has been fixed so that the kill counter SFX now play correctly.
Bugfixes
- Fixed a bug where if both teams /unpause a paused Custom Game, the countdown timer would be skipped.
- Fixed a bug that would sometimes cause Bot names to be blank on the Custom Game Lobby screen.
- Fixed a bug that caused Sona’s E self haste SFX to play twice at the same time.
- Fixed a bug that caused Kindred’s R and W SFX to play based on positioning instead of in stereo.
- Fixed a bug that caused Garen’s W SFX to not play correctly.
- Fixed a bug that caused Aurora’s E VFX to not be differentiated between her allies and enemies POV.
- Fixed a bug that caused Zoe’s idle Yoyo SFX to not play at the end of her taunt and spawn-in animations.
- Fixed a bug that caused Rengar to not correctly trigger Profane Hydra’s VFX if he used his passive to proc it.
- Fixed a bug that caused Riven’s 3rd Q knockup to be cut short if the enemy target was hugging a wall.
- Fixed a bug that caused Aurora’s map spirits to be partially visible to other champions.
Upcoming Skins & Chromas
The following skins will be released in this patch:
The following chromas will be released this patch:





