Patch 12.19 notes

Fighter Blitzcrank buffs? AP Rakan buffs? Is this real life, or is this patch 12.19? Welcome to the patch of off-meta buffs!

Fighter Blitzcrank buffs? AP Rakan buffs? Is this real life, or is this patch 12.19?

In this patch we’ll be introducing Syndra’s midscope update, make sure to read on to learn more about all of her adjusted and upgraded abilities! This patch also contains quite a few buffs to some off-meta builds, a Janna VFX update that’ll blow you away, and information on the new Event Pass Evolved System. Thanks for reading and see you on the Rift!

The winds of change are hitting the Convergence too, check out the TFT patch notes here!
Lilu “Riot Riru” Cabreros Paul "RiotAether" Perscheid

Mid-Patch Updates


Champion Buffs

  • Viego: Damage Reduction: 5% ⇒ 10%
  • Aphelios: Outgoing Damage: 100% ⇒ 105%
  • Yasuo:Damage Reduction: 5% ⇒ 10%
  • Gnar: Outgoing Damage: 105% ⇒ 110%
  • Yuumi: Healing Power: 60% ⇒ 70%, Outgoing Damage: 60% ⇒ 65%
  • Kalista: Outgoing Damage: 105% ⇒ 110%, Damage Reduction: 5% ⇒ 10%

Champion Nerfs

  • Singed: Outgoing Damage: 100% ⇒ 90%
  • Taric: Healing Power: 100% ⇒ 85%
  • Sona: Outgoing Damage: 95% ⇒ 90%, Healing Power: 80% ⇒ 70%
  • Shyvana: Outgoing Damage: 100% ⇒ 90%
  • Fiora: Healing Power: 80% ⇒ 65%
  • Maokai: Healing Power: 80% ⇒ 70%

10/10/2022 - MID-PATCH UPDATE


SURPRISE SHOCKWAVES Fixed a bug where if Orianna casted R - Shockwave as her E - Command Protect arrived to an ally, the abilities? visual effects would show on top of Orianna, despite the actual ability being casted on the shielded ally.

Patch Highlights

Spirit Blossom Aphelios, Spirit Blossom Darius, Spirit Blossom Evelynn, Spirit Blossom Master Yi, Spirit Blossom Sett, Spirit Blossom Soraka, Spirit Blossom Syndra, Spirit Blossom Tristana, Spirit Blossom Yorick, and Prestige Spirit Blossom Master Yi will be available October 6, 2022.



Midscope update, all abilities adjusted.

Syndra's been in an awkward spot for a while now. Previously an iconic mid lane mage, balancing her around Pro Play has led to Syndra losing her unique identity, leaving her with so much untapped power.

And that’s how we got to Syndra’s midscope update! With this update, we’re aiming to recapture Syndra’s fantasy of unlimited power in a new way: a brand new passive that upgrades each of her abilities over time. These changes should help Syndra players feel as though their power is growing over time and give more compelling upgrades ranging from more explosive burst combos to debilitating crowd control. Each of Syndra’s abilities will receive new, powerful effects when upgraded through her passive and will also get a brand new upgraded icon. Each of the changes is outlined below, but we hope you enjoy this midscope and this whole new world to toy with!

Base Stats

  • Base Health: 593 ⇒ 563

Passive - Transcendent

  • Updated Passive: Syndra collects up to 120 Splinters of Wrath via damaging enemy champions and gaining levels. Splinters of Wrath enhance Syndra and her abilities.
  • Mana from Splinters: Syndra restores 20-215 (based on levels 1-18) mana whenever she collects a Splinter from an enemy
  • Transcended: At 120 Splinters, Syndra gains 15% Total AP
  • Syndra can gain Splinters of Wrath from the following methods:
    • Damaging an enemy champion with 2 abilities within 4 seconds grants (1/2/3 at levels 1/11/18) Splinters (8 second cooldown per target)
    • Syndra will receive 5 Splinters of Wrath when she levels up
    • Killing a Cannon minion grants 1 Splinter of Wrath
  • newNew Look: When Syndra fully upgrades an ability she will receive a new, upgraded ability icon

Q - Dark Sphere

  • Cooldown: 4 seconds ⇒ 7 seconds
  • Mana Cost: 40/50/60/70/80 ⇒ 40/45/50/55/60
  • Magic Damage: 70/105/140/175/210 (+ 65% AP) ⇒ 70/105/140/175/210 (+ 70% AP)
  • newTranscended Dark Sphere: Upon gathering 40 Splinters of Wrath, Q will be able to store up to 2 charges (Note: 1.25 second cooldown between casts)

W - Force of Will

  • Sphere Pickup Detection Radius: 400 units ⇒ 500 units
  • newRun, Playthings: Non-Sphere units that Syndra picks up will now be unable to die while under Syndra’s control. There was previously a very small amount of time units could die while being picked up which has been removed.
  • newTranscended Force of Will: Upon gathering 60 Splinters of Wrath, W will deal an additional 15% (+1.5% per 100 AP) true damage

E - Scatter the Weak

  • Cooldown: 18/17/16/15/15 seconds ⇒ 15 seconds at all ranks
  • Stun Duration: 1.5 seconds ⇒ 1.25 seconds
  • Magic Damage: 85/130/175/220/265 (+ 60% AP) ⇒ 75/115/155/195/235 (+ 55% AP)
  • Scatter Angle: 34 degrees ⇒ 56 degrees
  • newPersonal Space: Reduced the likelihood of Q not stunning targets at close range
  • removedFire Away: Dark Spheres spawned after casting Scatter the Weak are no longer fired as missiles
  • newTranscended Scatter the Weak: Upon gathering 80 Splinters of Wrath, Scatter the Weak's cone is increased (56 degrees ⇒ 84 degrees) and also slows enemies by 70% for 1.25 seconds (applied after initial CC)

R - Unleashed Power

  • Damage per Sphere: 90/140/190 (+ 20% AP) ⇒ 90/130/170 (+ 17% AP)
  • newNew Passive: Unleashed Power will now grant Q - Dark Sphere an additional 10/20/30 Ability Haste
  • newTranscended Unleashed Power: Upon gathering 100 Splinters of Wrath, Unleashed Power will execute champions below 15% max health


Base attack speed increased, attack speed ratio increased. W mana cost increased, bonus attack speed increased, now empowers auto attacks while active. E mana cost increased, knock up duration increased, AP scaling increased. R passive stack limit removed, on-hit stack damage AP ratio increased; R active AP scaling now increases with rank.

Fun fact, Blitzcrank was initially designed as a fighter champion! While they’ve found their place in the support role over the years, we still think it could be fun to let the Great Steam Golem try their hand at something other than grabbing. We’re buffing some more “fighter” parts of Blitz’s kit to make them a more proficient duelist at as little of a cost to their primary support playstyle as possible—so put on those Boom Boom Blitzcrank skins and get punchin’! Hah. Hah. Hah.

Base Stats

  • Base Attack Speed: 0.625 ⇒ 0.65
  • Attack Speed Ratio: 0.625 ⇒ 0.7

W - Overdrive

  • Mana Cost: 75 ⇒ 85
  • Bonus Attack Speed: 30/38/46/54/62% ⇒ 40/53/66/79/92%
  • newMagical Punch: Attacks during W deal an additional 1% of target’s maximum HP in magic damage. Against non-champions, this damage is increased by an extra 60-180 (based on level) damage.

E - Power Fist

  • Mana Cost: 25 ⇒ 40
  • Knock Up Duration: 0.9 seconds ⇒ 1 second
  • Empowered Auto Attack Damage: 200% total AD ⇒ 200% total AD (+ 25% AP)
  • newNo One is Safe: Against non-champions, Blitzcrank’s E empowered auto attacks will deal a bonus 150% total AD (+ 125% AP) damage

R - Static Field

  • Maximum Stacks from Passive: 3 ⇒ Unlimited
  • Magic Damage from Stacks On-Hit: 50/100/150 (+ 30% AP) ⇒ 50/100/150 (+ 30/40/50% AP)


  • New Brakes: Fixed a bug where Blitzcrank’s W movement speed would decay inconsistently or too quickly


Passive damage increased, bonus movement speed increased early. R damage increased later, AP scaling increased.

Ekko has been a bit weak for a few patches now and while he can’t turn back time to when he was a terror, we can give him a few buffs to increase his damage output in a way that still leaves his opponents some counterplay opportunities.

Passive - Z-Drive Resonance

  • Third Proc Damage: 30-140 (based on level) (+ 80% AP) ⇒ 30-140 (based on level) (+ 90% AP)

R - Chronobreak

  • Magic Damage: 150/300/450 (+ 150% AP) ⇒ 200/350/500 (+ 175% AP)


E AP scaling increased.

Fizz hasn’t been doing too hot recently, which biologically I would assume is good, but for players he’s feeling a bit lackluster. So we’re putting a bit more strength into his combo by adding damage into one of his higher counterplay spells.

E - Playful/Trickster

  • Magic Damage: 70/120/170/220/270(+ 75% AP) ⇒ 70/120/170/220/270 (+ 90% AP)


E critical strike damage increased.

Watch out for those crit Garen players, they know something that we don’t.

E - Judgment

  • Critical Strike Damage: 58% (+ 1% per 1% bonus critical strike damage) ⇒ 75% (+ 1% per 1% bonus critical strike damage


Base AD increased. R base damage to primary target increased.

Jinx hasn’t been her usual chipper, chaotic self recently, so we’re giving her a bit more explosive power in the form of base damage buffs.

Base Stats

  • Base Attack Damage: 57 ⇒ 59

R - Super Mega Death Rocket!

  • Base Damage to Primary Target: 250/400/550 ⇒ 300/450/600


Passive AP ratio increased.

For a marksman that can flex between multiple builds, AP Kai’Sa has been quite weak since her nerfs a few patches ago. We’re giving her AP builds some strength back in a way that won’t lead to her W spamming ways again.

Passive - Second Skin

  • 5th Stack Proc Damage: 15% (+ 5% per 100 AP) of target's missing health ⇒ 15% (+ 6% per 100 AP) of target's missing health


W AP scaling increased. R AP scaling increased.

Malphite is a rock. Rocks are nature. Nature is magical. Therefore, Malphite should be magical. We’re buffing AP Malphite so he has a bit of extra power to finish off opponents that somehow survive his ultimate.

W - Thunderclap

  • Cone AoE Physical Damage: 15/25/35/45/55 (+ 20% AP) (+ 15% armor) ⇒ 15/25/35/45/55 (+ 30% AP) (+ 15% armor)

R - Unstoppable Force

  • Magic Damage: 200/300/400 (+ 80% AP) ⇒ 200/300/400 (+ 90% AP)

Master Yi

AD growth decreased. E AD scaling decreased.

Master Yi's been a top tier jungler at all skill brackets after his recent changes which means we’ve succeeded in our original goal! Now that he has more creative ways to stay alive with perfect Meditates and slippery Alpha Strikes, he's doing a bit too much damage. We’re taking down his damage a bit now that he’s staying alive long enough to do more.

Base Stats

  • Attack Damage Growth: 2.5 ⇒ 2.2

E - Wuju Style

  • Bonus True Damage: 30/35/40/45/50 (+35% bonus AD) ⇒ 30/35/40/45/50 (+30% bonus AD)


Q empowered attack range increased. W attack speed slow increased. R increased size now scales with rank, AoE radius now increases based on Nasus’ size, damage tick rate adjusted.

Nasus has historically found success in lower skill brackets. Similar to the Yi changes in patch 12.13, we’re looking to give Nasus some high skill skewed buffs to make him stronger in higher levels of play.

Q - Siphoning Strike

  • Empowered Basic Attack Range: 150 (25 bonus range) ⇒ 175 (50 bonus range)

W - Wither

  • Attack Speed Slow: 50% of movement speed slow (23.5/29.5/35.5/41.5/47.5%) ⇒ 75% of movement speed slow (new attack speed slow values: 35.25/44.25/53.25/62.25/71.25%)

R - Fury of the Sands

  • Increased Size: +30% Size ⇒ +30/35/40% Size (levels 6/11/16)
  • newBig Pupper: AoE radius of Nasus’ damage now increases based on his size
  • Damage Tick Rate: Every 1 second ⇒ Every 0.5 second (note: overall damage is unchanged)


  • Fixed a bug where Nasus’ damage over time text was not stacking


R AP scaling increased.

Turns out AP Nunu is real, and he can hurt you. We’re giving AP Nunu some more strength so that he can more effectively one shot squishies bold enough to facecheck brushes.

R - Absolute Zero

  • Magic Damage: 625/950/1275 (+ 250% AP) ⇒ 625/950/1275 (+ 300% AP)


Passive AP scaling increased. Q AP scaling increased.

There are a small number of people out there that are AP Rakan enjoyers and we want you to know that we see you. These buffs are for you. Also, support Rakan could use the help as well.

Passive - Fey Feathers

  • Shield Strength: 30-225 (based on level) (+ 85% AP) ⇒ 30-225 (based on level) (+ 95% AP)

Q - Gleaming Quill

  • Magic Damage: 70/115/160/205/250 (+ 60% AP) ⇒ 70/115/160/205/250 (+ 70% AP)


Base AD decreased.

Rek’Sai is the queen of the jungle, particularly in the early game, snowballing early ganks better than almost every other jungler at the highest levels of play. We’re bringing her early damage down so that her early ganks aren’t as potent as often.

Base Stats

  • Base Attack Damage: 64 ⇒ 61


Q AP Ratio increased. W AP Ratio increased.

Ryze hasn't been the Pro Play terror that earned him his notoriety, so we're putting some magic power into his kit that will increase the potency of his full AP builds.

Q - Overload

  • Magic Damage: 70/90/110/130/150 (+ 50% AP) (+ 2% bonus mana) ⇒ 70/90/110/130/150 (+ 55% AP) (+ 2% bonus mana)

W - Rune Prison

  • Magic Damage: 80/110/140/170/200 (+ 60% AP) (+ 4% bonus mana) ⇒ 80/110/140/170/200 (+ 70% AP) (+ 4% bonus mana)


W AoE AD scaling increased, bonus on-hit damage AD scaling increased. E percent health damage on auto attacks decreased; E AD scaling increased, AP scaling increased. R AP ratio increased.

Right now Shyvana’s best builds are her tank ones, despite that one time we all got one-shot by a Shyvana E on ARAM. We’re giving her some more AD and AP scaling in place of base damage to help out her alternative and exciting build paths.

W - Burnout

  • Magic Damage per Tick: 10/16.25/22.5/28.75/35 (+ 10% bonus AD) ⇒ 10/16.25/22.5/28.75/35 (+ 15% bonus AD)
  • Bonus On-Hit Magic Damage: 5/8.125/11.25/14.375/17.5 (+ 5% bonus AD) ⇒ 5/8.125/11.25/14.375/17.5 (+ 7.5% bonus AD)

E - Flame Breath

  • Auto Attacks Against Marked Enemies Damage: 3.75% of target’s maximum health ⇒ 3.5% of target’s maximum health
  • Damage: 60/100/140/180/220 (+30% AD) (+70% AP) ⇒ 60/100/140/180/220 (+40% AD) (+90% AP)
  • Dragon Form Extra Damage: Additional 100-160 (based on level) (+30% AD) (+30% AP) ⇒ Additional 75-135 (based on level) (+30% AD) (+30% AP) (Note: this is in addition to the E base damage)

R - Dragon's Descent

  • Magic Damage: 150/250/350 (+ 100% AP) ⇒ 150/250/350 (+ 130% AP)


Q base damage increased. Power Chord E slow increased.

Sona’s beats power has been dropping, so we’re giving her some more early game strength to boost her excitement and poke levels.

Q - Hymn of Valor

  • Base Damage: 40/70/100/130/160 ⇒ 50/80/110/140/170

E - Song of Celerity

  • Power Chord Slow: 40% (+ 4% per 100 AP) ⇒ 50% (+ 4% per 100 AP)

Tahm Kench

Q AP ratio increased. W AP ratio increased.

AP Tahm Kench has never really been a thing... until now. Maybe.

Q - Tongue Lash

  • Magic Damage: 80/130/180/230/280 (+ 70% AP) (+ An Acquired Taste proc 8-60 (based on level)) (+ 3% bonus health) ⇒ 80/130/180/230/280 (+ 90% AP) (+ An Acquired Taste proc 8-60 (based on level)) (+ 3% bonus health)

W - Abyssal Dive

  • Damage Per Stack: 100/135/170/205/240 (+ 100% AP) ⇒ 100/135/170/205/240 (+ 125% AP)


Passive AP scaling increased. E AP scaling increased.

There are actually a lot of AP Twitch cheesers and we want you to know that we also see you. Go forth onto the Rift magical plague rat.

Passive - Deadly Venom

  • Damage Per Stack: 1/2/3/4/5 (based on level) (+ 2.5% AP) ⇒ 1/2/3/4/5 (based on level) (+ 3% AP)

E - Contaminate

  • Magic Damage per Stack: (+ 33% AP) ⇒ (+ 35% AP)


Awakened Q will now deal a minimum amount of damage to minions. W on-hit heal against minions increased. R damage to minions increased early, decreased late.

The changes in the last patches hit top lane Udyr a bit harder than we had intended. Watch out minions, because this buff means Udyr’s coming for YOU.

Q - Wilding Claw

  • newMinions Beware: Awakened Wilding Claw will now deal a minimum of 40-160 damage to minions based on current level per strike of lightning

W - Iron Mantle

  • On-Hit Heal Against Minions : 50% heal reduction ⇒ 40% heal reduction

R - Wingborne Storm

  • Damage to Minions: 40/55/70/85% (levels 1/6/11/16) ⇒ 50/60/70/80% (levels 1/6/11/16)



Eclipse has become popular on several bruiser champions and is generally outperforming other fighter Mythic items. It’s also been the best lethality mythic on assassins and ranged lethality users for quite some time. So we’re taking down its overall power and looking into reshaping this item to better fit the stats fighters would like moving forward while keeping it as a viable purchase for assassins.
  • Bonus Attack Damage: 55 ⇒ 60
  • Lethality: 18 ⇒ 12

VFX Updates


Janna’s new VFX update will be hitting the Rift this patch!
  • Added a new visual indicator to Janna's Q that will show allies which direction it will go in
  • Base Janna: Complete overhaul
  • Tempest Janna: Same as base
  • Hextech Janna: Complete overhaul
  • Frost Queen Janna: Complete overhaul
  • Victorious Janna: Complete overhaul
  • Forecast Janna: Complete overhaul
  • Fnatic Janna: Same as base, but with a custom W
  • Star Guardian Janna: Adding impact effect to Q and Tornado small update, new healing VFX on R
  • Sacred Sword Janna: Adding impact effect to Q and Tornado small update, new healing VFX on R
  • Bewitching Janna: Adding impact effect to Q and Tornado small update, new healing VFX on R
  • Guardian of the Sands Janna: Adding impact effect to Q and Tornado small update, new healing VFX on R
  • Battle Queen Janna: Adding impact effect to Q, new healing VFX on R
  • Crystal Rose Janna: Adding impact effect to Q, new healing VFX on R
  • Cyber Halo Janna: Adding impact effect to Q, new healing VFX on R
  • Prestige Cyber Halo Janna: Adding impact effect to Q, new healing VFX on R

Themed Clash

Team formation for the second week of Worlds Clash will be open on October 10th and the tournaments will be on October 15th and 16th. In addition to the trophy, banner, and logo rewards of other Clash tournaments, Worlds Clash has an additional reward of a loot capsule!

This loot capsule will contain the following:
  • For Worlds Clash participants with premium tickets who finish between 1 - 7 place: (1) Championship Skin Permanent
  • For all Worlds Clash participants (premium and basic tickets) who finish 1st place: (1) World’s Event Capsule
  • For Worlds Clash participants with premium tickets who finish between 8 - 15 place: (1) Championship Skin Shard

Event Pass Evolved

The final phase of The Mythic Content Overhaul has finally arrived! With the start of the Worlds 2022 Event, players will get their first look at the new Event Pass and Event Shop experiences.


We’ve moved event related content to one convenient location! Once you navigate here (using the special event icon at the top of the client), you’ll be able to find exactly what you’re looking for regarding the Event Shop, Event Pass, rewards, and more.


Just like before, you’ll be able to spend your Event Tokens on exclusive Worlds 2022 content in the Event Shop. To help you find the rewards you want to redeem most, we’ve added a navigation bar on the left side of the shop to quickly jump to categories like chromas, borders, and more.


Overall, Event Passes are still the same. By playing games and completing missions, you’ll earn rewards. Everyone will have access to free rewards, and pass buyers will unlock access to a premium set of additional rewards. However, you’ll notice a slight change to how you receive your rewards. The new system has a track full of reward milestones for you to progress along and eventually claim what you’ve earned. Be sure to click and claim prior to the end of the event!


Now that rewards are claimed from the new milestone track, Event Missions will now grant Event XP to help you progress and earn rewards. As a result, all players will have access to all missions, whether they’ve purchased the Event Pass or not. Don’t worry, if you decide to purchase the pass after progressing past several milestones, you’ll still be able to claim the rewards you’ve earned along the way.


Tokens are rewarded at each milestone on the track, and they can still be redeemed for event-exclusive content just as they always have been. Since Worlds 2022 is a BIG event, we’ve boosted the amount of tokens you can earn along the milestone track by adding an additional 100 free tokens spread across several milestones.

Additionally, for the players that finish the milestone track, you’ll be able to continue to play and earn tokens endlessly with the repeatable milestones starting at milestone 51. We’ve included a counter for how many times you loop this segment of the track, so keep playing and earning those rewards!


Please be sure to check out our Event Pass and Shop FAQ as well as the Worlds 2022 Player Support article for additional detail on the changes to the Event Pass. Good luck and have fun!

Bugfixes & QoL Changes

  • Lowered the thresholds for the “Scoreboard” Challenge so that it is now easier to achieve. New wins required are 3 for Iron, 10 for Bronze, 20 for Silver, 30 for Gold, 50 for Platinum, 75 for Diamond, and 100 for Master.
  • When using Collector as Jhin the execute damage displayed will now be 4444 instead of 999 or 9999
  • Fixed a bug with Cho'Gath and Akshan where their icons in the HUD would sometimes display the incorrect icon or size
  • Fixed a bug that caused the “One Stone” and “One Stone: 2022” Challenges to not progress correctly
  • Fixed a bug that caused the “Most Dangerous Game” Challenge to only progress if killed in your own jungle by the enemy jungler
  • Fixed a bug that was causing the Challenges tooltip to not appear when hovering over Challenges in the Identity Customizer menu

Upcoming Skins & Chromas