League of Legends Patch 26.21 Notes
Worlds has begun, but time still passes for the rest of us non-professional mortals, so here we’ve got 26.21. This is a pretty chunky patch, with changes to some chunks like Rammus, Sion, Nunu (& Willump), as well as to a bunch of other champions across roles who’ve been on top of the game, either in presence in their role or in power. Others can have a bit more breathing room with the Worlds patch locked in, like Azir, Orianna, and Ryze. Finally, we’ve been seeing Gluttonous Greaves & Hubris overperform on ranged characters in particular, so those are getting nerfed a bit, and maybe Dawncore can work its way into some more builds with buffs.
Looking for more information on all things League of Legends? Check out our community-run wiki here!
Wrong patch notes? You can find the TFT patch notes here!
Austin "Riot wroadie" Wright
Erika "Riot Cashmiir" Haas
Steven "Riot sternest" EarnestPatch Highlights
Replay Download Limits
Starting during Patch 26.21, replay downloads will be limited to 10 per hour. You will still be able to download your own replays, as well as replays from your friends and other players.
This change is necessary to prevent large-scale abuse of downloaded replays by bad actors using vibecoded apps to scrape thousands upon thousands of replays. We opted for a time-based limit to still allow creators to make content, while preventing mass exploitative downloads. We’ll continue to monitor how many replays are downloaded to ensure players have access to this important feature while preventing clear misuse.
Champions
Azir
We've kept the Emperor of the Sands’ mana pool pretty dry to make sure he needs to use soldier attacks properly for lane control early instead of just spamming [Q] Conquering Sands, but this is overly restrictive now that there are strong rank up incentives on his [W] Arise! We’re buffing his Mana Growth so he can more freely use his abilities to contest lane.
Base Stats
- Mana Growth: 40/Level ⇒ 50/Level
Caitlyn
Caitlyn’s been at a very high pick and ban rate for most players for months now despite adjustments to other marksmen and the bot meta, so it's time to nerf her. We have felt that her late-game scaling has been too strong for a while now, so we’re moving some of her power from her eyepopping full build headshots into her early game Q damage to rebalance her power curve.
Passive - Headshot
- Damage: 60 - 100% AD (+1% AD per 1% per Crit Chance) (+1% AD per 1% Bonus Crit Damage) ⇒ 60 - 80% AD (+0.8% AD per 1% per Crit Chance) (+0.8% AD per 1% Bonus Crit Damage)
Q - Piltover Peacemaker
- Base Damage: 50 / 90 / 130 / 170 / 210 ⇒ 50 / 95 / 140 / 185 / 230
Darius
Darius has moved a bit too far away from being a persistently durable damage threat that needs to be kited to more of a one shot combo playstyle. Since he has some room for power, we’re giving him a slight boost so he can swing that axe more often in sustained fights.
Q - Decimate
- Cooldown: 9 / 8 / 7 / 6 / 5s ⇒ 9 / 8 / 7 / 6 / 4s
Jinx
Like her best friend Caitlyn, Jinx has been similarly dominant in the meta, even with the Hurricane nerf last patch. We’re slowing her roll to make it a tad harder to get her snowballing.
Base Stats
- Attack Damage: 59 + 3.25/Level ⇒ 59 + 3/Level
- Health: 630 + 105/Level ⇒ 610 + 105/Level
Lee Sin
Lee Sin has continued to be extremely popular since his adjustments to how his [W] Safeguard cooldown works with allies. While we like the extra flexibility that has given him, it's a bit too much power, so we’re nerfing the cooldown a bit along with a minor bug fix to how his E reveal works against invisible enemies and another small nerf to his [R] Dragon's Rage damage.
W - Safeguard
- Cooldown: 7s ⇒ 8s
E - Tempest
- Bugfix: No longer reveals invisible enemies if they stealth after being hit by Tempest.
R - Dragon's Rage
- Kick Damage: 175 / 400 / 625 (+200% bonus AD) ⇒ 150 / 350 / 550 (+200% bonus AD)
- Collision Damage: 175 / 400 / 625 (+200% bonus AD) (+12 / 15 / 18% Kicked Champion's Health) ⇒ 150 / 350 / 550 (+200% bonus AD) (+12 / 15 / 18% Kicked Champion's Health)
Locke
Locke’s been out for long enough now that we have a better picture of where he’s overly excelling and where he’s falling a bit short. Some of those areas are his extremely generous mana tuning and ability to shrug off harass, and we’re also refining his power curve by improving his scaling damage slightly, because he falls off a bit too fast if he’s not able to close out games early.
Q - Ritual Nails
- Unused Charge Refund: 20 - 35% mana and cooldown refund ⇒ 10 - 40% mana and cooldown refund
Base Stats
- Mana Growth: 70 ⇒ 60
W - Soul Ignition
- Mana Cost: 50 / 55 / 60 / 65 / 70 ⇒ 60 / 65 / 70 / 75 / 80
- Grey Health Store Based on Current Health: 40 - 200 (both level based) ⇒ 20 - 200
- Current Health Store: 150 - 450 (both level based) ⇒ 100 - 500 (+60% AP)
E - Ashen Pursuit
- Blink Damage: 40 / 50 / 60 / 70 / 80 (+40% AP) ⇒ 40 / 55 / 70 / 85 / 100 (+50% AP)
Miss Fortune
Miss Fortune has been in a relatively decent place throughout the year, but with the Hubris nerf this patch, we’re looking to compensate with a couple buffs to her damage output.
E - Make It Rain
- Damage: 70 / 100 / 130 / 160 / 190 (+120% AP) ⇒ 90 / 120 / 150 / 180 / 210 (+120% AP)
R - Bullet Time
- Critical Strike Damage: 130% (+0.3% per 1% Bonus Crit Damage) ⇒ 145% (+0.45% per 1% Bonus Crit Damage)
Nidalee
Our favorite huntress has been sitting at an extremely high winrate in high skill brackets, toeing the line into overpowered territory for some time now, even if she's not currently meta. Now that we’re bringing down the power of some other powerful meta junglers like Lee Sin, we’re giving Nidalee a minor nerf to prevent her from getting out of paw.
W - Pounce
- Damage: 55 / 88.75 / 122.5 / 156.25 / 190 (+50% bonus AD) (+30% AP) ⇒ 50 / 80 / 110 / 140 / 170 (+50% bonus AD) (+30% AP)
E - Primal Surge
- Attack Speed: 30 / 40 / 50 / 60 / 70% ⇒ 20 / 30 / 40 / 50 / 60%
Nunu & Willump
The boy and his yeti lost some power when we nerfed Hextech Rocketbelt earlier this year so that ranged mages weren't just buying it for a dash to safety, so we’re restoring some of that damage elsewhere.
R - Absolute Zero
- Maximum Damage: 625 / 925 / 1275 (+300% AP) ⇒ 750 / 1100 / 1450 (+300% AP)
Orianna
We’re tapping up Orianna’s scalings to help her chunk a bit harder with her bread-and-butter combo in the late game without giving too much additional power to her laning phase.
Q - Command: Attack
- Damage: 60 / 90 / 120 / 150 / 180 (+55% AP) ⇒ 60 / 90 / 120 / 150 / 180 (+60% AP)
W - Command: Dissonance
- Damage: 70 / 110 / 150 / 190 / 230 (+80% AP) ⇒ 70 / 110 / 150 / 190 / 230 (+85% AP)
Qiyana
Damage on Qiyana's Q turned out to be a lot more impactful than we anticipated, so we’re partially reverting the buff we gave her back in 26.17.
Q - Elemental Wrath / Edge of Ixtal
- Damage: 80 / 110 / 140 / 170 / 200 (+90% bonus AD) ⇒ 70 / 100 / 130 / 160 / 190 (+90% bonus AD)
Rammus
While Nidalee's winrate has been borderline overpowered in the high skill levels, Rammus has been rolling over pretty much everyone else, so he’s getting a light nerf too, ok?
W - Defensive Ball Curl
- Bonus Armor: 27 / 32 / 37 / 42 / 47 (+30 - 60% Armor) ⇒ 25 / 30 / 35 / 40 / 45 (+30 - 50% Armor)
- Bonus Magic Resistance: 20 / 25 / 30 / 35 / 40 (+30 - 60% Magic Resistance) ⇒ 20 / 25 / 30 / 35 / 40 (+30 - 50% Magic Resistance)
Ryze
After the significantly early game nerfs to Ryze in 26.19, he hasn't been rewarded enough for succeeding when he does scale, so we’re buffing that.
Q - Overload
- Flux Bonus Damage: 15% / 40% / 65% / 90% increased damage ⇒ 10% / 40% / 70% / 100% increased damage
- Bonus Move Speed: 28% / 32% / 36% / 40% / 44% ⇒ 30% / 35% / 40% / 45% / 50%
W - Rune Prison
- Damage: 60 / 90 / 120 / 150 / 180 (+60% AP) (+3% bonus mana) ⇒ 60 / 90 / 120 / 150 / 180 (+70% AP) (+3% bonus mana)
Sion
Our favorite unstoppable juggernaut is looking rather stoppable in recent patches. We’re giving him some buffs to his baseline durability and rewarding him when he succeeds at using his ult to GET IN THERE rather than run away.
Base Stats
- Health: 655 + 87/Level ⇒ 655 + 95/Level
R - Unstoppable Onslaught
- Damage Increase over the First 3s of Channeling: +0 - 166.67% Base Damage, 0 - 100% Ratio Damage ⇒ +0 - 200%
- Bugfix: Tooltip now displays the correct minimum and maximum bonus AD ratios (40-120%). It displayed an incorrect Bonus AD Scaling (60%-120%). It was never actually changed in patch 25.16 beyond the tooltip.
Taliyah
Taliyah is one of a handful of mage junglers, and we think she can be better supported for meta diversity. We’re buffing her [E] Unraveled Earth damage to make it more satisfying to land her CC combo.
E - Unraveled Earth
- Damage: 60 / 105 / 150 / 195 / 240 (+60% AP) ⇒ 70 / 115 / 160 / 205 / 250 (+70% AP)
- Detonation Damage: 25 / 40 / 55 / 70 / 85 (+30% AP) ⇒ 30 / 45 / 60 / 75 / 90 (+30% AP)
- Monster Damage: Deals 225% damage to monsters.
Taric
We're smoothing out some of the rough edges in Taric’s kit to allow him to shine a bit more. Way back in the day, Taric’s W was adjusted to combat the popular Master Yi + Taric funnel strats. A consequence of this was that his spells would fizzle if they were cast at the same time that his bound ally became untargetable. We believe this harsh restriction to how his abilities function is no longer necessary given the existence of Role Quests, so we're partially reverting this change so that spells now work on untargetable allies, though we are still keeping an existing exemption on [E] Dazzle for champions that disappear on screen because the gameplay is too unclear (sorry, Master Yi).
Q - Starlight’s Touch
- Cast Behavior: Q casts when allies are untargetable will now successfully fire.
E - Dazzle
- Cast Behavior: E casts when allies are untargetable will now successfully fire.
- Tooltip: Updated to include “Dazzle will not cast from Vanished allies”.
R - Cosmic Radiance
- Cast Behavior: R casts when allies are untargetable will now successfully fire.
Tristana
Tristana’s early laning has devolved a bit into "Level 1 press [Q] and just auto attack to take complete control of the lane", which is a pretty low gameplay and off flavor way for her to succeed. We’re hitting her early [Q] attack speed so she’ll have to work a bit harder before jumping on her foes.
Q - Rapid Fire
- Attack Speed: 60 / 75 / 90 / 105 / 120% ⇒ 40 / 60 / 80 / 100 / 120%
Twisted Fate
Alongside the Taric QoL changes, we’re giving Twisted Fate’s R the same treatment so he can reveal champs even if they’re untargetable at the time of activation.
R - Destiny
- Reveal: Now reveals untargetable units.
Varus
In this set of changes, we’re mainly looking to snipe top lane Varus, where he tends to max W, unlike the more common Q max in bot. This won't bring his [Q] Piercing Arrow back up to prior Lethality Varus levels of power, but we believe it will help a lot with our ability to tune him for bot lane. As a maxed ability, it also offers more gameplay to Varus and his opponents to interact with than some more passive damage on W.
Q - Piercing Arrow
- Damage Calculation: Max Damage scaling, 53.33 - 240 (+80% bonus AD) to 80 - 360 (+120% bonus AD) ⇒ Min Damage scaling, 50 - 230 (+80% bonus AD) to 85 - 391 (+136% bonus AD)
- Damage Increase over Channel Time: Up to 50% ⇒ Up to 70%
W - Blighted Quiver
- On-Hit Damage: 4 / 13 / 22 / 31 / 40 (+15% bonus AD) (+25% AP) ⇒ 4 / 10 / 16 / 22 / 28 (+20% bonus AD) (+30% AP)
- Per Stack Damage: 3 - 5% (+1.3% per 100 AP) Target Maximum Health ⇒ 2.5 - 4.5% (+1.4% per 100 AP) Target Maximum Health
- Active Missing Health Damage: 6 - 14%, increased by up to 50% based on Q Channel ⇒ 6 - 10%, increased by up to 70% based on Q Channel
- Basic Ability Cooldown Refund: 13% per stack, increased by up to 50% based on Q Channel ⇒ 11%, increased by up to 70% based on Q Channel
Vel'Koz
Vel’Koz has been a fairly quiet pick this year, having little presence or meta impact in mid and support. We’re looking to give him a little bit of help by rewarding him for landing his combos.
Passive - Organic Deconstruction
- Damage: 35 - 180 (+60% AP) ⇒ 35 - 205 (+65% AP)
Q - Plasma Fission
- Cooldown: 7s ⇒ 6s
Viktor
It’s time for the Glorious…Devolution. It seems Viktor has evolved past the point of exploitable weaknesses, so we’re opening that up a bit by making him slightly more vulnerable in early game skirmishes and across the board.
Base Stats
- Move Speed: 335 ⇒ 330
Q - Siphon Power
- Shield: 40 - 140 (based on level) (+25% AP) ⇒ 30 - 130 (+20% AP)
- Shield Uptime: 2.5s ⇒ 2s
Wukong
Like Lee and Qiyana, Wukong has been a meta staple whirlwind of a force in the jungle for a while now. We’re looking to tap down his strength in the jungle while compensating for lane Wukong.
Base Stats
- Health Regeneration: 3.5 + 0.65/Level ⇒ 5.5 + 0.65/Level
Passive - Stone Skin
- Armor per Stack: 6 - 10 (based on Champion Level) ⇒ 4.5 - 10 (based on Champion Level)
Xin Zhao
Following Sundered Sky's nerfs, we feel like Xin Zhao has room for buffs to both his AD Bruiser and AS focused builds, so we’re helping out his scalings.
Q - Three Talon Strike
- Damage per Strike: 15 / 30 / 45 / 60 / 75 (+40% bonus AD) ⇒ 15 / 30 / 45 / 60 / 75 (+45% bonus AD)
E - Audacious Charge
- Attack Speed Scaling: 1% per 5% bonus Attack Speed from permanent sources ⇒ 1% per 4% bonus Attack Speed from permanent sources
Yone
The last changes to Yone successfully got him to start considering crit in his first item purchases, but also put him at a somewhat unsustainable power level. We are giving him a moderate nerf to bring him down a bit.
Q - Mortal Steel
- Damage: 25 / 50 / 75 / 100 / 125 (+110% AD) ⇒ 25 / 50 / 75 / 100 / 125 (+105% AD)
Zyra
Like Vel'koz, Zyra has had relatively little impact in the meta as tanks and enchanter supports have reigned supreme. We’re giving Zyra a greener thumb this patch to help her combat the forces trampling over her plants.
W - Rampant Growth
- Seed Ammo Cooldown: 18 / 16 / 14 / 12 / 10s ⇒ 16 / 14.5 / 13 / 11.5 / 10s
Items
Bastion Breaker
Bastion Breaker was buffed into being a bit of a generic stat stick in order to give it a proper swing in the meta. Now, we’re nerfing that generic power with a QoL improvement to keep it a satisfying item in its niche.
- Lethality: 22 ⇒ 18
- Shaped Charge Damage: 50 Melee + 1.5/Lethality / 25 Ranged + 0.75/Lethality ⇒ 40 Melee + 1.5/Lethality / 20 Ranged + 0.75/Lethality
- Sabotage Duration: 90s ⇒ Infinite
- Sabotage Duration Context: This is how long you have to use the bonus damage against objectives.
Dawncore
Dawncore is the enchanter capstone that isn’t, and currently only Soraka picks it up. Even when other supports get to full build, they often prefer other purchases. We’re buffing its AP value to make it less purely bound to Healing and Shielding.
- Ability Power per 100% Base Mana Regeneration: 10 ⇒ 15
Gluttonous Greaves
The greaves are overperforming for marksmen, even when getting very few stacks, so we’re hitting it with a nerf to its cost to delay early acquisitions from getting too much value.
- Total Cost: 1000g ⇒ 1100g
Hubris
While Hubris has been a bit weak for melee champions, it’s clearly been overperforming for ranged users. We’re delineating between the two now to encourage melees and disincentivize ranged users from building it.
- Base Bonus Attack Damage: 12 ⇒ 15 Melee / 10 Ranged
- Bonus Attack Damage per Stack: 3 ⇒ 3 Melee / 2 Ranged
ARAM: Mayhem
Welcome to the latest ARAM Mayhem release - “Journey to Stardom”. The stars have certainly come out to play as each game of Mayhem will now feature a Headliner performance that applies a unique twist to the rules of each game. Each iconic band will be playing their music while you battle, so make sure you enable your sound and turn up the volume!
STAGE CREW ANNOUNCEMENT: It’s taking a little longer to set up the concert stages on Butcher’s Bridge and Koeshin’s Crossing, so expect those maps to be unavailable in Mayhem queues for this patch but return next patch.
Along with our Headliners, we have a TON of new augments for you to enjoy. With this release we’ll also be removing some augments and wishing them a fond farewell. But who knows? Maybe they’ll be back some day for an encore.
We also have a brand new progression experience where you’ll be completing missions from members K/DA, Pentakill, and other bands. Completing these missions unlocks awesome rewards like Augments, emotes, orange essence, and more! Playing games and completing missions will move you up Superstar Ranks that unlock new bands and new missions. Go from a Newbie to a Superstar performing on the Worlds stage!
Headliners
- K/DA: Collect 4 K/DA Cards to earn an extra Augment!
- HEARTSTEEL: Augments can come with unique modifiers making them extra strong.
- True Damage: Takedowns and destroying towers can drop Anvils for your team.
- Pentakill: Increase the power of one of your abilities at the start of the game and at level 18.
- Disco: Dance under the disco ball to earn Gold for everyone.
- Cafe Cuties: Health relics are especially powerful.
- Bees: Collect the honey pots and avoid the bees that fly across the map.
- Command Line: Reroll one of your augments to be a higher tier in every selection.
- And more to come????
New Augments
Silver Blue Barrier
- Gain a Shield whenever you cast an Ability based on the mana cost.
Flow of Spirit
- Using a specific ability grants you stacking Attack Speed.
Fruitify
- Enemy Champion takedowns create Fruit that can be picked up by you and your allies for healing.
Gift of the Drowned
- All Bonus Health from your items is converted to Lethality.
Hands Off The Talent
- Your Attacks deal extra damage if fired from max range.
Lich Brain
- Gain Ability Power based on your Bonus Health.
Lonely Warrior
- Gain Armor, Magic Resistance, and Attack Speed for every enemy Champion around you.
No Mana, No Problem
- All mana from your items is converted to Ability Power.
Sound Barrier
- Your shields grant Move Speed.
Ultimate Recursion
- Gain 50 Ultimate Ability Haste.
Gold Arcane Axiom
- Takedowns refund a portion of your Ultimate Cooldown.
Armored Impact
- Using an Ability causes your next Attack to deal additional damage based on your Armor.
BEES!!!
- Your abilities occasionally fling an exploding beehive at your enemies that deals damage, slows, and applies On-Hit effects.
Brass Blast
- Gain a Summoner Spell that allows you to charge up a horn blast to knock back and damage your enemies.
CRIMSON COBALT
- One of your Abilities marks enemy champions; consuming the mark deals extra damage and reduces the cooldown of your Ability.
Double Time
- Damaging enemy champions with two separate abilities in quick succession grants permanent Mana and deals additional damage.
Enchanting Butterflies
- Healing and Shielding allies summons butterflies. Once you have enough butterflies, they’ll fly at enemies you damage, dealing additional damage.
Get Jinxed
- Gain a Summoner Spell that allows you to jump on a destructive rocket and drive it into your enemies.
Heavy Is The Crown
- Gain Attack Damage, Ability Power, and Attack Speed but decrease your own Move Speed. Every Takedown increases this effect and dying decreases the effect.
Jeweled Bracelet
- Your Ultimate Ability can now critically strike.
Recoil
- One of your abilities will launch you backwards when you fire it.
Salvation
- Falling to low Health pushes back enemies and heals allies.
Sap Magic
- Every 10 seconds, your next Attack deals additional damage and heals you.
Still Here
- Gain Attack Damage, Ability Power, and Lifesteal based on how low your Health is.
Take’em Down Down Down
- Damage an enemy champion five times with Attacks and Abilities to gain a burst of healing and extra damage.
The Boom and the Bass
- After casting an Ability, your next attack deals bonus damage and grants you a burst of Move Speed.
Tickle Monster
- All Attack Damage from your items is converted to Attack Speed.
Upgrade: Stormsurge
- When Stormsurge applies Squall, it now detonates in an area, dealing additional damage and marking enemies with a secondary Squall.
Weapon Of Destiny
- The first Legendary Item you buy gets stronger stats with every takedown.
Prismatic Big Shot
- A large percent of your Attack Speed is converted to Critical Strike Damage.
Bouncing Bees
- After using an ability, your next Attack bounces to nearby enemies, prioritizing enemy champions. Complete the quest by bouncing your Attacks to enemy champions to gain additional bounces and Attack Damage.
Group Hug
- One of your Abilities that heals or shields also heals or shields nearby allies.
Mosh Monster
- Using your Ultimate Ability grants you increased Health and creates a zone around you that slows Enemy Champions. Takedowns increase the amount of Bonus Health you get and the size of the slow zone.
Third Times The Harm
- Attacking an enemy champion three times deals a burst of damage and grants you a burst of Attack Speed.
Totentanz
- Gain a Summoner Spell that lets you “Dance with Death”, granting you immortality for 5 seconds, but if you don’t get a takedown during that time, you’ll get dragged to the underworld.
Removed Augments
- Combusting Interest
- Crit 'n Cast
- Critical Missile
- Dimension Shift
- DropBear
- Dropkick
- Fan the Hammer
- Hide on Bush
- High Roller
- Our Healing
- Poro Stampede
- Spiritual Purification
- Ult Bot
Classic
While we announced that Classic will be rotating out in January, that doesn’t mean we’re done bringing back the good old days this year. This patch we’re bringing in four more ghosts from the past (or more, if you count their ultimates). We’ll also have multiple champions dropping in .22 and .23, so we’ve got a few more historic additions before everything’s all said and done.
We’re also reverting all of Kassadin’s nerfs this patch, so he’s back to full 90% ban rate power. And Atma’s Impaler is back to 2%, so for all you Metagolem enjoyers, now’s your time!
Champions
NEW - Mordekaiser
Mordekaiser is back with his kit from 2010-2015! Would you like to eat every single possible minion wave, plus both your and your enemy’s Wraith camps? Mordekaiser is the champion for you. All his abilities cost health, but damaging enemies generates a shield, so you can keep fighting no matter how low you go. And when it’s time to win a fight, your ultimate can turn it into a 6v4. Beat them with their own AD Carry!
Passive - Iron Man
- Mordekaiser converts damage dealt by his abilities into a decaying shield.
Q - Mace of Spades
- Mordekaiser’s next attack damages multiple nearby enemies. If his target is isolated, he deals extra damage to them.
W - Creeping Death
- Mordekaiser buffs an ally with a swarm of shrapnel that grants bonus armor and MR and damages nearby enemies over time.
E - Siphon of Destruction
- Mordekaiser deals magic damage to enemies in a cone. That’s it. That’s the tooltip.
R - Children of the Grave
- Mordekaiser curses an enemy champion, dealing damage over time and stealing their stats. If the target dies while cursed, Mordekaiser raises their spirit as a controllable ghost.
NEW - Yorick
Ghostman yannik cannot compete to mojo style master yu, but he can do the babushka trick to make him double the champion and unleash omen of smell and omen of battle. If that didn’t make any sense to you, you missed out on an all-timer of a forum post.
Yorick is back to his original version from 2011-2016, summoning ghouls with every ability he casts and cloning or temporarily reviving his teammates. If you want a quick jumpstart to playing Yorick to his frustratingly immovable best, consider maxing Omen of Famine and getting an early Chalice of Harmony so that you’ll never run out of mana as you constantly drain your opponents and heal while doing so.
Passive - Unholy Covenant
- Yorick takes reduced damage and his attacks deal bonus damage for every summon he has active. This counts his Q, W, E, and R.
Q - Omen of War
- Yorick’s next attack deals bonus damage and summons a Spectral Ghoul. Spectral Ghouls have bonus attack damage and movement speed, and give Yorick bonus movement speed while they live.
W - Omen of Pestilence
- Yorick summons a Decaying Ghoul in an explosion that damages and slows all nearby enemies. Decaying Ghouls continue to slow enemies around them.
E - Omen of Famine
- Yorick summons a Ravenous Ghoul, damaging an enemy and healing himself in the process. Ravenous Ghouls heal Yorick every time they attack an enemy.
R - Omen of Death
- Yorick conjured the revenant of an allied champion, who can attack for a portion of their total attack damage. If the ally dies while the revenant is active, they are temporarily revived to fight at full power.
NEW - Hecarim
Hecarim was released in 2012 and hasn’t changed that much over the years, only undergoing some minor mechanical updates to his Q and W. Overall, he goes fast, dives in, and has strong sustained damage while galloping alongside his foes.
Passive - Warpath
- Hecarim is ghosted and gains Attack Damage based on his bonus Move Speed.
Q - Rampage
- Hecarim cleaves nearby enemies. If he hits an enemy with it, the cooldown of the next cast will be reduced.
W - Spirit of Dread
- Hecarim damages nearby enemies over time and heals based on damage dealt to enemies in the area.
E - Devastating Charge
- Hecarim gains Move Speed and causes his next attack to deal bonus damage and knock the target back.
R - Onslaught of Shadows
- Hecarim charges forward, summoning spectral riders that damage enemies they hit. Hecarim inflicts fear on all nearby enemies when ending his charge.
NEW - Lucian
Lucian is the newest champion to grace League Classic, as he was released in the back half of 2013, but we couldn’t release a bunch of Shadow Isles champions without having our old pal back to keep them in check. There are a few small differences to Lucian here compared to the one you may have played recently. Most notably, he has 550 attack range, which makes him an extremely potent laner.
Passive - Lightslinger
- After casting an ability, Lucian’s next attack fires twice.
Q - Piercing Light
- Lucian fires a piercing shot that damages enemies in a line.
W - Ardent Blaze
- Lucian fires a cross-shaped missile that damages and marks enemies. Damaging marked enemies gives Lucian bonus move speed.
E - Relentless Pursuit
- Lucian dashes and removes all slows affecting him. Unlike the modern version of this spell, it doesn’t reset his attack timer and its cooldown is only refreshed by champion kills during his R.
R - The Culling
- Lucian rapidly fires shots in a straight line. He can move and cast Relentless Pursuit while firing.
Aatrox
Aatrox isn’t doing so well, especially in top lane, so we’re delivering some level-scaling buffs and overall tankiness buffs to help top lane more than jungle. These are buffs from 2014 and 2015, before his first minor rework in 2017.
Passive - Blood Well
- Cooldown: 225s ⇒ 225 / 200 / 175 / 150s (Levels 1 / 6 / 11 / 16)
Irelia
Say it with me now, “Better nerf Irelia!” Indeed, she’s come out too powerful, so we’re here to bring her down to size. We’re making her weaker by reverting some buffs from back in 2012, making her less outright durable and forcing her to rely on her high mobility and clever target selection. We’re also adjusting her passive to stack with Mercury Treads like it used to, which is a nerf whenever she builds Tenacity items.
Base Stats
- Base Health: 546 ⇒ 515
- Health Regeneration: 8.15 ⇒ 6.5
Passive - Ionian Fervor
- Stacking with Tenacity Items: Additive ⇒ Multiplicative
Karma
Karma is doing poorly, especially in support. As we want her to be viable in both of her primary roles in mid and support, we’re delivering buffs especially skewed toward her low-income role. We’re also delivering a large buff to Spirit Bond, as it can be rather hard to use on teammates.
Q - Heavenly Wave
- Damage: 70 / 110 / 150 / 190 / 230 / 270 ⇒ 85 / 125 / 165 / 205 / 245 / 285
- Base Mantra Heal: 35 / 55 / 75 / 95 / 115 / 135 ⇒ 50 / 70 / 90 / 110 / 130 / 150
W - Spirit Bond
- Base Damage: 80 / 125 / 170 / 215 / 260 / 305 ⇒ 100 / 140 / 180 / 220 / 260 / 300
- Move Speed: 10 / 12 / 14 / 16 / 18 / 20% ⇒ 15 / 16 / 17 / 18 / 19 / 20%
Kassadin
Kassadin has continued to be one of the more-banned champions but at this point, it’s clear he just isn’t his old 90% ban rate self. So we’re reverting every nerf we gave him ahead of launch. Go forth and enjoy your full power self! Make your enemies regret leaving him up!
Q - Null Sphere
- Base Damage: 60 / 105 / 150 / 195 / 240 ⇒ 80 / 130 / 180 / 230 / 280
- Silence Duration: 1 / 1.25 / 1.5 / 1.75 / 2s ⇒ 1 / 1.4 / 1.8 / 2.2 / 2.6s
R - Riftwalk
- Ability Power Ratio: 70% ⇒ 80%
Items
Atma's Impaler
This patch we’re continuing to relive the glory days by returning peak Atma’s Impaler, as it hasn't had the same impact it historically used to.
- Critical Strike Chance: 15% ⇒ 18%
- Maximum Health to Bonus Attack Damage Conversion: 1.5% ⇒ 2%
Bugfixes
- Fixed a bug where Rammus’ Powerball (Q) trail VFX remained visible beyond its intended duration after hitting an enemy unit or after the ability ended.
- Fixed a bug where Force of Nature used its modern item icon in-game instead of its Classic icon.
- Fixed a bug where Quinn’s Valor Form (R) wasn’t tagged as a champion.
- Fixed a bug where Aatrox’s model outlines did not cover his entire model.
- Fixed bugs where The Brutalizer’s Onslaught (P) cooldown reduction stacked when multiple copies of The Brutalizer were owned.
- Fixed a bug where Zilean’s Chronoshift (R) removed the Hand of Baron buff when reviving a champion.
- Fixed a bug where Sivir’s Spell Shield (E) did not block Ezreal’s Mystic Shot (Q).
Arena
Welcome back to another Arena patch! This time around we're making a larger set of changes with a couple of goals.
We're looking to lower the power level of some of the strongest augments and increase the power of some of the weakest, as well as reduce the sharpness of some of the "one augment combos" so that the champions who're able to high roll with them require a little bit of extra juice to reach their potential.
We're also looking to bring some of the champion outliers in power (both high and low) closer to the center. One of the ways we're doing that is through more non-standard changes that allow players the opportunity to use their champions in different ways, and to take advantage of different augments and items.
Overall, we've shifted power in ways that we hope will change up the meta a bit and provide some fresh new build options and experiences.
Champions
Bel'Veth
Q - Void Surge
- Attack Damage Ratio: 105% ⇒ 95%
R - Endless Banquet
- Bonus Attack Damage Ratio per Stack: 1% ⇒ 0.5%
Briar
Q - Head Rush
- Stun Duration: 0.85s ⇒ 0.5s
E - Chilling Scream
- Full Charge Ability Power Ratio: 100% ⇒ 150%
- Full Charge Wall Hit Ability Power Ratio: 240% ⇒ 350%
- Total Maximum Ability Power Ratio: 340% ⇒ 500%
Elise
E - Cocoon
- Cooldown: 8 / 7.5 / 7 / 6.5 / 6s ⇒ 10s
W - Skittering Frenzy
- Spiderlings: 2 / 3 / 4 / 5 ⇒ 4 / 6 / 8 / 10
- REMOVED Old Spider Damage Buff: Removed.
Ezreal
R - Trueshot Barrage
- Bonus Attack Damage Ratio: 100% ⇒ 150%
- Cooldown: 50 / 40 / 30s ⇒ 40 / 30 / 20s
Fiora
Passive - Duelist's Dance
- Bonus Attack Damage Ratio: 3% per 100 bonus AD ⇒ 2% per 100 bonus AD
Q - Lunge
- Ability Power Ratio: 0 ⇒ 25%
Galio
W - Shield of Durand
- Passive Shield Health Ratio: 7.5 - 15% ⇒ 6 - 10%
- Fully-Channeled Taunt Duration: 1.5s ⇒ 1s
R - Hero's Entrance
- Knockup Duration: 1.5s ⇒ 1s
Gangplank
W - Remove Scurvy
- Ability Power Ratio: 90% ⇒ 135%
- Cooldown: 22 / 20 / 18 / 16 / 14s ⇒ 18 / 16 / 14 / 12 / 10s
R - Cannon Barrage
- Cooldown: 130 / 110 / 90s ⇒ 100 / 80 / 60s
Gnar
W - Hyper
- Duration: 4s ⇒ 2s
- Movement Speed: 20 / 40 / 60 / 80 ⇒ 40 / 80 / 120 / 160
R - GNAR!
- Ability Power Ratio: 100% ⇒ 150%
Kayn
Passive - The Darkin Scythe
- Transformation Progress: Increased rate.
Katarina
R - Death Lotus
- On-Hit Ratio: 20 / 25 / 30% ⇒ 25% flat
- Ability Power Ratio per Dagger: 26% ⇒ 35%
Lee Sin
E - Tempest
- Ability Power Ratio: 0 ⇒ 75%
Malzahar
W - Void Swarm
- Maximum Voidling Charges: Can now store up to 6 charges.
Milio
Q - Ultra Mega Fire Kick
- Cooldown: 8s ⇒ 10s
- Ability Power Ratio: 120% ⇒ 200%
R - Breath Of Life
- Cooldown: 160 / 145 / 130s ⇒ 180 / 150 / 130s
Miss Fortune
Q - Double Up
- Ability Power Ratio: 55% ⇒ 70%
R - Bullet Time
- Ability Power Ratio: 35% ⇒ 40%
Morgana
Q - Dark Binding
- Cooldown: 12s ⇒ 14s
E - Black Shield
- Cooldown: 26 / 23.5 / 21 / 18.5 / 16s ⇒ 30 / 27.5 / 25 / 22.5 / 20s
Nidalee
W - Bushwhack
- Trap Cooldown: 14 / 13 / 12 / 11 / 10s ⇒ 8s
R - Aspect of the Cougar
- Cougar Ability Cooldowns: 6s ⇒ 4s
Rengar
W - Battle Roar
- Ability Power Ratio: 95% ⇒ 120%
- Empowered Ability Power Ratio: 105% ⇒ 120%
Renata Glasc
R - Hostile Takeover
- Cooldown: 150 / 130 / 110s ⇒ 170 / 150 / 130s
W - Bailout
- Cooldown: 28 / 27 / 26 / 25 / 24s ⇒ 32 / 31 / 30 / 29 / 28s
Skarner
Q - Shattered Earth
- Bonus Attack Damage Ratio: 90% ⇒ 150%
W - Seismic Bastion
- Cooldown: 10 / 9 / 8 / 7 / 6s ⇒ 8 / 7 / 6 / 5 / 4s
- Ability Power Ratio: 80% ⇒ 120%
Teemo
E - Toxic Shot
- Initial Hit Attack Damage Ratio: 5% ⇒ 10%
- Damage over Time Attack Damage Ratio: 10% ⇒ 20%
Urgot
W - Purge
- On-Hit Effectiveness: 50% ⇒ 75%
Varus
E - Hail of Arrows
- Cooldown: 18 / 16 / 14 / 12 / 10s ⇒ 14 / 12 / 10 / 8 / 6s
- Ability Power Ratio: 0 ⇒ 50%
Yone
R - Fate Sealed
- Bonus Attack Damage Ratio: 80% ⇒ 100%
- Cooldown: 70 / 60 / 50s ⇒ 60 / 50 / 40s
Yuumi
W - You and Me!
- Heal and Shield Power: 10 - 25% ⇒ 4 - 8%
Zaahen
Passive - Cultivation of War
- Bonus Attack Damage per Stack: 1 - 2% ⇒ 1%
Items
Turbo Chemtank
- Restore: 4% ⇒ 20% Maximum Health
Galeforce
- Maximum Dash Range: 600 ⇒ 900
Night Harvester
- Cooldown: 10s ⇒ 8s
- Movement Speed Duration: 1.5s ⇒ 1s
- Movement Speed: 40% ⇒ 60%
Mirage Blade
- Cooldown Refund: 20% ⇒ 15%
Moonflair Spellblade
- Cooldown Refund per Attack: 0.5 ⇒ 0.3
- Number of Enhanced Attacks: 2 ⇒ 3
Augments
Big Brain
- Out-of-Combat Timer: 3s ⇒ 5s
Castle
- Cooldown: 12s ⇒ 10s
Chroma Flux
- Cooldown: 10s ⇒ 8s
Courage of the Colossus
- Cooldown: 5s ⇒ 6s
Dawnbringer's Resolve
- Healing: 25 / 30 ⇒ 35 / 40
Dual Wield
- On-Hit Effectiveness: 40 / 50 / 60% ⇒ 40 / 45 / 50%
Flashy
- Charges: 2 / 3 ⇒ 4 / 6
Hive Mind
- Starting Bees: 2 / 4 / 6 ⇒ 3 / 6 / 9
Minionmancer
- Increased Minion Power: 40 / 55 ⇒ 55 / 70
Nesting Doll
- Maximum Revives: 1 / 2 / 3 ⇒ 0 / 1 / 2
Rite of the Forge God
- Item Stat Amplification: 40% ⇒ 60%
Spin to Win
- Damage Amplification: 25 / 35% ⇒ 35 / 45%
Trueshot Prodigy
- Base Damage: 175 / 350 / 525 ⇒ 175 / 275 / 375
- Attack Damage Ratio: 100% ⇒ 50%
- Cooldown: 10 / 8 / 6s ⇒ 12 / 10 / 8s
Mythic Shop Update
As a heads up, during Patch 26.22, we’ll be making changes to the Mythic Shop so that each player will start to see offerings unique to them, rather than everyone having the same selection at a given time. We're hoping this will open up the possibility in the future to allow for you to see more relevant content.
In preparation for this, we’ll be making some changes during 26.21 so the rotation timings of the Bi-weekly, Weekly, and Daily sections of the Mythic Shop are better aligned. Keep a close eye on the rotation timings so you don’t miss anything.
Minimum System Requirements
We’ve shipped an improvement to how our patch launcher works. This improvement uses a software library that requires SSE 4.2, which results in us increasing our AMD minspec by one version. Please reference our article on minimum and recommended system requirements for more information: https://support.riotgames.com/en-us/league-of-legends/performance/minimum-and-recommended-system-requirements-league-of-legends
Bugfixes & QoL Changes
- Fixed an issue where Zaahen (Q) would fail to complete if he does into Revive mid attack.
- Fixed a bug where Summoner Teleport’s channel VFX was visible for enemies when cast in brush.
- Fixed a bug where Titanic Hydra’s cooldown timer would not be displayed after use.
- Fixed a bug where Zoe can get a 1000 damage smite from a minion drop earlier than expected.
- Fixed a bug where Hail of Blades does not trigger on auto resets if the first attack was cancelled.
- Fixed a bug where Nidalee’s (Q) spear damage could go through spell shields at max range.
- Updated SFX to use the base skin’s ult SFX for Briar, Kled, and Sion when playing against them to improve clarity.
Upcoming Skins & Chromas
The following skins will be released in this patch:
The following chromas will be released this patch:





































